Files
traffic-simulator/src/infrastructure/node_manager.zig

165 lines
5.3 KiB
Zig

const std = @import("std");
const Vector2 = @import("raylib").Vector2;
const c = @import("../common/constants.zig");
const e = @import("../errors.zig");
const Node = @import("node.zig").Node;
const Road = @import("road.zig").Road;
pub const NodeManager = struct {
/// Tracks which ID the next added node will get
next_id: usize,
/// Tracks all the node (pointers)
nodes: std.ArrayList(*Node),
/// Tracks the temporary node, being part of the newly built road
temp_node: ?*Node,
/// Constructor (for convenience)
pub fn init() NodeManager {
return .{
.next_id = 0,
.nodes = .empty,
.temp_node = null,
};
}
/// Deinitialises every node (pointer) within the list and then deinits the list containing the nodes itself
pub fn deinit(self: *NodeManager, allocator: std.mem.Allocator) !void {
for (self.nodes.items) |node| {
node.roads.clearRetainingCapacity();
try node.deinit(allocator);
}
self.nodes.deinit(allocator);
}
/// Regular draw function
pub fn draw(self: *const NodeManager, pos: Vector2, display_info: bool) void {
for (self.nodes.items) |node| {
node.draw(null, display_info);
}
if (self.temp_node) |node| {
// Temporary node that points at the cursor
var cur_node = Node.init(0, pos);
// Temporary road that is to be drawn as one in the making
const road: Road = .init(0, node, &cur_node);
road.draw(false, false);
node.draw(c.NODE_TEMP_COLOUR, display_info);
cur_node.draw(c.NODE_CURSOR_COLOUR, false);
}
}
/// Tries to find a node which snapping radius covers the pos
///
/// If it does it returns a reference to it, otherwise null
pub fn getNodeIfExists(self: *const NodeManager, pos: Vector2) ?*Node {
for (self.nodes.items) |node| {
if (node.withinSnapRadius(pos)) return node;
}
return null;
}
/// Checks if there is a node pointer within the snap radius of pos coordinate;
/// otherwise creates a new node and returns its pointer
pub fn getSelectedNode(self: *NodeManager, allocator: std.mem.Allocator, pos: Vector2) !*Node {
if (self.getNodeIfExists(pos)) |node| {
return node;
}
// No node is within that position, so we must create a new one
const node: Node = .init(self.getNextID(), pos);
const node_ptr = try allocator.create(Node);
node_ptr.* = node;
try self.nodes.append(allocator, node_ptr);
return self.nodes.items[self.nodes.items.len - 1];
}
/// Gets next id, resets only on clear()
fn getNextID(self: *NodeManager) usize {
const id = self.next_id;
self.next_id += 1;
return id;
}
/// Clears all existing nodes connected, not deinitialisation
pub fn clear(self: *NodeManager, allocator: std.mem.Allocator) !void {
self.temp_node = null;
for (self.nodes.items) |node| {
node.roads.clearRetainingCapacity();
try node.deinit(allocator);
}
self.nodes.clearRetainingCapacity();
self.next_id = 0;
}
/// Deletes node, returns error if node still has road references
pub fn deleteNode(self: *NodeManager, allocator: std.mem.Allocator, node_to_delete: *Node) !void {
for (0..self.nodes.items.len) |i| {
if (self.nodes.items[i] != node_to_delete) continue;
try node_to_delete.deinit(allocator);
_ = self.nodes.swapRemove(i);
return;
}
return e.Entity.NotFound;
}
/// Runs a scan through all the nodes and returns the reference to one that is within the radius
pub fn getHighlightedNode(self: *const NodeManager, pos: Vector2) ?*Node {
for (self.nodes.items) |node| {
if (node.withinRadius(pos)) return node;
}
return null;
}
/// Essentially what it does is it sets temp node pointer to null and
/// if the node it pointed at had no road references (essentially it was a new node for road building),
/// it deletes the node from the node list as well
pub fn deleteTempNode(self: *NodeManager, allocator: std.mem.Allocator) void {
if (self.temp_node == null) return;
const node = self.temp_node.?;
self.temp_node = null;
if (node.roads.items.len != 0) return;
self.deleteNode(allocator, node) catch |err| {
std.debug.panic("Failed to delete the temporary node: {}\n", .{err});
};
}
};
const expect = std.testing.expect;
test "id tracking" {
var gpa: std.heap.DebugAllocator(.{}) = .init;
defer _ = gpa.deinit();
const allocator = gpa.allocator();
var node_man: NodeManager = .init();
defer node_man.deinit(allocator);
const n = 5;
for (0..n) |_| {
const node: Node = .init(node_man.getNextID(), Vector2 {
.x = 500,
.y = 500,
});
const node_ptr = try allocator.create(Node);
node_ptr.* = node;
try node_man.nodes.append(allocator, node_ptr);
}
try expect(node_man.next_id == n);
try expect(node_man.nodes.items.len == n);
}
// TODO tests
// force resize pointer test
// deleting nodes