165 lines
5.3 KiB
Zig
165 lines
5.3 KiB
Zig
const std = @import("std");
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const Vector2 = @import("raylib").Vector2;
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const c = @import("../common/constants.zig");
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const e = @import("../errors.zig");
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const Node = @import("node.zig").Node;
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const Road = @import("road.zig").Road;
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pub const NodeManager = struct {
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/// Tracks which ID the next added node will get
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next_id: usize,
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/// Tracks all the node (pointers)
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nodes: std.ArrayList(*Node),
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/// Tracks the temporary node, being part of the newly built road
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temp_node: ?*Node,
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/// Constructor (for convenience)
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pub fn init() NodeManager {
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return .{
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.next_id = 0,
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.nodes = .empty,
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.temp_node = null,
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};
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}
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/// Deinitialises every node (pointer) within the list and then deinits the list containing the nodes itself
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pub fn deinit(self: *NodeManager, allocator: std.mem.Allocator) !void {
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for (self.nodes.items) |node| {
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node.roads.clearRetainingCapacity();
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try node.deinit(allocator);
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}
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self.nodes.deinit(allocator);
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}
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/// Regular draw function
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pub fn draw(self: *const NodeManager, pos: Vector2, display_info: bool) void {
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for (self.nodes.items) |node| {
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node.draw(null, display_info);
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}
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if (self.temp_node) |node| {
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// Temporary node that points at the cursor
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var cur_node = Node.init(0, pos);
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// Temporary road that is to be drawn as one in the making
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const road: Road = .init(0, node, &cur_node);
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road.draw(false, false);
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node.draw(c.NODE_TEMP_COLOUR, display_info);
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cur_node.draw(c.NODE_CURSOR_COLOUR, false);
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}
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}
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/// Tries to find a node which snapping radius covers the pos
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///
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/// If it does it returns a reference to it, otherwise null
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pub fn getNodeIfExists(self: *const NodeManager, pos: Vector2) ?*Node {
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for (self.nodes.items) |node| {
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if (node.withinSnapRadius(pos)) return node;
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}
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return null;
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}
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/// Checks if there is a node pointer within the snap radius of pos coordinate;
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/// otherwise creates a new node and returns its pointer
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pub fn getSelectedNode(self: *NodeManager, allocator: std.mem.Allocator, pos: Vector2) !*Node {
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if (self.getNodeIfExists(pos)) |node| {
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return node;
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}
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// No node is within that position, so we must create a new one
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const node: Node = .init(self.getNextID(), pos);
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const node_ptr = try allocator.create(Node);
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node_ptr.* = node;
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try self.nodes.append(allocator, node_ptr);
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return self.nodes.items[self.nodes.items.len - 1];
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}
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/// Gets next id, resets only on clear()
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fn getNextID(self: *NodeManager) usize {
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const id = self.next_id;
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self.next_id += 1;
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return id;
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}
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/// Clears all existing nodes connected, not deinitialisation
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pub fn clear(self: *NodeManager, allocator: std.mem.Allocator) !void {
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self.temp_node = null;
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for (self.nodes.items) |node| {
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node.roads.clearRetainingCapacity();
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try node.deinit(allocator);
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}
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self.nodes.clearRetainingCapacity();
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self.next_id = 0;
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}
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/// Deletes node, returns error if node still has road references
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pub fn deleteNode(self: *NodeManager, allocator: std.mem.Allocator, node_to_delete: *Node) !void {
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for (0..self.nodes.items.len) |i| {
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if (self.nodes.items[i] != node_to_delete) continue;
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try node_to_delete.deinit(allocator);
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_ = self.nodes.swapRemove(i);
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return;
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}
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return e.Entity.NotFound;
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}
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/// Runs a scan through all the nodes and returns the reference to one that is within the radius
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pub fn getHighlightedNode(self: *const NodeManager, pos: Vector2) ?*Node {
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for (self.nodes.items) |node| {
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if (node.withinRadius(pos)) return node;
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}
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return null;
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}
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/// Essentially what it does is it sets temp node pointer to null and
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/// if the node it pointed at had no road references (essentially it was a new node for road building),
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/// it deletes the node from the node list as well
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pub fn deleteTempNode(self: *NodeManager, allocator: std.mem.Allocator) void {
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if (self.temp_node == null) return;
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const node = self.temp_node.?;
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self.temp_node = null;
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if (node.roads.items.len != 0) return;
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self.deleteNode(allocator, node) catch |err| {
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std.debug.panic("Failed to delete the temporary node: {}\n", .{err});
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};
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}
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};
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const expect = std.testing.expect;
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test "id tracking" {
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var gpa: std.heap.DebugAllocator(.{}) = .init;
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defer _ = gpa.deinit();
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const allocator = gpa.allocator();
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var node_man: NodeManager = .init();
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defer node_man.deinit(allocator);
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const n = 5;
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for (0..n) |_| {
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const node: Node = .init(node_man.getNextID(), Vector2 {
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.x = 500,
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.y = 500,
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});
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const node_ptr = try allocator.create(Node);
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node_ptr.* = node;
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try node_man.nodes.append(allocator, node_ptr);
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}
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try expect(node_man.next_id == n);
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try expect(node_man.nodes.items.len == n);
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}
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// TODO tests
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// force resize pointer test
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// deleting nodes |