const clr = @import("raylib").Color; /// Screen Width pub const WIDTH = 1920; /// Screen Height pub const HEIGHT = 1080; pub const BACKGROUND_COLOR = clr.light_gray; /// Base node radius pub const NODE_RADIUS = 20; /// The radius around node center where no new node gets created but rather it snaps onto existing one pub const NODE_SNAP_RADIUS = 3 * NODE_RADIUS; /// Regular (finished) node colour pub const NODE_COLOUR = clr.brown; /// Temporary node colour - currently being pulled from pub const NODE_TEMP_COLOUR = clr.orange; /// The colour of the node being at the cursor pub const NODE_CURSOR_COLOUR = clr.blue; pub const NODE_RELATED_COLOUR = clr.purple; /// Road (line) size pub const ROAD_SIZE = 20; /// Regular road colour pub const ROAD_COLOUR = clr.black; /// Colour of the road that is highlighted pub const ROAD_HIGHLIGHTED_COLOUR = clr.green; /// Regular text size pub const TEXT_SIZE = 50; /// Text size that is used for displaying entity IDs pub const ENTITY_DATA_TEXT_SIZE = TEXT_SIZE / 2; /// Text colour in which entity IDs are displayed if toggled pub const ENTITY_DATA_TEXT_COLOUR = clr.orange; pub const CAR_SIZE = 20;