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6 Commits
9defec8448
...
e72aa8fc5f
| Author | SHA1 | Date | |
|---|---|---|---|
| e72aa8fc5f | |||
| 4ec32252cf | |||
| fc0341d9ad | |||
| 081e690dc3 | |||
| e75fc6dbe9 | |||
| 7348861145 |
@@ -16,6 +16,7 @@ pub const NODE_COLOUR = clr.brown;
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pub const NODE_TEMP_COLOUR = clr.orange;
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/// The colour of the node being at the cursor
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pub const NODE_CURSOR_COLOUR = clr.blue;
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pub const NODE_RELATED_COLOUR = clr.purple;
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/// Road (line) size
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pub const ROAD_SIZE = 20;
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19
src/common/structures.zig
Normal file
19
src/common/structures.zig
Normal file
@@ -0,0 +1,19 @@
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const Vector2 = @import("raylib").Vector2;
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const Road = @import("../infrastructure/road.zig").Road;
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const Node = @import("../infrastructure/node.zig").Node;
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/// Can point to either entity type (node, road, etc.)
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pub const Entity = union(enum) {
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node: *Node,
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road: *Road,
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};
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/// Represents intersection data, mainly used in cases where we draw over existing roads
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/// and wish to see data about such intersections or collisions
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pub const IntersectionData = struct {
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/// Tracks the location of the intersection
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pos: Vector2,
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/// Points to the road where the intersection occured
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road: *Road,
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};
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@@ -1,8 +1,9 @@
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const std = @import("std");
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const rl = @import("raylib");
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const c = @import("../constants.zig");
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const c = @import("../common/constants.zig");
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const e = @import("../errors.zig");
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const st = @import("../common/structures.zig");
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const Road = @import("road.zig").Road;
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pub const Node = struct {
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@@ -39,11 +40,16 @@ pub const Node = struct {
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rl.drawCircleV(self.pos, c.NODE_RADIUS, colour);
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}
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/// Identifies whether the pos (location) is within the snapping radius of the node
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pub fn posWithinRadius(self: *const Node, pos: rl.Vector2) bool {
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/// Determines whether the pos (location) is within the snapping radius of the node
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pub fn withinSnapRadius(self: *const Node, pos: rl.Vector2) bool {
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return rl.checkCollisionPointCircle(pos, self.pos, c.NODE_SNAP_RADIUS);
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}
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/// Determines whether the pos (location) is within the strict (visual representation) radius of the node
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pub fn withinRadius(self: *const Node, pos: rl.Vector2) bool {
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return rl.checkCollisionPointCircle(pos, self.pos, c.NODE_RADIUS);
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}
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/// Tries to reference the passed road to self
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///
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/// Returns an error if the passed road cannot be appended to the list or if said road is already in the list
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@@ -1,7 +1,7 @@
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const std = @import("std");
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const Vector2 = @import("raylib").Vector2;
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const c = @import("../constants.zig");
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const c = @import("../common/constants.zig");
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const e = @import("../errors.zig");
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const Node = @import("node.zig").Node;
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const Road = @import("road.zig").Road;
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@@ -26,6 +26,7 @@ pub const NodeManager = struct {
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/// Deinitialises every node (pointer) within the list and then deinits the list containing the nodes itself
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pub fn deinit(self: *NodeManager, allocator: std.mem.Allocator) !void {
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for (self.nodes.items) |node| {
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node.roads.clearRetainingCapacity();
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try node.deinit(allocator);
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}
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self.nodes.deinit(allocator);
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@@ -44,7 +45,7 @@ pub const NodeManager = struct {
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const road: Road = .init(0, node, &cur_node);
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road.draw(false);
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node.*.draw(c.NODE_TEMP_COLOUR);
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node.draw(c.NODE_TEMP_COLOUR);
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cur_node.draw(c.NODE_CURSOR_COLOUR);
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}
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}
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@@ -53,7 +54,7 @@ pub const NodeManager = struct {
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/// otherwise creates a new node and returns its pointer
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pub fn getSelectedNode(self: *NodeManager, allocator: std.mem.Allocator, pos: Vector2) !*Node {
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for (self.nodes.items) |node| {
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if (node.posWithinRadius(pos)) return node;
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if (node.withinSnapRadius(pos)) return node;
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}
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// No node is within that position, so we must create a new one
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@@ -77,6 +78,7 @@ pub const NodeManager = struct {
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pub fn clear(self: *NodeManager, allocator: std.mem.Allocator) !void {
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self.temp_node = null;
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for (self.nodes.items) |node| {
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node.roads.clearRetainingCapacity();
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try node.deinit(allocator);
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}
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self.nodes.clearRetainingCapacity();
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@@ -97,6 +99,15 @@ pub const NodeManager = struct {
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return e.Entity.NotFound;
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}
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/// Runs a scan through all the nodes and returns the reference to one that is within the radius
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pub fn getHighlightedNode(self: *const NodeManager, pos: Vector2) ?*Node {
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for (self.nodes.items) |node| {
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if (node.withinRadius(pos)) return node;
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}
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return null;
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}
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};
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const expect = std.testing.expect;
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@@ -1,6 +1,7 @@
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const rl = @import("raylib");
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const c = @import("../constants.zig");
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const c = @import("../common/constants.zig");
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const st = @import("../common/structures.zig");
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const Node = @import("node.zig").Node;
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pub const Road = struct {
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@@ -33,8 +34,8 @@ pub const Road = struct {
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const start = self.nodes[0];
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const end = self.nodes[1];
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const x_diff = end.*.pos.x - start.*.pos.x;
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const y_diff = end.*.pos.y - start.*.pos.y;
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const x_diff = end.pos.x - start.pos.x;
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const y_diff = end.pos.y - start.pos.y;
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const square_diff = x_diff * x_diff + y_diff * y_diff;
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return @sqrt(square_diff);
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@@ -46,7 +47,7 @@ pub const Road = struct {
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/// it will gradually become more complex
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pub fn draw(self: *const Road, highlighted: bool) void {
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const colour = if (highlighted) c.ROAD_HIGHLIGHTED_COLOUR else c.ROAD_COLOUR;
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rl.drawLineEx(self.nodes[0].*.pos, self.nodes[1].*.pos, c.ROAD_SIZE, colour);
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rl.drawLineEx(self.nodes[0].pos, self.nodes[1].pos, c.ROAD_SIZE, colour);
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}
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/// Important: after this function executes, this road is no longer reachable from its bounding nodes
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@@ -59,7 +60,7 @@ pub const Road = struct {
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/// Checks whether pos coordinate is on the referenced road
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pub fn isHighlighted(self: *const Road, pos: rl.Vector2) bool {
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return rl.checkCollisionPointLine(pos, self.nodes[0].*.pos, self.nodes[1].*.pos, c.ROAD_SIZE);
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return rl.checkCollisionPointLine(pos, self.nodes[0].pos, self.nodes[1].pos, c.ROAD_SIZE);
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}
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};
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@@ -74,7 +75,7 @@ test "valid road nodes" {
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const start: Node = .init(34, .{.x = 500, .y = 500});
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const start_ptr = try allocator.create(Node);
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defer {
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start_ptr.*.deinit(allocator);
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start_ptr.deinit(allocator);
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allocator.destroy(start_ptr);
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}
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start_ptr.* = start;
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@@ -82,7 +83,7 @@ test "valid road nodes" {
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const end: Node = .init(227, .{.x = 600, .y = 500});
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const end_ptr = try allocator.create(Node);
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defer {
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end_ptr.*.deinit(allocator);
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end_ptr.deinit(allocator);
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allocator.destroy(end_ptr);
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}
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end_ptr.* = end;
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@@ -7,13 +7,11 @@ const Node = @import("node.zig").Node;
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pub const RoadManager = struct {
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next_id: usize,
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roads: std.ArrayList(*Road),
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highlighted_road: ?*Road,
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pub fn init() RoadManager {
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return .{
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.next_id = 0,
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.roads = .empty,
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.highlighted_road = null,
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};
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}
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@@ -26,9 +24,9 @@ pub const RoadManager = struct {
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}
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/// Draws all the roads in the list, sends the information ahead whether the road drawn should be highlighted
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pub fn draw(self: *const RoadManager, delete_mode: bool) void {
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pub fn draw(self: *const RoadManager, highlighted_road: ?*Road) void {
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for (self.roads.items) |road| {
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const is_highlighted = delete_mode and self.highlighted_road != null and self.highlighted_road.? == road;
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const is_highlighted = if (highlighted_road) |h_road| road == h_road else false;
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road.draw(is_highlighted);
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}
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}
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@@ -85,16 +83,13 @@ pub const RoadManager = struct {
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return e.Entity.NotFound;
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}
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/// Sets the pointer to the road that is intersection with pos coordinate
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pub fn update_highlighted_road(self: *RoadManager, pos: Vector2) void {
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/// Returns if pos is pointing at a road, or null if it isn't at any
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pub fn getHighlightedRoad(self: *const RoadManager, pos: Vector2) ?*Road {
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for (self.roads.items) |road| {
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if (!road.isHighlighted(pos)) continue;
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self.highlighted_road = road;
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return;
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if (road.isHighlighted(pos)) return road;
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}
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self.highlighted_road = null;
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return null;
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}
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};
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@@ -1,7 +1,7 @@
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const std = @import("std");
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const rl = @import("raylib");
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const c = @import("constants.zig");
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const c = @import("common/constants.zig");
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const Simulator = @import("simulator.zig").Simulator;
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pub fn main(init: std.process.Init) !void {
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@@ -1,7 +1,9 @@
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const std = @import("std");
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const rl = @import("raylib");
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const c = @import("constants.zig");
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const c = @import("common/constants.zig");
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const st = @import("common/structures.zig");
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const Road = @import("infrastructure/road.zig").Road;
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const NodeManager = @import("infrastructure/node_manager.zig").NodeManager;
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const RoadManager = @import("infrastructure/road_manager.zig").RoadManager;
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@@ -18,6 +20,14 @@ pub const Simulator = struct {
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/// Tracks whether the system will delete the road cursor is pointed at
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/// (in such case, the road-to-be-deleted will also be highlighted)
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delete_mode: bool,
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/// Tracks whether highlighting all entities that are connected to hovered entity is enabled
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///
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/// For example, if I hover over a node it will highlight all roads that are connected to it;
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/// Same goes for hovering over a road or in the future, a car (might show destination and path to it)
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///
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/// Note: It only works outside of the delete mode
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show_connections: bool,
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highlighted_entity: ?st.Entity,
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/// Constructor for convenience
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pub fn init(new_allocator: std.mem.Allocator) Simulator {
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@@ -27,6 +37,8 @@ pub const Simulator = struct {
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.road_man = .init(),
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.auto_continue = false,
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.delete_mode = false,
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.show_connections = false,
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.highlighted_entity = null,
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};
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}
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@@ -40,13 +52,47 @@ pub const Simulator = struct {
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pub fn draw(self: *const Simulator, pos: rl.Vector2) void {
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rl.clearBackground(c.BACKGROUND_COLOR);
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self.road_man.draw(self.delete_mode);
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var highlighted_road: ?*Road = null;
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if (self.delete_mode) {
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if (self.highlighted_entity) |entity| {
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if (entity == .road) highlighted_road = entity.road;
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}
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}
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self.road_man.draw(highlighted_road);
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self.node_man.draw(pos);
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self.drawRelatedSelectedEntities();
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}
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fn drawRelatedSelectedEntities(self: *const Simulator) void {
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if (!self.show_connections or self.highlighted_entity == null) return;
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const h_entity = self.highlighted_entity.?;
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switch (h_entity) {
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.node => {
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const node = h_entity.node;
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for (node.roads.items) |road| {
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road.draw(true);
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}
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node.draw(c.NODE_RELATED_COLOUR);
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},
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.road => {
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const road = h_entity.road;
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road.draw(true);
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road.nodes[0].draw(c.NODE_RELATED_COLOUR);
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road.nodes[1].draw(c.NODE_RELATED_COLOUR);
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},
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}
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}
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/// Update tick
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pub fn update(self: *Simulator, pos: rl.Vector2) void {
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self.road_man.update_highlighted_road(pos);
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self.updateHighlightedEntity(pos);
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}
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/// Exposed input handling function exposed to raylib
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@@ -59,6 +105,7 @@ pub const Simulator = struct {
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fn handleKeyboardInput(self: *Simulator) void {
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self.auto_continue = rl.isKeyDown(.left_control);
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self.delete_mode = rl.isKeyDown(.left_shift);
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self.show_connections = rl.isKeyDown(.left_alt) and !self.delete_mode;
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if (rl.isKeyReleased(.c)) self.clear() catch |err| {
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std.debug.panic("Failed to clear the entities: {}\n", .{err});
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@@ -72,7 +119,7 @@ pub const Simulator = struct {
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/// Function that handles functionality that executes upon left click
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fn leftClickEvent(self: *Simulator, pos: rl.Vector2) void {
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if (self.delete_mode) {
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if (self.delete_mode and self.highlighted_entity != null and self.highlighted_entity.? == .road) {
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self.delete_road() catch |err| {
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std.debug.panic("Failed to delete the road: {}\n", .{err});
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};
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@@ -83,6 +130,7 @@ pub const Simulator = struct {
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/// User initiated road building functionality
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fn new_road(self: *Simulator, pos: rl.Vector2) void {
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if (self.show_connections) return;
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const cur_node = self.node_man.getSelectedNode(self.allocator, pos) catch |err| {
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std.debug.panic("Failed to append the newly created node at pos ({d}, {d}) to node list: {}\n", .{
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pos.x, pos.y, err
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@@ -90,7 +138,7 @@ pub const Simulator = struct {
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};
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if (self.node_man.temp_node) |temp| {
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if (temp.*.id == cur_node.*.id) return;
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if (temp.id == cur_node.id) return;
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self.road_man.addRoad(self.allocator, temp, cur_node) catch |err| {
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std.debug.panic("Failed to add a new road or assigning its nodes: {}\n", .{err});
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};
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@@ -104,16 +152,16 @@ pub const Simulator = struct {
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/// User initiated road destroying functionality
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fn delete_road(self: *Simulator) !void {
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if (self.road_man.highlighted_road == null) return;
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const h_road = self.road_man.highlighted_road.?;
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// We can trust this because this only gets called if valid and if type is road
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std.debug.assert(self.highlighted_entity != null and self.highlighted_entity.? == .road);
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const h_road = self.highlighted_entity.?.road;
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const start_node = h_road.*.nodes[0];
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const end_node = h_road.*.nodes[1];
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const start_node = h_road.nodes[0];
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const end_node = h_road.nodes[1];
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self.road_man.deleteRoad(self.allocator, h_road) catch |err| {
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std.debug.panic("Road deletion failed: {}\n", .{err});
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};
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self.road_man.highlighted_road = null;
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if (start_node.roads.items.len == 0)
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try self.node_man.deleteNode(self.allocator, start_node);
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@@ -124,7 +172,23 @@ pub const Simulator = struct {
|
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|
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/// Clearing node and road lists without deinitialising them (only the children)
|
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fn clear(self: *Simulator) !void {
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self.highlighted_entity = null;
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self.road_man.clear(self.allocator);
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try self.node_man.clear(self.allocator);
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}
|
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|
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/// Updates the variable that tracks the highlighted entity
|
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fn updateHighlightedEntity(self: *Simulator, pos: rl.Vector2) void {
|
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if (self.node_man.getHighlightedNode(pos)) |node| {
|
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self.highlighted_entity = .{ .node = node };
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return;
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}
|
||||
|
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if (self.road_man.getHighlightedRoad(pos)) |road| {
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self.highlighted_entity = .{ .road = road };
|
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return;
|
||||
}
|
||||
|
||||
self.highlighted_entity = null;
|
||||
}
|
||||
};
|
||||
Reference in New Issue
Block a user