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24 Commits
9defec8448
...
car-pathfi
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| e75fc6dbe9 | |||
| 7348861145 |
12
build.zig
12
build.zig
@@ -28,7 +28,7 @@ pub fn build(b: *std.Build) void {
|
|||||||
// to our consumers. We must give it a name because a Zig package can expose
|
// to our consumers. We must give it a name because a Zig package can expose
|
||||||
// multiple modules and consumers will need to be able to specify which
|
// multiple modules and consumers will need to be able to specify which
|
||||||
// module they want to access.
|
// module they want to access.
|
||||||
// const mod = b.addModule("base_road_network", .{
|
// const mod = b.addModule("traffic-simulator", .{
|
||||||
// // The root source file is the "entry point" of this module. Users of
|
// // The root source file is the "entry point" of this module. Users of
|
||||||
// // this module will only be able to access public declarations contained
|
// // this module will only be able to access public declarations contained
|
||||||
// // in this file, which means that if you have declarations that you
|
// // in this file, which means that if you have declarations that you
|
||||||
@@ -68,7 +68,8 @@ pub fn build(b: *std.Build) void {
|
|||||||
// If neither case applies to you, feel free to delete the declaration you
|
// If neither case applies to you, feel free to delete the declaration you
|
||||||
// don't need and to put everything under a single module.
|
// don't need and to put everything under a single module.
|
||||||
const exe = b.addExecutable(.{
|
const exe = b.addExecutable(.{
|
||||||
.name = "base_road_network",
|
.name = "traffic-simulator",
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||||||
|
.use_llvm = true,
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||||||
.root_module = b.createModule(.{
|
.root_module = b.createModule(.{
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||||||
// b.createModule defines a new module just like b.addModule but,
|
// b.createModule defines a new module just like b.addModule but,
|
||||||
// unlike b.addModule, it does not expose the module to consumers of
|
// unlike b.addModule, it does not expose the module to consumers of
|
||||||
@@ -83,12 +84,12 @@ pub fn build(b: *std.Build) void {
|
|||||||
// List of modules available for import in source files part of the
|
// List of modules available for import in source files part of the
|
||||||
// root module.
|
// root module.
|
||||||
.imports = &.{
|
.imports = &.{
|
||||||
// Here "base_road_network" is the name you will use in your source code to
|
// Here "traffic-simulator" is the name you will use in your source code to
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||||||
// import this module (e.g. `@import("base_road_network")`). The name is
|
// import this module (e.g. `@import("traffic-simulator")`). The name is
|
||||||
// repeated because you are allowed to rename your imports, which
|
// repeated because you are allowed to rename your imports, which
|
||||||
// can be extremely useful in case of collisions (which can happen
|
// can be extremely useful in case of collisions (which can happen
|
||||||
// importing modules from different packages).
|
// importing modules from different packages).
|
||||||
// .{ .name = "base_road_network", .module = mod },
|
// .{ .name = "traffic-simulator", .module = mod },
|
||||||
|
|
||||||
// Raylib import
|
// Raylib import
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||||||
.{ .name = "raylib", .module = raylib },
|
.{ .name = "raylib", .module = raylib },
|
||||||
@@ -131,6 +132,7 @@ pub fn build(b: *std.Build) void {
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|||||||
}
|
}
|
||||||
|
|
||||||
const tests = b.addTest(.{
|
const tests = b.addTest(.{
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||||||
|
.use_llvm = true,
|
||||||
.root_module = b.createModule(.{
|
.root_module = b.createModule(.{
|
||||||
.root_source_file = b.path("src/test.zig"),
|
.root_source_file = b.path("src/test.zig"),
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||||||
.target = target,
|
.target = target,
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||||||
|
|||||||
@@ -6,7 +6,7 @@
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|||||||
//
|
//
|
||||||
// It is redundant to include "zig" in this name because it is already
|
// It is redundant to include "zig" in this name because it is already
|
||||||
// within the Zig package namespace.
|
// within the Zig package namespace.
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||||||
.name = .base_road_network,
|
.name = .traffic_simulator,
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||||||
// This is a [Semantic Version](https://semver.org/).
|
// This is a [Semantic Version](https://semver.org/).
|
||||||
// In a future version of Zig it will be used for package deduplication.
|
// In a future version of Zig it will be used for package deduplication.
|
||||||
.version = "0.0.0",
|
.version = "0.0.0",
|
||||||
@@ -22,7 +22,7 @@
|
|||||||
// original project's identity. Thus it is recommended to leave the comment
|
// original project's identity. Thus it is recommended to leave the comment
|
||||||
// on the following line intact, so that it shows up in code reviews that
|
// on the following line intact, so that it shows up in code reviews that
|
||||||
// modify the field.
|
// modify the field.
|
||||||
.fingerprint = 0x8da3e26c9def0629, // Changing this has security and trust implications.
|
.fingerprint = 0xf441f200e5d3277c, // Changing this has security and trust implications.
|
||||||
// Tracks the earliest Zig version that the package considers to be a
|
// Tracks the earliest Zig version that the package considers to be a
|
||||||
// supported use case.
|
// supported use case.
|
||||||
.minimum_zig_version = "0.16.0",
|
.minimum_zig_version = "0.16.0",
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
const clr = @import("raylib").Color;
|
const clr = @import("raylib").Color;
|
||||||
|
|
||||||
/// Screen Width
|
/// Screen Width
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pub const WIDTH = 1366;
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pub const WIDTH = 1920;
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/// Screen Height
|
/// Screen Height
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||||||
pub const HEIGHT = 768;
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pub const HEIGHT = 1080;
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pub const BACKGROUND_COLOR = clr.light_gray;
|
pub const BACKGROUND_COLOR = clr.light_gray;
|
||||||
|
|
||||||
/// Base node radius
|
/// Base node radius
|
||||||
@@ -16,6 +16,7 @@ pub const NODE_COLOUR = clr.brown;
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pub const NODE_TEMP_COLOUR = clr.orange;
|
pub const NODE_TEMP_COLOUR = clr.orange;
|
||||||
/// The colour of the node being at the cursor
|
/// The colour of the node being at the cursor
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||||||
pub const NODE_CURSOR_COLOUR = clr.blue;
|
pub const NODE_CURSOR_COLOUR = clr.blue;
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||||||
|
pub const NODE_RELATED_COLOUR = clr.purple;
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|
|
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/// Road (line) size
|
/// Road (line) size
|
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pub const ROAD_SIZE = 20;
|
pub const ROAD_SIZE = 20;
|
||||||
@@ -23,3 +24,12 @@ pub const ROAD_SIZE = 20;
|
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pub const ROAD_COLOUR = clr.black;
|
pub const ROAD_COLOUR = clr.black;
|
||||||
/// Colour of the road that is highlighted
|
/// Colour of the road that is highlighted
|
||||||
pub const ROAD_HIGHLIGHTED_COLOUR = clr.green;
|
pub const ROAD_HIGHLIGHTED_COLOUR = clr.green;
|
||||||
|
|
||||||
|
/// Regular text size
|
||||||
|
pub const TEXT_SIZE = 50;
|
||||||
|
/// Text size that is used for displaying entity IDs
|
||||||
|
pub const ENTITY_DATA_TEXT_SIZE = TEXT_SIZE / 2;
|
||||||
|
/// Text colour in which entity IDs are displayed if toggled
|
||||||
|
pub const ENTITY_DATA_TEXT_COLOUR = clr.orange;
|
||||||
|
|
||||||
|
pub const CAR_SIZE = 20;
|
||||||
39
src/common/structures.zig
Normal file
39
src/common/structures.zig
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
const Vector2 = @import("raylib").Vector2;
|
||||||
|
|
||||||
|
const Road = @import("../infrastructure/road.zig").Road;
|
||||||
|
const Node = @import("../infrastructure/node.zig").Node;
|
||||||
|
const Car = @import("../vehicles/car.zig").Car;
|
||||||
|
|
||||||
|
/// This is a simple equivalent to something like abstract class, so the simulator class has only one variable
|
||||||
|
/// which tracks which object is highlighted and the logic that seeks to find the current highlighted class doesn't need
|
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|
/// to figure out which highlighted entity has priority in case of overlap;
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|
/// given that car can be on node and road, and node itself is on road(s)
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|
///
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||||||
|
/// TLDR: Can point to either `entity` type (node, road, etc.)
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|
pub const Entity = union(enum) {
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|
node: *Node,
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|
road: *Road,
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car: *Car,
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|
};
|
||||||
|
|
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|
/// Similar to `Entity` but only for infrastructure entities, so road and node only (for now)
|
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|
pub const Infrastructure = union(enum) {
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|
node: *const Node,
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road: *const Road,
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Represents intersection data, mainly used in cases where we draw over existing roads
|
||||||
|
/// and wish to see data about such intersections or collisions
|
||||||
|
pub const IntersectionData = struct {
|
||||||
|
/// Tracks the location of the intersection
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|
pos: Vector2,
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|
/// Points to the road where the intersection occured
|
||||||
|
road: *Road,
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||||||
|
/// Tracks whether this intersection is actually an origin point
|
||||||
|
/// (In simple terms this means whether the point/node that intersects is also the start/end node)
|
||||||
|
///
|
||||||
|
/// We do this because the referencing logic is very strict and will return an error
|
||||||
|
/// if we try to reference something that is already referenced, due to stricter approach helping with
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||||||
|
/// earlier bug and error detection
|
||||||
|
origin: bool,
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||||||
|
};
|
||||||
29
src/common/utils.zig
Normal file
29
src/common/utils.zig
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
const Vector2 = @import("raylib").Vector2;
|
||||||
|
|
||||||
|
const st = @import("structures.zig");
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||||||
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const Node = @import("../infrastructure/node.zig").Node;
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|
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|
/// Returns distance between two nodes, used mostly for road length and possibly for A* heuristics
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|
pub fn calculate_length(start: Vector2, end: Vector2) f32 {
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|
const x_diff = end.x - start.x;
|
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|
const y_diff = end.y - start.y;
|
||||||
|
|
||||||
|
const squared_solution = x_diff * x_diff + y_diff * y_diff;
|
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|
return @sqrt(squared_solution);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Comparator function that compares intersection proximity from the node in order to aid the sorting function
|
||||||
|
pub fn compareIntersections(ctx: *const Node, inter_a: st.IntersectionData, inter_b: st.IntersectionData) bool {
|
||||||
|
const distance_a = ctx.getRelativeInterDistance(inter_a);
|
||||||
|
const distance_b = ctx.getRelativeInterDistance(inter_b);
|
||||||
|
|
||||||
|
return distance_a < distance_b;
|
||||||
|
}
|
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|
|
||||||
|
/// Returns vector from P1 to P2
|
||||||
|
pub fn getVectorP1P2(p1: Vector2, p2: Vector2) Vector2 {
|
||||||
|
return .{
|
||||||
|
.x = p2.x - p1.x,
|
||||||
|
.y = p2.y - p1.y,
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -1,8 +1,10 @@
|
|||||||
const std = @import("std");
|
const std = @import("std");
|
||||||
const rl = @import("raylib");
|
const rl = @import("raylib");
|
||||||
|
|
||||||
const c = @import("../constants.zig");
|
const c = @import("../common/constants.zig");
|
||||||
const e = @import("../errors.zig");
|
const e = @import("../common/errors.zig");
|
||||||
|
const st = @import("../common/structures.zig");
|
||||||
|
const ut = @import("../common/utils.zig");
|
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const Road = @import("road.zig").Road;
|
const Road = @import("road.zig").Road;
|
||||||
|
|
||||||
pub const Node = struct {
|
pub const Node = struct {
|
||||||
@@ -33,17 +35,34 @@ pub const Node = struct {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Simple function which draws the node
|
/// Simple function which draws the node
|
||||||
pub fn draw(self: *const Node, direct_colour: ?rl.Color) void {
|
pub fn draw(self: *const Node, direct_colour: ?rl.Color, display_info: bool) void {
|
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const colour = if (direct_colour) |clr| clr else c.NODE_COLOUR;
|
const colour = if (direct_colour) |clr| clr else c.NODE_COLOUR;
|
||||||
|
|
||||||
rl.drawCircleV(self.pos, c.NODE_RADIUS, colour);
|
rl.drawCircleV(self.pos, c.NODE_RADIUS, colour);
|
||||||
|
|
||||||
|
if (!display_info) return;
|
||||||
|
|
||||||
|
var buf: [100]u8 = undefined;
|
||||||
|
const entity_info = std.fmt.bufPrintZ(&buf, "{d}", .{ self.id }) catch |err| {
|
||||||
|
std.debug.panic("Failed to allocate space for ID???: {}\n", .{ err });
|
||||||
|
};
|
||||||
|
|
||||||
|
const info_x = @as(i32, @trunc(self.pos.x)) - c.NODE_RADIUS / 2;
|
||||||
|
const info_y = @as(i32, @trunc(self.pos.y)) - c.NODE_RADIUS / 2;
|
||||||
|
|
||||||
|
rl.drawText(entity_info, info_x, info_y,
|
||||||
|
c.ENTITY_DATA_TEXT_SIZE, c.ENTITY_DATA_TEXT_COLOUR);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Identifies whether the pos (location) is within the snapping radius of the node
|
/// Determines whether the pos (location) is within the snapping radius of the node
|
||||||
pub fn posWithinRadius(self: *const Node, pos: rl.Vector2) bool {
|
pub fn withinSnapRadius(self: *const Node, pos: rl.Vector2) bool {
|
||||||
return rl.checkCollisionPointCircle(pos, self.pos, c.NODE_SNAP_RADIUS);
|
return rl.checkCollisionPointCircle(pos, self.pos, c.NODE_SNAP_RADIUS);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Determines whether the pos (location) is within the strict (visual representation) radius of the node
|
||||||
|
pub fn withinRadius(self: *const Node, pos: rl.Vector2) bool {
|
||||||
|
return rl.checkCollisionPointCircle(pos, self.pos, c.NODE_RADIUS);
|
||||||
|
}
|
||||||
|
|
||||||
/// Tries to reference the passed road to self
|
/// Tries to reference the passed road to self
|
||||||
///
|
///
|
||||||
/// Returns an error if the passed road cannot be appended to the list or if said road is already in the list
|
/// Returns an error if the passed road cannot be appended to the list or if said road is already in the list
|
||||||
@@ -71,6 +90,20 @@ pub const Node = struct {
|
|||||||
|
|
||||||
return e.Entity.NotFound;
|
return e.Entity.NotFound;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Returns distance between the node and intersection object location
|
||||||
|
pub fn getRelativeInterDistance(self: *const Node, intersection: st.IntersectionData) f32 {
|
||||||
|
return ut.calculate_length(intersection.pos, self.pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Searches for the road pointer within roads list
|
||||||
|
pub fn roadsContains(self: *const Node, road_to_search: *const Road) bool {
|
||||||
|
for (self.roads.items) |road| {
|
||||||
|
if (road == road_to_search) return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
// TODO tests
|
// TODO tests
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
const std = @import("std");
|
const std = @import("std");
|
||||||
const Vector2 = @import("raylib").Vector2;
|
const Vector2 = @import("raylib").Vector2;
|
||||||
|
|
||||||
const c = @import("../constants.zig");
|
const c = @import("../common/constants.zig");
|
||||||
const e = @import("../errors.zig");
|
const e = @import("../common/errors.zig");
|
||||||
const Node = @import("node.zig").Node;
|
const Node = @import("node.zig").Node;
|
||||||
const Road = @import("road.zig").Road;
|
const Road = @import("road.zig").Road;
|
||||||
|
|
||||||
@@ -26,15 +26,16 @@ pub const NodeManager = struct {
|
|||||||
/// Deinitialises every node (pointer) within the list and then deinits the list containing the nodes itself
|
/// Deinitialises every node (pointer) within the list and then deinits the list containing the nodes itself
|
||||||
pub fn deinit(self: *NodeManager, allocator: std.mem.Allocator) !void {
|
pub fn deinit(self: *NodeManager, allocator: std.mem.Allocator) !void {
|
||||||
for (self.nodes.items) |node| {
|
for (self.nodes.items) |node| {
|
||||||
|
node.roads.clearRetainingCapacity();
|
||||||
try node.deinit(allocator);
|
try node.deinit(allocator);
|
||||||
}
|
}
|
||||||
self.nodes.deinit(allocator);
|
self.nodes.deinit(allocator);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Regular draw function
|
/// Regular draw function
|
||||||
pub fn draw(self: *const NodeManager, pos: Vector2) void {
|
pub fn draw(self: *const NodeManager, pos: Vector2, display_info: bool) void {
|
||||||
for (self.nodes.items) |node| {
|
for (self.nodes.items) |node| {
|
||||||
node.draw(null);
|
node.draw(null, display_info);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (self.temp_node) |node| {
|
if (self.temp_node) |node| {
|
||||||
@@ -42,18 +43,29 @@ pub const NodeManager = struct {
|
|||||||
var cur_node = Node.init(0, pos);
|
var cur_node = Node.init(0, pos);
|
||||||
// Temporary road that is to be drawn as one in the making
|
// Temporary road that is to be drawn as one in the making
|
||||||
const road: Road = .init(0, node, &cur_node);
|
const road: Road = .init(0, node, &cur_node);
|
||||||
road.draw(false);
|
road.draw(false, false);
|
||||||
|
|
||||||
node.*.draw(c.NODE_TEMP_COLOUR);
|
node.draw(c.NODE_TEMP_COLOUR, display_info);
|
||||||
cur_node.draw(c.NODE_CURSOR_COLOUR);
|
cur_node.draw(c.NODE_CURSOR_COLOUR, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Tries to find a node which snapping radius covers the pos
|
||||||
|
///
|
||||||
|
/// If it does it returns a reference to it, otherwise null
|
||||||
|
pub fn getNodeIfExists(self: *const NodeManager, pos: Vector2) ?*Node {
|
||||||
|
for (self.nodes.items) |node| {
|
||||||
|
if (node.withinSnapRadius(pos)) return node;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
/// Checks if there is a node pointer within the snap radius of pos coordinate;
|
/// Checks if there is a node pointer within the snap radius of pos coordinate;
|
||||||
/// otherwise creates a new node and returns its pointer
|
/// otherwise creates a new node and returns its pointer
|
||||||
pub fn getSelectedNode(self: *NodeManager, allocator: std.mem.Allocator, pos: Vector2) !*Node {
|
pub fn getSelectedNode(self: *NodeManager, allocator: std.mem.Allocator, pos: Vector2) !*Node {
|
||||||
for (self.nodes.items) |node| {
|
if (self.getNodeIfExists(pos)) |node| {
|
||||||
if (node.posWithinRadius(pos)) return node;
|
return node;
|
||||||
}
|
}
|
||||||
|
|
||||||
// No node is within that position, so we must create a new one
|
// No node is within that position, so we must create a new one
|
||||||
@@ -67,16 +79,15 @@ pub const NodeManager = struct {
|
|||||||
|
|
||||||
/// Gets next id, resets only on clear()
|
/// Gets next id, resets only on clear()
|
||||||
fn getNextID(self: *NodeManager) usize {
|
fn getNextID(self: *NodeManager) usize {
|
||||||
const id = self.next_id;
|
defer self.next_id += 1;
|
||||||
self.next_id += 1;
|
return self.next_id;
|
||||||
|
|
||||||
return id;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Clears all existing nodes connected, not deinitialisation
|
/// Clears all existing nodes connected, not deinitialisation
|
||||||
pub fn clear(self: *NodeManager, allocator: std.mem.Allocator) !void {
|
pub fn clear(self: *NodeManager, allocator: std.mem.Allocator) !void {
|
||||||
self.temp_node = null;
|
self.temp_node = null;
|
||||||
for (self.nodes.items) |node| {
|
for (self.nodes.items) |node| {
|
||||||
|
node.roads.clearRetainingCapacity();
|
||||||
try node.deinit(allocator);
|
try node.deinit(allocator);
|
||||||
}
|
}
|
||||||
self.nodes.clearRetainingCapacity();
|
self.nodes.clearRetainingCapacity();
|
||||||
@@ -84,9 +95,7 @@ pub const NodeManager = struct {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Deletes node, returns error if node still has road references
|
/// Deletes node, returns error if node still has road references
|
||||||
pub fn deleteNode(self: *NodeManager, allocator: std.mem.Allocator, node_to_delete: *Node) !void {
|
pub fn removeNode(self: *NodeManager, allocator: std.mem.Allocator, node_to_delete: *Node) !void {
|
||||||
if (node_to_delete.roads.items.len != 0) return e.Entity.HasReferences;
|
|
||||||
|
|
||||||
for (0..self.nodes.items.len) |i| {
|
for (0..self.nodes.items.len) |i| {
|
||||||
if (self.nodes.items[i] != node_to_delete) continue;
|
if (self.nodes.items[i] != node_to_delete) continue;
|
||||||
|
|
||||||
@@ -97,6 +106,31 @@ pub const NodeManager = struct {
|
|||||||
|
|
||||||
return e.Entity.NotFound;
|
return e.Entity.NotFound;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Runs a scan through all the nodes and returns the reference to one that is within the radius
|
||||||
|
pub fn getHighlightedNode(self: *const NodeManager, pos: Vector2) ?*Node {
|
||||||
|
for (self.nodes.items) |node| {
|
||||||
|
if (node.withinRadius(pos)) return node;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Essentially what it does is it sets temp node pointer to null and
|
||||||
|
/// if the node it pointed at had no road references (essentially it was a new node for road building),
|
||||||
|
/// it deletes the node from the node list as well
|
||||||
|
pub fn deleteTempNode(self: *NodeManager, allocator: std.mem.Allocator) void {
|
||||||
|
if (self.temp_node == null) return;
|
||||||
|
|
||||||
|
const node = self.temp_node.?;
|
||||||
|
self.temp_node = null;
|
||||||
|
|
||||||
|
if (node.roads.items.len != 0) return;
|
||||||
|
self.removeNode(allocator, node) catch |err| {
|
||||||
|
std.debug.panic("Failed to delete the temporary node: {}\n", .{err});
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const expect = std.testing.expect;
|
const expect = std.testing.expect;
|
||||||
@@ -107,7 +141,9 @@ test "id tracking" {
|
|||||||
const allocator = gpa.allocator();
|
const allocator = gpa.allocator();
|
||||||
|
|
||||||
var node_man: NodeManager = .init();
|
var node_man: NodeManager = .init();
|
||||||
defer node_man.deinit(allocator);
|
defer node_man.deinit(allocator) catch |err| {
|
||||||
|
std.debug.panic("Failed to deinit nodemanager: {}\n", .{err});
|
||||||
|
};
|
||||||
const n = 5;
|
const n = 5;
|
||||||
|
|
||||||
for (0..n) |_| {
|
for (0..n) |_| {
|
||||||
|
|||||||
@@ -1,6 +1,9 @@
|
|||||||
const rl = @import("raylib");
|
const rl = @import("raylib");
|
||||||
|
|
||||||
const c = @import("../constants.zig");
|
const c = @import("../common/constants.zig");
|
||||||
|
const e = @import("../common/errors.zig");
|
||||||
|
const st = @import("../common/structures.zig");
|
||||||
|
const ut = @import("../common/utils.zig");
|
||||||
const Node = @import("node.zig").Node;
|
const Node = @import("node.zig").Node;
|
||||||
|
|
||||||
pub const Road = struct {
|
pub const Road = struct {
|
||||||
@@ -19,7 +22,7 @@ pub const Road = struct {
|
|||||||
.length = 0,
|
.length = 0,
|
||||||
};
|
};
|
||||||
|
|
||||||
road.length = road.calculate_length();
|
road.length = ut.calculate_length(start.pos, end.pos);
|
||||||
return road;
|
return road;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -33,8 +36,8 @@ pub const Road = struct {
|
|||||||
const start = self.nodes[0];
|
const start = self.nodes[0];
|
||||||
const end = self.nodes[1];
|
const end = self.nodes[1];
|
||||||
|
|
||||||
const x_diff = end.*.pos.x - start.*.pos.x;
|
const x_diff = end.pos.x - start.pos.x;
|
||||||
const y_diff = end.*.pos.y - start.*.pos.y;
|
const y_diff = end.pos.y - start.pos.y;
|
||||||
const square_diff = x_diff * x_diff + y_diff * y_diff;
|
const square_diff = x_diff * x_diff + y_diff * y_diff;
|
||||||
|
|
||||||
return @sqrt(square_diff);
|
return @sqrt(square_diff);
|
||||||
@@ -44,9 +47,25 @@ pub const Road = struct {
|
|||||||
///
|
///
|
||||||
/// In the future as we improve and make roads more complex with multiple lanes and such
|
/// In the future as we improve and make roads more complex with multiple lanes and such
|
||||||
/// it will gradually become more complex
|
/// it will gradually become more complex
|
||||||
pub fn draw(self: *const Road, highlighted: bool) void {
|
pub fn draw(self: *const Road, highlighted: bool, display_info: bool) void {
|
||||||
const colour = if (highlighted) c.ROAD_HIGHLIGHTED_COLOUR else c.ROAD_COLOUR;
|
const colour = if (highlighted) c.ROAD_HIGHLIGHTED_COLOUR else c.ROAD_COLOUR;
|
||||||
rl.drawLineEx(self.nodes[0].*.pos, self.nodes[1].*.pos, c.ROAD_SIZE, colour);
|
rl.drawLineEx(self.nodes[0].pos, self.nodes[1].pos, c.ROAD_SIZE, colour);
|
||||||
|
|
||||||
|
if (!display_info) return;
|
||||||
|
|
||||||
|
var buf: [100]u8 = undefined;
|
||||||
|
const entity = std.fmt.bufPrintZ(&buf, "{d}", .{self.id}) catch |err| {
|
||||||
|
std.debug.panic("Could not allocate ID into string???: {}\n", .{err});
|
||||||
|
};
|
||||||
|
|
||||||
|
const distance = ut.getVectorP1P2(self.nodes[0].pos, self.nodes[1].pos);
|
||||||
|
const entity_info_pos: rl.Vector2 = .{
|
||||||
|
.x = self.nodes[0].pos.x + distance.x / 2 - c.ROAD_SIZE / 2,
|
||||||
|
.y = self.nodes[0].pos.y + distance.y / 2 - c.ROAD_SIZE / 2,
|
||||||
|
};
|
||||||
|
|
||||||
|
rl.drawText(entity, @trunc(entity_info_pos.x), @trunc(entity_info_pos.y),
|
||||||
|
c.ENTITY_DATA_TEXT_SIZE, c.ENTITY_DATA_TEXT_COLOUR);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Important: after this function executes, this road is no longer reachable from its bounding nodes
|
/// Important: after this function executes, this road is no longer reachable from its bounding nodes
|
||||||
@@ -58,8 +77,22 @@ pub const Road = struct {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Checks whether pos coordinate is on the referenced road
|
/// Checks whether pos coordinate is on the referenced road
|
||||||
pub fn isHighlighted(self: *const Road, pos: rl.Vector2) bool {
|
pub fn collides(self: *const Road, pos: rl.Vector2) bool {
|
||||||
return rl.checkCollisionPointLine(pos, self.nodes[0].*.pos, self.nodes[1].*.pos, c.ROAD_SIZE);
|
return rl.checkCollisionPointLine(pos, self.nodes[0].pos, self.nodes[1].pos, c.ROAD_SIZE);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates node reference old_node => new node; returns error if old_node does not exist
|
||||||
|
pub fn updateNodeReference(self: *Road, old_node: *Node, new_node: *Node) !void {
|
||||||
|
for (0..self.nodes.len) |i| {
|
||||||
|
if (self.nodes[i] != old_node) continue;
|
||||||
|
|
||||||
|
self.nodes[i] = new_node;
|
||||||
|
// As nodes change, road's length must be recalculated
|
||||||
|
self.length = ut.calculate_length(self.nodes[0].pos, self.nodes[1].pos);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
return e.Entity.NotFound;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -67,28 +100,8 @@ const std = @import("std");
|
|||||||
const expect = std.testing.expect;
|
const expect = std.testing.expect;
|
||||||
|
|
||||||
test "valid road nodes" {
|
test "valid road nodes" {
|
||||||
var gpa: std.heap.DebugAllocator(.{}) = .init;
|
// TODO rewrite
|
||||||
defer _ = gpa.deinit();
|
}
|
||||||
const allocator = gpa.allocator();
|
|
||||||
|
|
||||||
const start: Node = .init(34, .{.x = 500, .y = 500});
|
// TODO tests
|
||||||
const start_ptr = try allocator.create(Node);
|
// test every case error for every function that can return an error
|
||||||
defer {
|
|
||||||
start_ptr.*.deinit(allocator);
|
|
||||||
allocator.destroy(start_ptr);
|
|
||||||
}
|
|
||||||
start_ptr.* = start;
|
|
||||||
|
|
||||||
const end: Node = .init(227, .{.x = 600, .y = 500});
|
|
||||||
const end_ptr = try allocator.create(Node);
|
|
||||||
defer {
|
|
||||||
end_ptr.*.deinit(allocator);
|
|
||||||
allocator.destroy(end_ptr);
|
|
||||||
}
|
|
||||||
end_ptr.* = end;
|
|
||||||
|
|
||||||
const road: Road = .init(11, start_ptr, end_ptr);
|
|
||||||
|
|
||||||
try expect(road.nodes[0].id == 34);
|
|
||||||
try expect(road.nodes[1].id == 227);
|
|
||||||
}
|
|
||||||
@@ -1,19 +1,20 @@
|
|||||||
const std = @import("std");
|
const std = @import("std");
|
||||||
|
const rl = @import("raylib");
|
||||||
|
|
||||||
const e = @import("../errors.zig");
|
const e = @import("../common/errors.zig");
|
||||||
|
const st = @import("../common/structures.zig");
|
||||||
|
const ut = @import("../common/utils.zig");
|
||||||
const Road = @import("road.zig").Road;
|
const Road = @import("road.zig").Road;
|
||||||
const Node = @import("node.zig").Node;
|
const Node = @import("node.zig").Node;
|
||||||
|
|
||||||
pub const RoadManager = struct {
|
pub const RoadManager = struct {
|
||||||
next_id: usize,
|
next_id: usize,
|
||||||
roads: std.ArrayList(*Road),
|
roads: std.ArrayList(*Road),
|
||||||
highlighted_road: ?*Road,
|
|
||||||
|
|
||||||
pub fn init() RoadManager {
|
pub fn init() RoadManager {
|
||||||
return .{
|
return .{
|
||||||
.next_id = 0,
|
.next_id = 0,
|
||||||
.roads = .empty,
|
.roads = .empty,
|
||||||
.highlighted_road = null,
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -26,19 +27,18 @@ pub const RoadManager = struct {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Draws all the roads in the list, sends the information ahead whether the road drawn should be highlighted
|
/// Draws all the roads in the list, sends the information ahead whether the road drawn should be highlighted
|
||||||
pub fn draw(self: *const RoadManager, delete_mode: bool) void {
|
pub fn draw(self: *const RoadManager, highlighted_road: ?*Road, display_info: bool) void {
|
||||||
for (self.roads.items) |road| {
|
for (self.roads.items) |road| {
|
||||||
const is_highlighted = delete_mode and self.highlighted_road != null and self.highlighted_road.? == road;
|
const is_highlighted = if (highlighted_road) |h_road| road == h_road else false;
|
||||||
road.draw(is_highlighted);
|
road.draw(is_highlighted, display_info);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Function which creates the road object, its pointer, adds it to the list
|
/// Function which creates the road object, its pointer, adds it to the list
|
||||||
/// and then also references that same road to the bounding nodes
|
/// and then also references that same road to the bounding nodes
|
||||||
pub fn addRoad(self: *RoadManager, allocator: std.mem.Allocator, start: *Node, end: *Node) !void {
|
pub fn addRoad(self: *RoadManager, allocator: std.mem.Allocator, start: *Node, end: *Node) !void {
|
||||||
const road: Road = .init(self.getNextID(), start, end);
|
|
||||||
const road_ptr = try allocator.create(Road);
|
const road_ptr = try allocator.create(Road);
|
||||||
road_ptr.* = road;
|
road_ptr.* = Road.init(self.getNextID(), start, end);
|
||||||
try self.roads.append(allocator, road_ptr);
|
try self.roads.append(allocator, road_ptr);
|
||||||
|
|
||||||
const ref = self.roads.items[self.roads.items.len - 1];
|
const ref = self.roads.items[self.roads.items.len - 1];
|
||||||
@@ -48,10 +48,8 @@ pub const RoadManager = struct {
|
|||||||
|
|
||||||
/// Returns the id, and increases it by one; used for generating ID's for new entities
|
/// Returns the id, and increases it by one; used for generating ID's for new entities
|
||||||
fn getNextID(self: *RoadManager) usize {
|
fn getNextID(self: *RoadManager) usize {
|
||||||
const id = self.next_id;
|
defer self.next_id += 1;
|
||||||
self.next_id += 1;
|
return self.next_id;
|
||||||
|
|
||||||
return id;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Deinits all the roads, clears them but not deiniting the list itself; also resets the next ID var
|
/// Deinits all the roads, clears them but not deiniting the list itself; also resets the next ID var
|
||||||
@@ -85,16 +83,13 @@ pub const RoadManager = struct {
|
|||||||
return e.Entity.NotFound;
|
return e.Entity.NotFound;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Sets the pointer to the road that is intersection with pos coordinate
|
/// Returns if pos is pointing at a road, or null if it isn't at any
|
||||||
pub fn update_highlighted_road(self: *RoadManager, pos: Vector2) void {
|
pub fn getHighlightedRoad(self: *const RoadManager, pos: Vector2) ?*Road {
|
||||||
for (self.roads.items) |road| {
|
for (self.roads.items) |road| {
|
||||||
if (!road.isHighlighted(pos)) continue;
|
if (road.collides(pos)) return road;
|
||||||
|
|
||||||
self.highlighted_road = road;
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
self.highlighted_road = null;
|
return null;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -102,36 +97,7 @@ const Vector2 = @import("raylib").Vector2;
|
|||||||
const expect = std.testing.expect;
|
const expect = std.testing.expect;
|
||||||
|
|
||||||
test "id tracking" {
|
test "id tracking" {
|
||||||
var gpa: std.heap.DebugAllocator(.{}) = .init;
|
// TODO rewrite
|
||||||
defer _ = gpa.deinit();
|
|
||||||
const allocator = gpa.allocator();
|
|
||||||
|
|
||||||
var road_man: RoadManager = .init();
|
|
||||||
defer road_man.deinit(allocator);
|
|
||||||
const n = 5;
|
|
||||||
|
|
||||||
const start: Node = .init(0, .{.x = 0, .y = 0});
|
|
||||||
const start_ptr = try allocator.create(Node);
|
|
||||||
start_ptr.* = start;
|
|
||||||
|
|
||||||
const end: Node = .init(1, .{.x = 100, .y = 100});
|
|
||||||
const end_ptr = try allocator.create(Node);
|
|
||||||
end_ptr.* = end;
|
|
||||||
|
|
||||||
defer {
|
|
||||||
start_ptr.deinit(allocator);
|
|
||||||
end_ptr.deinit(allocator);
|
|
||||||
|
|
||||||
allocator.destroy(start_ptr);
|
|
||||||
allocator.destroy(end_ptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (0..n) |_| {
|
|
||||||
try road_man.addRoad(allocator, start_ptr, end_ptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
try expect(road_man.next_id == n);
|
|
||||||
try expect(road_man.roads.items.len == n);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO tests
|
// TODO tests
|
||||||
|
|||||||
19
src/main.zig
19
src/main.zig
@@ -1,7 +1,7 @@
|
|||||||
const std = @import("std");
|
const std = @import("std");
|
||||||
const rl = @import("raylib");
|
const rl = @import("raylib");
|
||||||
|
|
||||||
const c = @import("constants.zig");
|
const c = @import("common/constants.zig");
|
||||||
const Simulator = @import("simulator.zig").Simulator;
|
const Simulator = @import("simulator.zig").Simulator;
|
||||||
|
|
||||||
pub fn main(init: std.process.Init) !void {
|
pub fn main(init: std.process.Init) !void {
|
||||||
@@ -11,14 +11,16 @@ pub fn main(init: std.process.Init) !void {
|
|||||||
.msaa_4x_hint = true,
|
.msaa_4x_hint = true,
|
||||||
.window_highdpi = true,
|
.window_highdpi = true,
|
||||||
});
|
});
|
||||||
rl.initWindow(c.WIDTH, c.HEIGHT, "Base Road Network");
|
rl.initWindow(c.WIDTH, c.HEIGHT, "Traffic Simulator");
|
||||||
defer rl.closeWindow();
|
defer rl.closeWindow();
|
||||||
|
|
||||||
const monitor = 0;
|
const monitor = 0;
|
||||||
rl.setWindowMonitor(monitor);
|
rl.setWindowMonitor(monitor);
|
||||||
rl.setTargetFPS(rl.getMonitorRefreshRate(monitor));
|
rl.setTargetFPS(rl.getMonitorRefreshRate(monitor));
|
||||||
|
|
||||||
var sim: Simulator = .init(allocator);
|
const rand_impl: std.Random.IoSource = .{ .io = init.io };
|
||||||
|
|
||||||
|
var sim: Simulator = .init(allocator, &rand_impl);
|
||||||
defer sim.deinit() catch |err| {
|
defer sim.deinit() catch |err| {
|
||||||
std.debug.panic("Failed to deinitialise the sim: {}\n", .{err});
|
std.debug.panic("Failed to deinitialise the sim: {}\n", .{err});
|
||||||
};
|
};
|
||||||
@@ -33,4 +35,15 @@ pub fn main(init: std.process.Init) !void {
|
|||||||
|
|
||||||
sim.draw(pos);
|
sim.draw(pos);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
test "test rng" {
|
||||||
|
const io = std.testing.io;
|
||||||
|
const rng_impl: std.Random.IoSource = .{ .io = io };
|
||||||
|
const rng = rng_impl.interface();
|
||||||
|
|
||||||
|
const n_max = 1000;
|
||||||
|
const n_rng = rng.uintLessThan(usize, n_max);
|
||||||
|
|
||||||
|
std.debug.print("{d}\n", .{n_rng});
|
||||||
}
|
}
|
||||||
@@ -1,9 +1,15 @@
|
|||||||
const std = @import("std");
|
const std = @import("std");
|
||||||
const rl = @import("raylib");
|
const rl = @import("raylib");
|
||||||
|
|
||||||
const c = @import("constants.zig");
|
const c = @import("common/constants.zig");
|
||||||
|
const st = @import("common/structures.zig");
|
||||||
|
const ut = @import("common/utils.zig");
|
||||||
|
const Road = @import("infrastructure/road.zig").Road;
|
||||||
|
const Node = @import("infrastructure/node.zig").Node;
|
||||||
|
const Car = @import("vehicles/car.zig").Car;
|
||||||
const NodeManager = @import("infrastructure/node_manager.zig").NodeManager;
|
const NodeManager = @import("infrastructure/node_manager.zig").NodeManager;
|
||||||
const RoadManager = @import("infrastructure/road_manager.zig").RoadManager;
|
const RoadManager = @import("infrastructure/road_manager.zig").RoadManager;
|
||||||
|
const CarManager = @import("vehicles/car_manager.zig").CarManager;
|
||||||
|
|
||||||
pub const Simulator = struct {
|
pub const Simulator = struct {
|
||||||
/// allocator for convenience
|
/// allocator for convenience
|
||||||
@@ -12,26 +18,47 @@ pub const Simulator = struct {
|
|||||||
node_man: NodeManager,
|
node_man: NodeManager,
|
||||||
/// 'class' tracking all the roads (and appropriate functions)
|
/// 'class' tracking all the roads (and appropriate functions)
|
||||||
road_man: RoadManager,
|
road_man: RoadManager,
|
||||||
|
/// 'class' tracking all the cars (and appropriate functions)
|
||||||
|
car_man: CarManager,
|
||||||
// vars
|
// vars
|
||||||
/// Tracks whether next road will start building from the node the last road was built at
|
/// Tracks whether next road will start building from the node the last road was built at
|
||||||
auto_continue: bool,
|
auto_continue: bool,
|
||||||
/// Tracks whether the system will delete the road cursor is pointed at
|
/// Tracks whether the system will delete the road cursor is pointed at
|
||||||
/// (in such case, the road-to-be-deleted will also be highlighted)
|
/// (in such case, the road-to-be-deleted will also be highlighted)
|
||||||
delete_mode: bool,
|
delete_mode: bool,
|
||||||
|
/// Tracks whether highlighting all entities that are connected to hovered entity is enabled
|
||||||
|
///
|
||||||
|
/// For example, if I hover over a node it will highlight all roads that are connected to it;
|
||||||
|
/// Same goes for hovering over a road or in the future, a car (might show destination and path to it)
|
||||||
|
///
|
||||||
|
/// Note: It only works outside of the delete mode
|
||||||
|
show_connections: bool,
|
||||||
|
/// Toggle that tracks whether ID (or possibly something more in the future) of every entity is displayed in GUI
|
||||||
|
display_entity_info: bool,
|
||||||
|
/// Entity (car/road/node) that is highlighed (hovered over by a mouse)
|
||||||
|
highlighted_entity: ?st.Entity,
|
||||||
|
/// Interface for RNG
|
||||||
|
random: std.Random,
|
||||||
|
|
||||||
/// Constructor for convenience
|
/// Constructor for convenience
|
||||||
pub fn init(new_allocator: std.mem.Allocator) Simulator {
|
pub fn init(new_allocator: std.mem.Allocator, rand_impl: *const std.Random.IoSource) Simulator {
|
||||||
return .{
|
return .{
|
||||||
.allocator = new_allocator,
|
.allocator = new_allocator,
|
||||||
.node_man = .init(),
|
.node_man = .init(),
|
||||||
.road_man = .init(),
|
.road_man = .init(),
|
||||||
|
.car_man = .init(),
|
||||||
.auto_continue = false,
|
.auto_continue = false,
|
||||||
.delete_mode = false,
|
.delete_mode = false,
|
||||||
|
.show_connections = false,
|
||||||
|
.display_entity_info = false,
|
||||||
|
.highlighted_entity = null,
|
||||||
|
.random = rand_impl.interface(),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Deinitialisation of node and road objects
|
/// Deinitialisation of node and road objects
|
||||||
pub fn deinit(self: *Simulator) !void {
|
pub fn deinit(self: *Simulator) !void {
|
||||||
|
self.car_man.deinit(self.allocator);
|
||||||
self.road_man.deinit(self.allocator);
|
self.road_man.deinit(self.allocator);
|
||||||
try self.node_man.deinit(self.allocator);
|
try self.node_man.deinit(self.allocator);
|
||||||
}
|
}
|
||||||
@@ -40,13 +67,51 @@ pub const Simulator = struct {
|
|||||||
pub fn draw(self: *const Simulator, pos: rl.Vector2) void {
|
pub fn draw(self: *const Simulator, pos: rl.Vector2) void {
|
||||||
rl.clearBackground(c.BACKGROUND_COLOR);
|
rl.clearBackground(c.BACKGROUND_COLOR);
|
||||||
|
|
||||||
self.road_man.draw(self.delete_mode);
|
var highlighted_road: ?*Road = null;
|
||||||
self.node_man.draw(pos);
|
if (self.delete_mode) {
|
||||||
|
if (self.highlighted_entity) |entity| {
|
||||||
|
if (entity == .road) highlighted_road = entity.road;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
self.road_man.draw(highlighted_road, self.display_entity_info);
|
||||||
|
self.node_man.draw(pos, self.display_entity_info);
|
||||||
|
self.car_man.draw(self.display_entity_info);
|
||||||
|
|
||||||
|
self.drawRelatedSelectedEntities();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn drawRelatedSelectedEntities(self: *const Simulator) void {
|
||||||
|
if (!self.show_connections or self.highlighted_entity == null) return;
|
||||||
|
const h_entity = self.highlighted_entity.?;
|
||||||
|
|
||||||
|
switch (h_entity) {
|
||||||
|
.node => {
|
||||||
|
const node = h_entity.node;
|
||||||
|
|
||||||
|
for (node.roads.items) |road| {
|
||||||
|
road.draw(true, self.display_entity_info);
|
||||||
|
}
|
||||||
|
|
||||||
|
node.draw(c.NODE_RELATED_COLOUR, self.display_entity_info);
|
||||||
|
},
|
||||||
|
.road => {
|
||||||
|
const road = h_entity.road;
|
||||||
|
|
||||||
|
road.draw(true, self.display_entity_info);
|
||||||
|
|
||||||
|
road.nodes[0].draw(c.NODE_RELATED_COLOUR, self.display_entity_info);
|
||||||
|
road.nodes[1].draw(c.NODE_RELATED_COLOUR, self.display_entity_info);
|
||||||
|
},
|
||||||
|
.car => {
|
||||||
|
// TODO draw the origin and destination, connected by the pathfinding route
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Update tick
|
/// Update tick
|
||||||
pub fn update(self: *Simulator, pos: rl.Vector2) void {
|
pub fn update(self: *Simulator, pos: rl.Vector2) void {
|
||||||
self.road_man.update_highlighted_road(pos);
|
self.updateHighlightedEntity(pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Exposed input handling function exposed to raylib
|
/// Exposed input handling function exposed to raylib
|
||||||
@@ -59,7 +124,10 @@ pub const Simulator = struct {
|
|||||||
fn handleKeyboardInput(self: *Simulator) void {
|
fn handleKeyboardInput(self: *Simulator) void {
|
||||||
self.auto_continue = rl.isKeyDown(.left_control);
|
self.auto_continue = rl.isKeyDown(.left_control);
|
||||||
self.delete_mode = rl.isKeyDown(.left_shift);
|
self.delete_mode = rl.isKeyDown(.left_shift);
|
||||||
|
self.show_connections = rl.isKeyDown(.left_alt) and !self.delete_mode;
|
||||||
|
|
||||||
|
if (rl.isKeyReleased(.n)) self.createCar();
|
||||||
|
if (rl.isKeyReleased(.tab)) self.display_entity_info = !self.display_entity_info;
|
||||||
if (rl.isKeyReleased(.c)) self.clear() catch |err| {
|
if (rl.isKeyReleased(.c)) self.clear() catch |err| {
|
||||||
std.debug.panic("Failed to clear the entities: {}\n", .{err});
|
std.debug.panic("Failed to clear the entities: {}\n", .{err});
|
||||||
};
|
};
|
||||||
@@ -67,22 +135,28 @@ pub const Simulator = struct {
|
|||||||
|
|
||||||
/// Sub input handling function for mouse input only
|
/// Sub input handling function for mouse input only
|
||||||
fn handleMouseInput(self: *Simulator, pos: rl.Vector2) void {
|
fn handleMouseInput(self: *Simulator, pos: rl.Vector2) void {
|
||||||
if (rl.isMouseButtonReleased(.left)) self.leftClickEvent(pos);
|
if (rl.isMouseButtonReleased(.left)) {
|
||||||
|
self.leftClickEvent(pos);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (rl.isMouseButtonReleased(.right)) self.node_man.deleteTempNode(self.allocator);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Function that handles functionality that executes upon left click
|
/// Function that handles functionality that executes upon left click
|
||||||
fn leftClickEvent(self: *Simulator, pos: rl.Vector2) void {
|
fn leftClickEvent(self: *Simulator, pos: rl.Vector2) void {
|
||||||
if (self.delete_mode) {
|
if (self.delete_mode and self.highlighted_entity != null and self.highlighted_entity.? == .road) {
|
||||||
self.delete_road() catch |err| {
|
self.deleteRoad() catch |err| {
|
||||||
std.debug.panic("Failed to delete the road: {}\n", .{err});
|
std.debug.panic("Failed to delete the road: {}\n", .{err});
|
||||||
};
|
};
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
self.new_road(pos);
|
self.createRoad(pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// User initiated road building functionality
|
/// User initiated road building functionality
|
||||||
fn new_road(self: *Simulator, pos: rl.Vector2) void {
|
fn createRoad(self: *Simulator, pos: rl.Vector2) void {
|
||||||
|
if (self.show_connections) return;
|
||||||
const cur_node = self.node_man.getSelectedNode(self.allocator, pos) catch |err| {
|
const cur_node = self.node_man.getSelectedNode(self.allocator, pos) catch |err| {
|
||||||
std.debug.panic("Failed to append the newly created node at pos ({d}, {d}) to node list: {}\n", .{
|
std.debug.panic("Failed to append the newly created node at pos ({d}, {d}) to node list: {}\n", .{
|
||||||
pos.x, pos.y, err
|
pos.x, pos.y, err
|
||||||
@@ -90,10 +164,14 @@ pub const Simulator = struct {
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (self.node_man.temp_node) |temp| {
|
if (self.node_man.temp_node) |temp| {
|
||||||
if (temp.*.id == cur_node.*.id) return;
|
// Prevents the road from being attached to 2 identical nodes (0 length road)
|
||||||
self.road_man.addRoad(self.allocator, temp, cur_node) catch |err| {
|
if (temp.id == cur_node.id) return;
|
||||||
std.debug.panic("Failed to add a new road or assigning its nodes: {}\n", .{err});
|
|
||||||
|
const intersections = self.getIntersectingRoads(self.allocator, temp, cur_node) catch |err| {
|
||||||
|
std.debug.panic("Intersection selection failure: {}\n", .{err});
|
||||||
};
|
};
|
||||||
|
defer self.allocator.free(intersections);
|
||||||
|
self.splitRoadsByIntersections(intersections, temp, cur_node);
|
||||||
|
|
||||||
self.node_man.temp_node = if (self.auto_continue) cur_node else null;
|
self.node_man.temp_node = if (self.auto_continue) cur_node else null;
|
||||||
return;
|
return;
|
||||||
@@ -103,28 +181,241 @@ pub const Simulator = struct {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// User initiated road destroying functionality
|
/// User initiated road destroying functionality
|
||||||
fn delete_road(self: *Simulator) !void {
|
fn deleteRoad(self: *Simulator) !void {
|
||||||
if (self.road_man.highlighted_road == null) return;
|
// We can trust this because this only gets called if valid and if type is road
|
||||||
const h_road = self.road_man.highlighted_road.?;
|
std.debug.assert(self.highlighted_entity != null and self.highlighted_entity.? == .road);
|
||||||
|
const h_road = self.highlighted_entity.?.road;
|
||||||
|
|
||||||
const start_node = h_road.*.nodes[0];
|
const start_node = h_road.nodes[0];
|
||||||
const end_node = h_road.*.nodes[1];
|
const end_node = h_road.nodes[1];
|
||||||
|
|
||||||
self.road_man.deleteRoad(self.allocator, h_road) catch |err| {
|
try self.road_man.deleteRoad(self.allocator, h_road);
|
||||||
std.debug.panic("Road deletion failed: {}\n", .{err});
|
|
||||||
};
|
|
||||||
self.road_man.highlighted_road = null;
|
|
||||||
|
|
||||||
if (start_node.roads.items.len == 0)
|
if (start_node.roads.items.len == 0) {
|
||||||
try self.node_man.deleteNode(self.allocator, start_node);
|
const cars = try self.car_man.getCarsOnInf(self.allocator, .{ .node = start_node });
|
||||||
|
defer self.allocator.free(cars);
|
||||||
|
|
||||||
if (end_node.roads.items.len == 0)
|
// TODO replace with removeMultipleCars
|
||||||
try self.node_man.deleteNode(self.allocator, end_node);
|
for (self.car_man.cars.items) |car| {
|
||||||
|
try self.car_man.removeCar(self.allocator, car);
|
||||||
|
}
|
||||||
|
|
||||||
|
try self.node_man.removeNode(self.allocator, start_node);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (end_node.roads.items.len == 0) {
|
||||||
|
// TODO same as above
|
||||||
|
try self.node_man.removeNode(self.allocator, end_node);
|
||||||
|
// TODO after this is done, do the same with the function that removes roads
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Clearing node and road lists without deinitialising them (only the children)
|
/// Clearing node and road lists without deinitialising them (only the children)
|
||||||
fn clear(self: *Simulator) !void {
|
fn clear(self: *Simulator) !void {
|
||||||
|
self.highlighted_entity = null;
|
||||||
|
self.car_man.clear(self.allocator);
|
||||||
self.road_man.clear(self.allocator);
|
self.road_man.clear(self.allocator);
|
||||||
try self.node_man.clear(self.allocator);
|
try self.node_man.clear(self.allocator);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Updates the variable that tracks the highlighted entity
|
||||||
|
fn updateHighlightedEntity(self: *Simulator, pos: rl.Vector2) void {
|
||||||
|
if (self.node_man.getHighlightedNode(pos)) |node| {
|
||||||
|
self.highlighted_entity = .{ .node = node };
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (self.road_man.getHighlightedRoad(pos)) |road| {
|
||||||
|
self.highlighted_entity = .{ .road = road };
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
self.highlighted_entity = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns array of IntersectionData struct, containing pointers to roads that got intersected and exact position
|
||||||
|
fn getIntersectingRoads(self: *const Simulator, allocator: std.mem.Allocator, start: *const Node, end: *const Node) ![]st.IntersectionData {
|
||||||
|
var intersections: std.ArrayList(st.IntersectionData) = .empty;
|
||||||
|
var collision_point: rl.Vector2 = undefined;
|
||||||
|
|
||||||
|
var start_node_collision: ?*Road = null;
|
||||||
|
var end_node_collision: ?*Road = null;
|
||||||
|
|
||||||
|
// Here we will check if any road collides with start and end node
|
||||||
|
for (self.road_man.roads.items) |road| {
|
||||||
|
if (start_node_collision == null and road.collides(start.pos) and !start.roadsContains(road))
|
||||||
|
start_node_collision = road;
|
||||||
|
if (end_node_collision == null and road.collides(end.pos) and !end.roadsContains(road))
|
||||||
|
end_node_collision = road;
|
||||||
|
|
||||||
|
if (start_node_collision != null and end_node_collision != null) break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// if road node is placed on the road it is added as a collision with said road
|
||||||
|
if (start_node_collision) |road| {
|
||||||
|
try intersections.append(self.allocator, .{
|
||||||
|
.road = road,
|
||||||
|
.pos = start.pos,
|
||||||
|
.origin = true,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
outer: for (self.road_man.roads.items) |road| {
|
||||||
|
if (!rl.checkCollisionLines(
|
||||||
|
start.pos,end.pos,
|
||||||
|
road.nodes[0].pos, road.nodes[1].pos,
|
||||||
|
&collision_point))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
const intersection = st.IntersectionData {
|
||||||
|
.road = road,
|
||||||
|
.pos = collision_point,
|
||||||
|
.origin = false,
|
||||||
|
};
|
||||||
|
|
||||||
|
// We put a 0 here, just to satisfy the constructor function,
|
||||||
|
// it is not getting appended to the node list anyways
|
||||||
|
const node: Node = .init(0, intersection.pos);
|
||||||
|
// If the newly acquired intersection node is within the snapping radius of already existing nodes,
|
||||||
|
// we don't add it to the list
|
||||||
|
for (intersections.items) |inter_collision| {
|
||||||
|
if (node.withinSnapRadius(inter_collision.pos)) continue :outer;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If there is an existing node that covers our position within its snapping radius,
|
||||||
|
// then such position will not be saved as intersection
|
||||||
|
if (self.node_man.getNodeIfExists(node.pos) != null) continue;
|
||||||
|
|
||||||
|
try intersections.append(allocator, intersection);
|
||||||
|
}
|
||||||
|
|
||||||
|
// if end node is placed on the road it is added as a collision with said road
|
||||||
|
if (end_node_collision) |road| {
|
||||||
|
try intersections.append(self.allocator, .{
|
||||||
|
.road = road,
|
||||||
|
.pos = end.pos,
|
||||||
|
.origin = true,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
const sorted_intersection = try intersections.toOwnedSlice(allocator);
|
||||||
|
std.sort.block(st.IntersectionData, sorted_intersection, start, ut.compareIntersections);
|
||||||
|
|
||||||
|
return sorted_intersection;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Takes the data about intersections and adds new nodes there alongside with linking existing roads to them
|
||||||
|
///
|
||||||
|
/// Important: This function assumes the intersection array is sorted by distance from the start node (ascending)
|
||||||
|
fn splitRoadsByIntersections(self: *Simulator, intersections: []st.IntersectionData, start: *Node, end: *Node) void {
|
||||||
|
if (intersections.len == 0) {
|
||||||
|
self.road_man.addRoad(self.allocator, start, end) catch |err| {
|
||||||
|
std.debug.panic("Failed creating the road out of origin nodes: {}\n", .{err});
|
||||||
|
};
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const first_node = self.node_man.getSelectedNode(self.allocator, intersections[0].pos) catch |err| {
|
||||||
|
std.debug.panic("Failed to add the first node of the intersection: {}\n", .{err});
|
||||||
|
};
|
||||||
|
|
||||||
|
var override_node: ?*Node = null;
|
||||||
|
// This if statement essentially checks that IF we only have one intersection and that one is one of the origin nodes,
|
||||||
|
// it means that we have to enable one of start => intersection, or, end => intersection road building logic
|
||||||
|
//
|
||||||
|
// However due to the possibility that we link the road to itself (intersection[0] is start that we then connect
|
||||||
|
// that one to start node; so intersection[0] => start = start => start),
|
||||||
|
// we have to essentially realise which node is that first intersection and essentially store that info and only
|
||||||
|
// let the opposite node form a road with the intersection
|
||||||
|
// and that is what override_node, override_start and override_end variables are all about
|
||||||
|
if (intersections.len == 1 and intersections[0].origin) {
|
||||||
|
override_node = if (first_node == start) end else start;
|
||||||
|
}
|
||||||
|
|
||||||
|
const override_start = override_node != null and override_node.? == start;
|
||||||
|
if (!intersections[0].origin or override_start) {
|
||||||
|
// Here we connect the start node with the first intersection node (via road)
|
||||||
|
self.road_man.addRoad(self.allocator, start, first_node) catch |err| {
|
||||||
|
std.debug.panic("Failed to add a road of origin (start) node and the first intersection node: {}\n", .{err});
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
for (0..intersections.len) |i| {
|
||||||
|
const intersection = intersections[i];
|
||||||
|
|
||||||
|
// The node created at the point of intersection
|
||||||
|
const new_node = self.node_man.getSelectedNode(self.allocator, intersection.pos) catch |err| {
|
||||||
|
std.debug.panic("Failed to create a node based on the intersection index {d}: {}\n", .{
|
||||||
|
i,
|
||||||
|
err
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
// Pointer to the node that borders the road that was intersected
|
||||||
|
// This node and the new_node will become nodes for the new road being created
|
||||||
|
const old_node_of_road = intersection.road.nodes[1];
|
||||||
|
|
||||||
|
// The old road that was intersected now borders the new node
|
||||||
|
// and the old node is removed from the road's end node reference,
|
||||||
|
// as is the end node's road reference
|
||||||
|
|
||||||
|
// So the intersected road loses old node (at the far end) and gets new node that intersects it
|
||||||
|
intersection.road.updateNodeReference(old_node_of_road, new_node) catch |err| {
|
||||||
|
std.debug.panic("Failed to update the road's node references: {}\n", .{err});
|
||||||
|
};
|
||||||
|
// Now the old node must not point at the intersection road
|
||||||
|
old_node_of_road.unreferenceRoad(intersection.road) catch |err| {
|
||||||
|
std.debug.panic("Failed to unreference the intersection road from the old node: {}\n", .{err});
|
||||||
|
};
|
||||||
|
new_node.referenceRoad(self.allocator, intersection.road) catch |err| {
|
||||||
|
std.debug.panic("Failed to reference the intersection road to the intersecting node: {}\n", .{err});
|
||||||
|
};
|
||||||
|
|
||||||
|
// Now we add the road (to the road list) and references the road at both bounding nodes
|
||||||
|
self.road_man.addRoad(self.allocator, new_node, old_node_of_road) catch |err| {
|
||||||
|
std.debug.panic("Failed to create a road of new node and former node of prior intersecting road: {}\n", .{
|
||||||
|
err
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
// Here we work on creating new roads between intersection nodes and as such because we need nodes
|
||||||
|
// at 2 different intersections, it means we have to be sure next one exists
|
||||||
|
if (i == intersections.len - 1) continue;
|
||||||
|
|
||||||
|
const next_intersection = self.node_man.getSelectedNode(self.allocator, intersections[i+1].pos) catch |err| {
|
||||||
|
std.debug.panic("Failed to create node of next intersection (current index={d}: {}\n", .{i, err});
|
||||||
|
};
|
||||||
|
|
||||||
|
// Creating the road connecting current intersection with the next one
|
||||||
|
self.road_man.addRoad(self.allocator, new_node, next_intersection) catch |err| {
|
||||||
|
std.debug.panic("Failed to create the road of current and next intersection nodes: {}\n", .{err});
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
const override_end = override_node != null and override_node.? == end;
|
||||||
|
|
||||||
|
// Finally we create final road by connecting last intersection node to the end origin node
|
||||||
|
const final_intersection = intersections[intersections.len - 1];
|
||||||
|
const final_intersection_node = self.node_man.getSelectedNode(self.allocator, final_intersection.pos) catch |err| {
|
||||||
|
std.debug.panic("Failed to create node based on last intersection position: {}\n", .{err});
|
||||||
|
};
|
||||||
|
|
||||||
|
if (final_intersection.origin and !override_end) return;
|
||||||
|
self.road_man.addRoad(self.allocator, final_intersection_node, end) catch |err| {
|
||||||
|
std.debug.panic("Failed to create a road of final intersection and end origin node: {}\n", .{err});
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a car and calls
|
||||||
|
fn createCar(self: *Simulator) void {
|
||||||
|
const nodes_len = self.node_man.nodes.items.len;
|
||||||
|
if (nodes_len == 0) return;
|
||||||
|
// Grab random node
|
||||||
|
const i = self.random.uintLessThan(usize, nodes_len);
|
||||||
|
|
||||||
|
const ref_node = self.node_man.nodes.items[i];
|
||||||
|
self.car_man.addCar(self.allocator, ref_node) catch |err| {
|
||||||
|
std.debug.panic("Unable to create a car or append it to the list of cars: {}\n", .{err});
|
||||||
|
};
|
||||||
|
}
|
||||||
};
|
};
|
||||||
@@ -3,4 +3,5 @@ test {
|
|||||||
_ = @import("infrastructure/road.zig");
|
_ = @import("infrastructure/road.zig");
|
||||||
_ = @import("infrastructure/node_manager.zig");
|
_ = @import("infrastructure/node_manager.zig");
|
||||||
_ = @import("infrastructure/road_manager.zig");
|
_ = @import("infrastructure/road_manager.zig");
|
||||||
|
_ = @import("main.zig");
|
||||||
}
|
}
|
||||||
55
src/vehicles/car.zig
Normal file
55
src/vehicles/car.zig
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const rl = @import("raylib");
|
||||||
|
|
||||||
|
const c = @import("../common/constants.zig");
|
||||||
|
const st = @import("../common/structures.zig");
|
||||||
|
const ut = @import("../common/utils.zig");
|
||||||
|
const Node = @import("../infrastructure/node.zig").Node;
|
||||||
|
|
||||||
|
pub const Car = struct {
|
||||||
|
/// Car ID, for easier debugging and identification
|
||||||
|
id: usize,
|
||||||
|
/// When car progresses along the road its location is determined via entity id and progress
|
||||||
|
progress: f32,
|
||||||
|
/// Tracks which infrastructure (pointer) the car is currently located at
|
||||||
|
inf: st.Infrastructure,
|
||||||
|
|
||||||
|
pub fn init(new_id: usize, spawn_node: *Node) Car {
|
||||||
|
return .{
|
||||||
|
.id = new_id,
|
||||||
|
.progress = 0,
|
||||||
|
.inf = .{ .node = spawn_node },
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn deinit(self: *Car, allocator: std.mem.Allocator) void {
|
||||||
|
allocator.destroy(self);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn draw(self: *const Car, display_info: bool) void {
|
||||||
|
var pos: rl.Vector2 = undefined;
|
||||||
|
|
||||||
|
switch (self.inf) {
|
||||||
|
.node => |node| pos = node.pos,
|
||||||
|
.road => |road| {
|
||||||
|
const road_vector = ut.getVectorP1P2(road.nodes[0].pos, road.nodes[1].pos);
|
||||||
|
pos = .{
|
||||||
|
.x = road_vector.x / 2,
|
||||||
|
.y = road_vector.y / 2,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rl.drawEllipseV(pos, 20, 15, .red);
|
||||||
|
|
||||||
|
if (!display_info) return;
|
||||||
|
|
||||||
|
var buf: [100]u8 = undefined;
|
||||||
|
const entity_info = std.fmt.bufPrintZ(&buf, "{d}", .{ self.id }) catch |err| {
|
||||||
|
std.debug.panic("Failed to allocate space for ID???: {}\n", .{ err });
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
rl.drawText(entity_info, @trunc(pos.x), @trunc(pos.y), c.ENTITY_DATA_TEXT_SIZE, c.ENTITY_DATA_TEXT_COLOUR);
|
||||||
|
}
|
||||||
|
};
|
||||||
95
src/vehicles/car_manager.zig
Normal file
95
src/vehicles/car_manager.zig
Normal file
@@ -0,0 +1,95 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const Vector2 = @import("raylib").Vector2;
|
||||||
|
|
||||||
|
const e = @import("../common/errors.zig");
|
||||||
|
const ut = @import("../common/structures.zig");
|
||||||
|
const Node = @import("../infrastructure/node.zig").Node;
|
||||||
|
const Car = @import("car.zig").Car;
|
||||||
|
|
||||||
|
pub const CarManager = struct {
|
||||||
|
next_id: usize,
|
||||||
|
cars: std.ArrayList(*Car),
|
||||||
|
|
||||||
|
pub fn init() CarManager {
|
||||||
|
return .{
|
||||||
|
.next_id = 0,
|
||||||
|
.cars = .empty,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn deinit(self: *CarManager, allocator: std.mem.Allocator) void {
|
||||||
|
for (self.cars.items) |car| {
|
||||||
|
car.deinit(allocator);
|
||||||
|
}
|
||||||
|
|
||||||
|
self.cars.deinit(allocator);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn draw(self: *const CarManager, display_info: bool) void {
|
||||||
|
for (self.cars.items) |car| {
|
||||||
|
car.draw(display_info);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn getNextID(self: *CarManager) usize {
|
||||||
|
defer self.next_id += 1;
|
||||||
|
return self.next_id;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn addCar(self: *CarManager, allocator: std.mem.Allocator, node_ref: *Node) !void {
|
||||||
|
const car_ptr = try allocator.create(Car);
|
||||||
|
car_ptr.* = .init(self.getNextID(), node_ref);
|
||||||
|
|
||||||
|
try self.cars.append(allocator, car_ptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn clear(self: *CarManager, allocator: std.mem.Allocator) void {
|
||||||
|
for (self.cars.items) |car| {
|
||||||
|
car.deinit(allocator);
|
||||||
|
}
|
||||||
|
self.cars.clearRetainingCapacity();
|
||||||
|
self.next_id = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// This function returns array of cars which are located on the node/road specified in the `inf` parameter
|
||||||
|
pub fn getCarsOnInf(self: *const CarManager, allocator: std.mem.Allocator, inf: ut.Infrastructure) ![]*Car {
|
||||||
|
var cars: std.ArrayList(*Car) = .empty;
|
||||||
|
|
||||||
|
const active_inf = std.meta.activeTag(inf);
|
||||||
|
|
||||||
|
for (self.cars.items) |car| {
|
||||||
|
if (std.meta.activeTag(car.inf) != active_inf) continue;
|
||||||
|
|
||||||
|
switch (car.inf) {
|
||||||
|
inline else => |a, tag| {
|
||||||
|
const b = @field(inf, @tagName(tag));
|
||||||
|
if (a == b) try cars.append(allocator, car);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return cars.toOwnedSlice(allocator);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Attempts to deinit and remove the (passed) car;
|
||||||
|
/// returns an error if car doesn't exist in the list
|
||||||
|
pub fn removeCar(self: *CarManager, allocator: std.mem.Allocator, car_to_delete: *Car) !void {
|
||||||
|
for (self.cars.items, 0..) |car, index| {
|
||||||
|
if (car != car_to_delete) continue;
|
||||||
|
|
||||||
|
car.deinit(allocator);
|
||||||
|
_ = self.cars.swapRemove(index);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
return e.Entity.NotFound;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// TODO
|
||||||
|
pub fn removeMultipleCars(self: *CarManager, allocator: std.mem.Allocator, cars_to_delete: []*Car) !void {
|
||||||
|
_ = cars_to_delete; // autofix
|
||||||
|
_ = allocator; // autofix
|
||||||
|
_ = self; // autofix
|
||||||
|
|
||||||
|
}
|
||||||
|
};
|
||||||
Reference in New Issue
Block a user