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6 Commits
37e2f36ae9
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9defec8448
| Author | SHA1 | Date | |
|---|---|---|---|
| 9defec8448 | |||
| db16bafd6c | |||
| 750bad7f83 | |||
| d7c7320443 | |||
| be06634232 | |||
| fc67fe3d7e |
15
build.zig
15
build.zig
@@ -130,6 +130,20 @@ pub fn build(b: *std.Build) void {
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run_cmd.addArgs(args);
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}
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const tests = b.addTest(.{
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.root_module = b.createModule(.{
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.root_source_file = b.path("src/test.zig"),
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.target = target,
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.optimize = optimize,
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.imports = &.{
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.{ .name = "raylib", .module = raylib },
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},
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}),
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});
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tests.root_module.linkLibrary(raylib_artifact);
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const run_tests = b.addRunArtifact(tests);
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// Creates an executable that will run `test` blocks from the provided module.
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// Here `mod` needs to define a target, which is why earlier we made sure to
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// set the releative field.
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@@ -156,6 +170,7 @@ pub fn build(b: *std.Build) void {
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const test_step = b.step("test", "Run tests");
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// test_step.dependOn(&run_mod_tests.step);
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test_step.dependOn(&run_exe_tests.step);
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test_step.dependOn(&run_tests.step);
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// Just like flags, top level steps are also listed in the `--help` menu.
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//
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@@ -4,8 +4,7 @@ const clr = @import("raylib").Color;
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pub const WIDTH = 1366;
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/// Screen Height
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pub const HEIGHT = 768;
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pub const BACKGROUND_COLOR = clr.dark_gray;
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pub const ALLOC_SIZE = 50;
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pub const BACKGROUND_COLOR = clr.light_gray;
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/// Base node radius
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pub const NODE_RADIUS = 20;
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6
src/errors.zig
Normal file
6
src/errors.zig
Normal file
@@ -0,0 +1,6 @@
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/// Contains collection of errors connected with an entity (road, node, car, etc.)
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pub const Entity = error {
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AlreadyReferenced,
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NotFound,
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HasReferences,
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};
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@@ -2,13 +2,18 @@ const std = @import("std");
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const rl = @import("raylib");
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const c = @import("../constants.zig");
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const e = @import("../errors.zig");
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const Road = @import("road.zig").Road;
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pub const Node = struct {
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/// Possibly unnecessary, but for now it's good as a secondary mean of identification
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id: usize,
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/// Node's position on the simulation 'field'
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pos: rl.Vector2,
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/// Contains references of all the roads this node is connected to
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roads: std.ArrayList(*Road),
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/// Simple constructor
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pub fn init(new_id: usize, new_pos: rl.Vector2) Node {
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return .{
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.id = new_id,
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@@ -17,26 +22,59 @@ pub const Node = struct {
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};
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}
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pub fn deinit(self: *Node, allocator: std.mem.Allocator) void {
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/// This function frees the list that holds road references that are connected to this node
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///
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/// Next it invalidates itself (the pointer), making it invalid
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pub fn deinit(self: *Node, allocator: std.mem.Allocator) !void {
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if (self.roads.items.len != 0) return e.Entity.AlreadyReferenced;
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self.roads.deinit(allocator);
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allocator.destroy(self);
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}
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/// Simple function which draws the node
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pub fn draw(self: *const Node, direct_colour: ?rl.Color) void {
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const colour = if (direct_colour) |clr| clr else c.NODE_COLOUR;
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rl.drawCircleV(self.pos, c.NODE_RADIUS, colour);
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}
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/// Identifies whether the pos (location) is within the snapping radius of the node
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pub fn posWithinRadius(self: *const Node, pos: rl.Vector2) bool {
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return rl.checkCollisionPointCircle(pos, self.pos, c.NODE_SNAP_RADIUS);
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}
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/// Tries to reference the passed road to self
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///
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/// Returns an error if the passed road cannot be appended to the list or if said road is already in the list
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pub fn referenceRoad(self: *Node, allocator: std.mem.Allocator, road_to_add: *Road) !void {
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// Note the road_to_add pointer must be one from the roads list as otherwise the pointer is dangling one
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for (self.roads.items) |road| {
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if (road.*.id == road_to_add.*.id) return error.RoadAlreadyReferenced;
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if (road == road_to_add) return e.Entity.AlreadyReferenced;
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}
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try self.roads.append(allocator, road_to_add);
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}
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/// Attempts to unreference the passed road from self (node)
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///
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/// Returns whether the node still has node references (true) or not (false)
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///
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/// Returns an error if the road is not referenced to self in the first place
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pub fn unreferenceRoad(self: *Node, road_to_remove: *const Road) !void {
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for (0..self.roads.items.len) |i| {
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if (self.roads.items[i] != road_to_remove) continue;
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_ = self.roads.swapRemove(i);
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return;
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}
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return e.Entity.NotFound;
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}
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};
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// TODO tests
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// road reference test
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// pos within node test
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// deinit test
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// roads ptr list test
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@@ -2,14 +2,19 @@ const std = @import("std");
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const Vector2 = @import("raylib").Vector2;
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const c = @import("../constants.zig");
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const e = @import("../errors.zig");
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const Node = @import("node.zig").Node;
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const Road = @import("road.zig").Road;
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pub const NodeManager = struct {
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/// Tracks which ID the next added node will get
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next_id: usize,
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nodes: std.ArrayList(Node),
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/// Tracks all the node (pointers)
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nodes: std.ArrayList(*Node),
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/// Tracks the temporary node, being part of the newly built road
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temp_node: ?*Node,
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/// Constructor (for convenience)
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pub fn init() NodeManager {
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return .{
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.next_id = 0,
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@@ -18,13 +23,15 @@ pub const NodeManager = struct {
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};
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}
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pub fn deinit(self: *NodeManager, allocator: std.mem.Allocator) void {
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for (self.nodes.items) |*node| {
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node.deinit(allocator);
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/// Deinitialises every node (pointer) within the list and then deinits the list containing the nodes itself
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pub fn deinit(self: *NodeManager, allocator: std.mem.Allocator) !void {
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for (self.nodes.items) |node| {
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try node.deinit(allocator);
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}
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self.nodes.deinit(allocator);
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}
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/// Regular draw function
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pub fn draw(self: *const NodeManager, pos: Vector2) void {
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for (self.nodes.items) |node| {
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node.draw(null);
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@@ -35,25 +42,30 @@ pub const NodeManager = struct {
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var cur_node = Node.init(0, pos);
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// Temporary road that is to be drawn as one in the making
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const road: Road = .init(0, node, &cur_node);
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road.draw();
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road.draw(false);
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node.*.draw(c.NODE_TEMP_COLOUR);
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cur_node.draw(c.NODE_CURSOR_COLOUR);
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}
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}
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/// Checks if there is a node pointer within the snap radius of pos coordinate;
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/// otherwise creates a new node and returns its pointer
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pub fn getSelectedNode(self: *NodeManager, allocator: std.mem.Allocator, pos: Vector2) !*Node {
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for (self.nodes.items) |*node| {
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for (self.nodes.items) |node| {
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if (node.posWithinRadius(pos)) return node;
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}
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// No node is within that position, so we must create a new one
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const node: Node = .init(self.getNextID(), pos);
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try self.nodes.append(allocator, node);
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const node_ptr = try allocator.create(Node);
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node_ptr.* = node;
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try self.nodes.append(allocator, node_ptr);
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return &self.nodes.items[self.nodes.items.len - 1];
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return self.nodes.items[self.nodes.items.len - 1];
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}
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/// Gets next id, resets only on clear()
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fn getNextID(self: *NodeManager) usize {
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const id = self.next_id;
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self.next_id += 1;
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@@ -61,12 +73,57 @@ pub const NodeManager = struct {
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return id;
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}
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pub fn clear(self: *NodeManager, allocator: std.mem.Allocator) void {
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/// Clears all existing nodes connected, not deinitialisation
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pub fn clear(self: *NodeManager, allocator: std.mem.Allocator) !void {
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self.temp_node = null;
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for (self.nodes.items) |*node| {
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node.deinit(allocator);
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for (self.nodes.items) |node| {
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try node.deinit(allocator);
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}
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self.nodes.clearRetainingCapacity();
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self.next_id = 0;
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}
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/// Deletes node, returns error if node still has road references
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pub fn deleteNode(self: *NodeManager, allocator: std.mem.Allocator, node_to_delete: *Node) !void {
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if (node_to_delete.roads.items.len != 0) return e.Entity.HasReferences;
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for (0..self.nodes.items.len) |i| {
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if (self.nodes.items[i] != node_to_delete) continue;
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try node_to_delete.deinit(allocator);
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_ = self.nodes.swapRemove(i);
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return;
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}
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return e.Entity.NotFound;
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}
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};
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const expect = std.testing.expect;
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test "id tracking" {
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var gpa: std.heap.DebugAllocator(.{}) = .init;
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defer _ = gpa.deinit();
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const allocator = gpa.allocator();
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var node_man: NodeManager = .init();
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defer node_man.deinit(allocator);
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const n = 5;
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for (0..n) |_| {
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const node: Node = .init(node_man.getNextID(), Vector2 {
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.x = 500,
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.y = 500,
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});
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const node_ptr = try allocator.create(Node);
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node_ptr.* = node;
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try node_man.nodes.append(allocator, node_ptr);
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}
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try expect(node_man.next_id == n);
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try expect(node_man.nodes.items.len == n);
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}
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// TODO tests
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// force resize pointer test
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// deleting nodes
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@@ -11,6 +11,7 @@ pub const Road = struct {
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/// Calculated road length
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length: f32,
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/// Constructor, which sets nodes for the road and calculates its length
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pub fn init(new_id: usize, start: *Node, end: *Node) Road {
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var road: Road = .{
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.id = new_id,
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@@ -22,6 +23,11 @@ pub const Road = struct {
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return road;
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}
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/// This makes the road ptr DEAD
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pub fn deinit(self: *Road, allocator: std.mem.Allocator) void {
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allocator.destroy(self);
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}
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/// Calculates length of the road by taking its two nodes
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fn calculate_length(self: *const Road) f32 {
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const start = self.nodes[0];
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@@ -34,7 +40,55 @@ pub const Road = struct {
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return @sqrt(square_diff);
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}
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pub fn draw(self: *const Road) void {
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rl.drawLineEx(self.nodes[0].*.pos, self.nodes[1].*.pos, c.ROAD_SIZE, c.ROAD_COLOUR);
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/// Simple function which draws the node
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///
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/// In the future as we improve and make roads more complex with multiple lanes and such
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/// it will gradually become more complex
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pub fn draw(self: *const Road, highlighted: bool) void {
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const colour = if (highlighted) c.ROAD_HIGHLIGHTED_COLOUR else c.ROAD_COLOUR;
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rl.drawLineEx(self.nodes[0].*.pos, self.nodes[1].*.pos, c.ROAD_SIZE, colour);
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}
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/// Important: after this function executes, this road is no longer reachable from its bounding nodes
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///
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/// The function unreferences self (road) from its bounding nodes
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pub fn unreferenceNodes(self: *const Road) !void {
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try self.nodes[0].unreferenceRoad(self);
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try self.nodes[1].unreferenceRoad(self);
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}
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/// Checks whether pos coordinate is on the referenced road
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pub fn isHighlighted(self: *const Road, pos: rl.Vector2) bool {
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return rl.checkCollisionPointLine(pos, self.nodes[0].*.pos, self.nodes[1].*.pos, c.ROAD_SIZE);
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}
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};
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const std = @import("std");
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const expect = std.testing.expect;
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test "valid road nodes" {
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var gpa: std.heap.DebugAllocator(.{}) = .init;
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defer _ = gpa.deinit();
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const allocator = gpa.allocator();
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const start: Node = .init(34, .{.x = 500, .y = 500});
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const start_ptr = try allocator.create(Node);
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defer {
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start_ptr.*.deinit(allocator);
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allocator.destroy(start_ptr);
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}
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start_ptr.* = start;
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const end: Node = .init(227, .{.x = 600, .y = 500});
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const end_ptr = try allocator.create(Node);
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defer {
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end_ptr.*.deinit(allocator);
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allocator.destroy(end_ptr);
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}
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end_ptr.* = end;
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const road: Road = .init(11, start_ptr, end_ptr);
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try expect(road.nodes[0].id == 34);
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try expect(road.nodes[1].id == 227);
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}
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@@ -1,37 +1,52 @@
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const std = @import("std");
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|
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const e = @import("../errors.zig");
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const Road = @import("road.zig").Road;
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const Node = @import("node.zig").Node;
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|
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pub const RoadManager = struct {
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next_id: usize,
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roads: std.ArrayList(Road),
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roads: std.ArrayList(*Road),
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highlighted_road: ?*Road,
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|
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pub fn init() RoadManager {
|
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return .{
|
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.next_id = 0,
|
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.roads = .empty,
|
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.highlighted_road = null,
|
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};
|
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}
|
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|
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/// Deinitialises every road (pointer) and then the list itself
|
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pub fn deinit(self: *RoadManager, allocator: std.mem.Allocator) void {
|
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for (self.roads.items) |road| {
|
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road.deinit(allocator);
|
||||
}
|
||||
self.roads.deinit(allocator);
|
||||
}
|
||||
|
||||
pub fn draw(self: *const RoadManager) void {
|
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/// Draws all the roads in the list, sends the information ahead whether the road drawn should be highlighted
|
||||
pub fn draw(self: *const RoadManager, delete_mode: bool) void {
|
||||
for (self.roads.items) |road| {
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||||
road.draw();
|
||||
const is_highlighted = delete_mode and self.highlighted_road != null and self.highlighted_road.? == road;
|
||||
road.draw(is_highlighted);
|
||||
}
|
||||
}
|
||||
|
||||
/// Function which creates the road object, its pointer, adds it to the list
|
||||
/// and then also references that same road to the bounding nodes
|
||||
pub fn addRoad(self: *RoadManager, allocator: std.mem.Allocator, start: *Node, end: *Node) !void {
|
||||
const road: Road = .init(self.getNextID(), start, end);
|
||||
try self.roads.append(allocator, road);
|
||||
const road_ptr = try allocator.create(Road);
|
||||
road_ptr.* = road;
|
||||
try self.roads.append(allocator, road_ptr);
|
||||
|
||||
const ref = &self.roads.items[self.roads.items.len - 1];
|
||||
const ref = self.roads.items[self.roads.items.len - 1];
|
||||
try start.referenceRoad(allocator, ref);
|
||||
try end.referenceRoad(allocator, ref);
|
||||
}
|
||||
|
||||
/// Returns the id, and increases it by one; used for generating ID's for new entities
|
||||
fn getNextID(self: *RoadManager) usize {
|
||||
const id = self.next_id;
|
||||
self.next_id += 1;
|
||||
@@ -39,8 +54,87 @@ pub const RoadManager = struct {
|
||||
return id;
|
||||
}
|
||||
|
||||
pub fn clear(self: *RoadManager) void {
|
||||
/// Deinits all the roads, clears them but not deiniting the list itself; also resets the next ID var
|
||||
pub fn clear(self: *RoadManager, allocator: std.mem.Allocator) void {
|
||||
for (self.roads.items) |road| {
|
||||
road.deinit(allocator);
|
||||
}
|
||||
self.roads.clearRetainingCapacity();
|
||||
self.next_id = 0;
|
||||
}
|
||||
|
||||
/// Removes the references of the road, from the nodes that bound that road
|
||||
///
|
||||
/// Then it deinitialises the road and removes it from the list
|
||||
///
|
||||
/// Will return an error if the road itself is not present in the list
|
||||
pub fn deleteRoad(self: *RoadManager, allocator: std.mem.Allocator, road_to_delete: *Road) !void {
|
||||
// unreference the road from its bounding functions
|
||||
road_to_delete.unreferenceNodes() catch |err| {
|
||||
std.debug.panic("Failed to unreference the road from its nodes: {}\n", .{err});
|
||||
};
|
||||
|
||||
for (0..self.roads.items.len) |i| {
|
||||
if (self.roads.items[i] != road_to_delete) continue;
|
||||
|
||||
road_to_delete.deinit(allocator);
|
||||
_ = self.roads.swapRemove(i);
|
||||
return;
|
||||
}
|
||||
|
||||
return e.Entity.NotFound;
|
||||
}
|
||||
|
||||
/// Sets the pointer to the road that is intersection with pos coordinate
|
||||
pub fn update_highlighted_road(self: *RoadManager, pos: Vector2) void {
|
||||
for (self.roads.items) |road| {
|
||||
if (!road.isHighlighted(pos)) continue;
|
||||
|
||||
self.highlighted_road = road;
|
||||
return;
|
||||
}
|
||||
|
||||
self.highlighted_road = null;
|
||||
}
|
||||
};
|
||||
|
||||
const Vector2 = @import("raylib").Vector2;
|
||||
const expect = std.testing.expect;
|
||||
|
||||
test "id tracking" {
|
||||
var gpa: std.heap.DebugAllocator(.{}) = .init;
|
||||
defer _ = gpa.deinit();
|
||||
const allocator = gpa.allocator();
|
||||
|
||||
var road_man: RoadManager = .init();
|
||||
defer road_man.deinit(allocator);
|
||||
const n = 5;
|
||||
|
||||
const start: Node = .init(0, .{.x = 0, .y = 0});
|
||||
const start_ptr = try allocator.create(Node);
|
||||
start_ptr.* = start;
|
||||
|
||||
const end: Node = .init(1, .{.x = 100, .y = 100});
|
||||
const end_ptr = try allocator.create(Node);
|
||||
end_ptr.* = end;
|
||||
|
||||
defer {
|
||||
start_ptr.deinit(allocator);
|
||||
end_ptr.deinit(allocator);
|
||||
|
||||
allocator.destroy(start_ptr);
|
||||
allocator.destroy(end_ptr);
|
||||
}
|
||||
|
||||
for (0..n) |_| {
|
||||
try road_man.addRoad(allocator, start_ptr, end_ptr);
|
||||
}
|
||||
|
||||
try expect(road_man.next_id == n);
|
||||
try expect(road_man.roads.items.len == n);
|
||||
}
|
||||
|
||||
// TODO tests
|
||||
// force resize pointer test
|
||||
// add, remove road
|
||||
// destroy road and then verify the nodes do not have a pointer to it
|
||||
11
src/main.zig
11
src/main.zig
@@ -4,12 +4,6 @@ const rl = @import("raylib");
|
||||
const c = @import("constants.zig");
|
||||
const Simulator = @import("simulator.zig").Simulator;
|
||||
|
||||
// TODO PLANS
|
||||
// Implement that roads, nodes in managers will be stored as pointers (allocated in heap)
|
||||
// So when appending causes the list to relocate, nothing will have to change
|
||||
// since the allocated nodes/roads will remain where they were
|
||||
// Additionally add more robust error and test handling
|
||||
|
||||
pub fn main(init: std.process.Init) !void {
|
||||
const allocator = init.gpa;
|
||||
|
||||
@@ -25,7 +19,9 @@ pub fn main(init: std.process.Init) !void {
|
||||
rl.setTargetFPS(rl.getMonitorRefreshRate(monitor));
|
||||
|
||||
var sim: Simulator = .init(allocator);
|
||||
defer sim.deinit();
|
||||
defer sim.deinit() catch |err| {
|
||||
std.debug.panic("Failed to deinitialise the sim: {}\n", .{err});
|
||||
};
|
||||
|
||||
while (!rl.windowShouldClose()) {
|
||||
rl.beginDrawing();
|
||||
@@ -33,6 +29,7 @@ pub fn main(init: std.process.Init) !void {
|
||||
|
||||
const pos = rl.getMousePosition();
|
||||
sim.handleInput(pos);
|
||||
sim.update(pos);
|
||||
|
||||
sim.draw(pos);
|
||||
}
|
||||
|
||||
@@ -6,49 +6,83 @@ const NodeManager = @import("infrastructure/node_manager.zig").NodeManager;
|
||||
const RoadManager = @import("infrastructure/road_manager.zig").RoadManager;
|
||||
|
||||
pub const Simulator = struct {
|
||||
/// allocator for convenience
|
||||
allocator: std.mem.Allocator,
|
||||
/// 'class' tracking all the nodes (and appropriate functions)
|
||||
node_man: NodeManager,
|
||||
/// 'class' tracking all the roads (and appropriate functions)
|
||||
road_man: RoadManager,
|
||||
// vars
|
||||
/// Tracks whether next road will start building from the node the last road was built at
|
||||
auto_continue: bool,
|
||||
/// Tracks whether the system will delete the road cursor is pointed at
|
||||
/// (in such case, the road-to-be-deleted will also be highlighted)
|
||||
delete_mode: bool,
|
||||
|
||||
/// Constructor for convenience
|
||||
pub fn init(new_allocator: std.mem.Allocator) Simulator {
|
||||
return .{
|
||||
.allocator = new_allocator,
|
||||
.node_man = .init(),
|
||||
.road_man = .init(),
|
||||
.auto_continue = false,
|
||||
.delete_mode = false,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Simulator) void {
|
||||
/// Deinitialisation of node and road objects
|
||||
pub fn deinit(self: *Simulator) !void {
|
||||
self.road_man.deinit(self.allocator);
|
||||
self.node_man.deinit(self.allocator);
|
||||
try self.node_man.deinit(self.allocator);
|
||||
}
|
||||
|
||||
/// Main draw function exposed to RayLib's loop
|
||||
pub fn draw(self: *const Simulator, pos: rl.Vector2) void {
|
||||
rl.clearBackground(c.BACKGROUND_COLOR);
|
||||
|
||||
self.road_man.draw();
|
||||
self.road_man.draw(self.delete_mode);
|
||||
self.node_man.draw(pos);
|
||||
}
|
||||
|
||||
/// Update tick
|
||||
pub fn update(self: *Simulator, pos: rl.Vector2) void {
|
||||
self.road_man.update_highlighted_road(pos);
|
||||
}
|
||||
|
||||
/// Exposed input handling function exposed to raylib
|
||||
pub fn handleInput(self: *Simulator, pos: rl.Vector2) void {
|
||||
self.handleKeyboardInput();
|
||||
self.handleMouseInput(pos);
|
||||
}
|
||||
|
||||
/// Sub input handling function for keyboard input only
|
||||
fn handleKeyboardInput(self: *Simulator) void {
|
||||
self.auto_continue = rl.isKeyDown(.left_control);
|
||||
self.delete_mode = rl.isKeyDown(.left_shift);
|
||||
|
||||
if (rl.isKeyReleased(.c)) self.clear();
|
||||
if (rl.isKeyReleased(.c)) self.clear() catch |err| {
|
||||
std.debug.panic("Failed to clear the entities: {}\n", .{err});
|
||||
};
|
||||
}
|
||||
|
||||
/// Sub input handling function for mouse input only
|
||||
fn handleMouseInput(self: *Simulator, pos: rl.Vector2) void {
|
||||
if (rl.isMouseButtonReleased(.left)) self.leftClickEvent(pos);
|
||||
}
|
||||
|
||||
/// Function that handles functionality that executes upon left click
|
||||
fn leftClickEvent(self: *Simulator, pos: rl.Vector2) void {
|
||||
if (self.delete_mode) {
|
||||
self.delete_road() catch |err| {
|
||||
std.debug.panic("Failed to delete the road: {}\n", .{err});
|
||||
};
|
||||
return;
|
||||
}
|
||||
self.new_road(pos);
|
||||
}
|
||||
|
||||
/// User initiated road building functionality
|
||||
fn new_road(self: *Simulator, pos: rl.Vector2) void {
|
||||
const cur_node = self.node_man.getSelectedNode(self.allocator, pos) catch |err| {
|
||||
std.debug.panic("Failed to append the newly created node at pos ({d}, {d}) to node list: {}\n", .{
|
||||
pos.x, pos.y, err
|
||||
@@ -56,6 +90,7 @@ pub const Simulator = struct {
|
||||
};
|
||||
|
||||
if (self.node_man.temp_node) |temp| {
|
||||
if (temp.*.id == cur_node.*.id) return;
|
||||
self.road_man.addRoad(self.allocator, temp, cur_node) catch |err| {
|
||||
std.debug.panic("Failed to add a new road or assigning its nodes: {}\n", .{err});
|
||||
};
|
||||
@@ -67,8 +102,29 @@ pub const Simulator = struct {
|
||||
self.node_man.temp_node = cur_node;
|
||||
}
|
||||
|
||||
fn clear(self: *Simulator) void {
|
||||
self.road_man.clear();
|
||||
self.node_man.clear(self.allocator);
|
||||
/// User initiated road destroying functionality
|
||||
fn delete_road(self: *Simulator) !void {
|
||||
if (self.road_man.highlighted_road == null) return;
|
||||
const h_road = self.road_man.highlighted_road.?;
|
||||
|
||||
const start_node = h_road.*.nodes[0];
|
||||
const end_node = h_road.*.nodes[1];
|
||||
|
||||
self.road_man.deleteRoad(self.allocator, h_road) catch |err| {
|
||||
std.debug.panic("Road deletion failed: {}\n", .{err});
|
||||
};
|
||||
self.road_man.highlighted_road = null;
|
||||
|
||||
if (start_node.roads.items.len == 0)
|
||||
try self.node_man.deleteNode(self.allocator, start_node);
|
||||
|
||||
if (end_node.roads.items.len == 0)
|
||||
try self.node_man.deleteNode(self.allocator, end_node);
|
||||
}
|
||||
|
||||
/// Clearing node and road lists without deinitialising them (only the children)
|
||||
fn clear(self: *Simulator) !void {
|
||||
self.road_man.clear(self.allocator);
|
||||
try self.node_man.clear(self.allocator);
|
||||
}
|
||||
};
|
||||
6
src/test.zig
Normal file
6
src/test.zig
Normal file
@@ -0,0 +1,6 @@
|
||||
// Main test file that imports all files that have testing blocks in them
|
||||
test {
|
||||
_ = @import("infrastructure/road.zig");
|
||||
_ = @import("infrastructure/node_manager.zig");
|
||||
_ = @import("infrastructure/road_manager.zig");
|
||||
}
|
||||
Reference in New Issue
Block a user