Implemented that each road, node in managers will be stored as pointers (allocated in heap)

This commit is contained in:
2026-04-29 10:46:32 +02:00
parent 37e2f36ae9
commit fc67fe3d7e
5 changed files with 26 additions and 13 deletions

View File

@@ -4,7 +4,7 @@ const clr = @import("raylib").Color;
pub const WIDTH = 1366;
/// Screen Height
pub const HEIGHT = 768;
pub const BACKGROUND_COLOR = clr.dark_gray;
pub const BACKGROUND_COLOR = clr.light_gray;
pub const ALLOC_SIZE = 50;
/// Base node radius

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@@ -7,7 +7,7 @@ const Road = @import("road.zig").Road;
pub const NodeManager = struct {
next_id: usize,
nodes: std.ArrayList(Node),
nodes: std.ArrayList(*Node),
temp_node: ?*Node,
pub fn init() NodeManager {
@@ -19,8 +19,9 @@ pub const NodeManager = struct {
}
pub fn deinit(self: *NodeManager, allocator: std.mem.Allocator) void {
for (self.nodes.items) |*node| {
for (self.nodes.items) |node| {
node.deinit(allocator);
allocator.destroy(node);
}
self.nodes.deinit(allocator);
}
@@ -43,15 +44,17 @@ pub const NodeManager = struct {
}
pub fn getSelectedNode(self: *NodeManager, allocator: std.mem.Allocator, pos: Vector2) !*Node {
for (self.nodes.items) |*node| {
for (self.nodes.items) |node| {
if (node.posWithinRadius(pos)) return node;
}
// No node is within that position, so we must create a new one
const node: Node = .init(self.getNextID(), pos);
try self.nodes.append(allocator, node);
const node_ptr = try allocator.create(Node);
node_ptr.* = node;
try self.nodes.append(allocator, node_ptr);
return &self.nodes.items[self.nodes.items.len - 1];
return self.nodes.items[self.nodes.items.len - 1];
}
fn getNextID(self: *NodeManager) usize {
@@ -63,8 +66,9 @@ pub const NodeManager = struct {
pub fn clear(self: *NodeManager, allocator: std.mem.Allocator) void {
self.temp_node = null;
for (self.nodes.items) |*node| {
for (self.nodes.items) |node| {
node.deinit(allocator);
allocator.destroy(node);
}
self.nodes.clearRetainingCapacity();
self.next_id = 0;

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@@ -4,7 +4,7 @@ const Node = @import("node.zig").Node;
pub const RoadManager = struct {
next_id: usize,
roads: std.ArrayList(Road),
roads: std.ArrayList(*Road),
pub fn init() RoadManager {
return .{
@@ -14,6 +14,9 @@ pub const RoadManager = struct {
}
pub fn deinit(self: *RoadManager, allocator: std.mem.Allocator) void {
for (self.roads.items) |road| {
allocator.destroy(road);
}
self.roads.deinit(allocator);
}
@@ -25,9 +28,11 @@ pub const RoadManager = struct {
pub fn addRoad(self: *RoadManager, allocator: std.mem.Allocator, start: *Node, end: *Node) !void {
const road: Road = .init(self.getNextID(), start, end);
try self.roads.append(allocator, road);
const road_ptr = try allocator.create(Road);
road_ptr.* = road;
try self.roads.append(allocator, road_ptr);
const ref = &self.roads.items[self.roads.items.len - 1];
const ref = self.roads.items[self.roads.items.len - 1];
try start.referenceRoad(allocator, ref);
try end.referenceRoad(allocator, ref);
}
@@ -39,7 +44,10 @@ pub const RoadManager = struct {
return id;
}
pub fn clear(self: *RoadManager) void {
pub fn clear(self: *RoadManager, allocator: std.mem.Allocator) void {
for (self.roads.items) |road| {
allocator.destroy(road);
}
self.roads.clearRetainingCapacity();
self.next_id = 0;
}

View File

@@ -5,7 +5,7 @@ const c = @import("constants.zig");
const Simulator = @import("simulator.zig").Simulator;
// TODO PLANS
// Implement that roads, nodes in managers will be stored as pointers (allocated in heap)
// Implement that each road, node in managers will be stored as pointers (allocated in heap)
// So when appending causes the list to relocate, nothing will have to change
// since the allocated nodes/roads will remain where they were
// Additionally add more robust error and test handling

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@@ -56,6 +56,7 @@ pub const Simulator = struct {
};
if (self.node_man.temp_node) |temp| {
if (temp.*.id == cur_node.*.id) return;
self.road_man.addRoad(self.allocator, temp, cur_node) catch |err| {
std.debug.panic("Failed to add a new road or assigning its nodes: {}\n", .{err});
};
@@ -68,7 +69,7 @@ pub const Simulator = struct {
}
fn clear(self: *Simulator) void {
self.road_man.clear();
self.road_man.clear(self.allocator);
self.node_man.clear(self.allocator);
}
};