Implemented that each road, node in managers will be stored as pointers (allocated in heap)
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@@ -4,7 +4,7 @@ const clr = @import("raylib").Color;
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pub const WIDTH = 1366;
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pub const WIDTH = 1366;
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/// Screen Height
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/// Screen Height
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pub const HEIGHT = 768;
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pub const HEIGHT = 768;
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pub const BACKGROUND_COLOR = clr.dark_gray;
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pub const BACKGROUND_COLOR = clr.light_gray;
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pub const ALLOC_SIZE = 50;
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pub const ALLOC_SIZE = 50;
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/// Base node radius
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/// Base node radius
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@@ -7,7 +7,7 @@ const Road = @import("road.zig").Road;
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pub const NodeManager = struct {
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pub const NodeManager = struct {
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next_id: usize,
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next_id: usize,
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nodes: std.ArrayList(Node),
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nodes: std.ArrayList(*Node),
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temp_node: ?*Node,
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temp_node: ?*Node,
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pub fn init() NodeManager {
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pub fn init() NodeManager {
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@@ -19,8 +19,9 @@ pub const NodeManager = struct {
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}
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}
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pub fn deinit(self: *NodeManager, allocator: std.mem.Allocator) void {
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pub fn deinit(self: *NodeManager, allocator: std.mem.Allocator) void {
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for (self.nodes.items) |*node| {
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for (self.nodes.items) |node| {
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node.deinit(allocator);
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node.deinit(allocator);
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allocator.destroy(node);
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}
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}
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self.nodes.deinit(allocator);
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self.nodes.deinit(allocator);
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}
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}
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@@ -43,15 +44,17 @@ pub const NodeManager = struct {
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}
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}
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pub fn getSelectedNode(self: *NodeManager, allocator: std.mem.Allocator, pos: Vector2) !*Node {
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pub fn getSelectedNode(self: *NodeManager, allocator: std.mem.Allocator, pos: Vector2) !*Node {
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for (self.nodes.items) |*node| {
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for (self.nodes.items) |node| {
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if (node.posWithinRadius(pos)) return node;
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if (node.posWithinRadius(pos)) return node;
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}
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}
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// No node is within that position, so we must create a new one
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// No node is within that position, so we must create a new one
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const node: Node = .init(self.getNextID(), pos);
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const node: Node = .init(self.getNextID(), pos);
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try self.nodes.append(allocator, node);
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const node_ptr = try allocator.create(Node);
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node_ptr.* = node;
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try self.nodes.append(allocator, node_ptr);
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return &self.nodes.items[self.nodes.items.len - 1];
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return self.nodes.items[self.nodes.items.len - 1];
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}
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}
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fn getNextID(self: *NodeManager) usize {
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fn getNextID(self: *NodeManager) usize {
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@@ -63,8 +66,9 @@ pub const NodeManager = struct {
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pub fn clear(self: *NodeManager, allocator: std.mem.Allocator) void {
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pub fn clear(self: *NodeManager, allocator: std.mem.Allocator) void {
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self.temp_node = null;
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self.temp_node = null;
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for (self.nodes.items) |*node| {
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for (self.nodes.items) |node| {
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node.deinit(allocator);
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node.deinit(allocator);
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allocator.destroy(node);
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}
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}
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self.nodes.clearRetainingCapacity();
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self.nodes.clearRetainingCapacity();
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self.next_id = 0;
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self.next_id = 0;
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@@ -4,7 +4,7 @@ const Node = @import("node.zig").Node;
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pub const RoadManager = struct {
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pub const RoadManager = struct {
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next_id: usize,
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next_id: usize,
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roads: std.ArrayList(Road),
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roads: std.ArrayList(*Road),
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pub fn init() RoadManager {
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pub fn init() RoadManager {
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return .{
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return .{
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@@ -14,6 +14,9 @@ pub const RoadManager = struct {
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}
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}
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pub fn deinit(self: *RoadManager, allocator: std.mem.Allocator) void {
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pub fn deinit(self: *RoadManager, allocator: std.mem.Allocator) void {
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for (self.roads.items) |road| {
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allocator.destroy(road);
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}
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self.roads.deinit(allocator);
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self.roads.deinit(allocator);
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}
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}
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@@ -25,9 +28,11 @@ pub const RoadManager = struct {
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pub fn addRoad(self: *RoadManager, allocator: std.mem.Allocator, start: *Node, end: *Node) !void {
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pub fn addRoad(self: *RoadManager, allocator: std.mem.Allocator, start: *Node, end: *Node) !void {
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const road: Road = .init(self.getNextID(), start, end);
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const road: Road = .init(self.getNextID(), start, end);
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try self.roads.append(allocator, road);
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const road_ptr = try allocator.create(Road);
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road_ptr.* = road;
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try self.roads.append(allocator, road_ptr);
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const ref = &self.roads.items[self.roads.items.len - 1];
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const ref = self.roads.items[self.roads.items.len - 1];
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try start.referenceRoad(allocator, ref);
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try start.referenceRoad(allocator, ref);
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try end.referenceRoad(allocator, ref);
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try end.referenceRoad(allocator, ref);
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}
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}
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@@ -39,7 +44,10 @@ pub const RoadManager = struct {
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return id;
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return id;
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}
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}
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pub fn clear(self: *RoadManager) void {
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pub fn clear(self: *RoadManager, allocator: std.mem.Allocator) void {
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for (self.roads.items) |road| {
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allocator.destroy(road);
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}
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self.roads.clearRetainingCapacity();
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self.roads.clearRetainingCapacity();
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self.next_id = 0;
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self.next_id = 0;
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}
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}
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@@ -5,7 +5,7 @@ const c = @import("constants.zig");
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const Simulator = @import("simulator.zig").Simulator;
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const Simulator = @import("simulator.zig").Simulator;
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// TODO PLANS
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// TODO PLANS
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// Implement that roads, nodes in managers will be stored as pointers (allocated in heap)
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// Implement that each road, node in managers will be stored as pointers (allocated in heap)
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// So when appending causes the list to relocate, nothing will have to change
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// So when appending causes the list to relocate, nothing will have to change
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// since the allocated nodes/roads will remain where they were
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// since the allocated nodes/roads will remain where they were
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// Additionally add more robust error and test handling
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// Additionally add more robust error and test handling
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@@ -56,6 +56,7 @@ pub const Simulator = struct {
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};
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};
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if (self.node_man.temp_node) |temp| {
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if (self.node_man.temp_node) |temp| {
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if (temp.*.id == cur_node.*.id) return;
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self.road_man.addRoad(self.allocator, temp, cur_node) catch |err| {
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self.road_man.addRoad(self.allocator, temp, cur_node) catch |err| {
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std.debug.panic("Failed to add a new road or assigning its nodes: {}\n", .{err});
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std.debug.panic("Failed to add a new road or assigning its nodes: {}\n", .{err});
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};
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};
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@@ -68,7 +69,7 @@ pub const Simulator = struct {
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}
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}
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fn clear(self: *Simulator) void {
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fn clear(self: *Simulator) void {
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self.road_man.clear();
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self.road_man.clear(self.allocator);
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self.node_man.clear(self.allocator);
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self.node_man.clear(self.allocator);
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}
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}
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};
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};
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