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2026-04-28 17:50:46 +02:00
commit edfc54b927
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/.zig-cache/
/.idea/
/zig-out/
/zig-pkg/

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const std = @import("std");
// Although this function looks imperative, it does not perform the build
// directly and instead it mutates the build graph (`b`) that will be then
// executed by an external runner. The functions in `std.Build` implement a DSL
// for defining build steps and express dependencies between them, allowing the
// build runner to parallelize the build automatically (and the cache system to
// know when a step doesn't need to be re-run).
pub fn build(b: *std.Build) void {
// Standard target options allow the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
// It's also possible to define more custom flags to toggle optional features
// of this build script using `b.option()`. All defined flags (including
// target and optimize options) will be listed when running `zig build --help`
// in this directory.
// This creates a module, which represents a collection of source files alongside
// some compilation options, such as optimization mode and linked system libraries.
// Zig modules are the preferred way of making Zig code available to consumers.
// addModule defines a module that we intend to make available for importing
// to our consumers. We must give it a name because a Zig package can expose
// multiple modules and consumers will need to be able to specify which
// module they want to access.
// const mod = b.addModule("base_road_network", .{
// // The root source file is the "entry point" of this module. Users of
// // this module will only be able to access public declarations contained
// // in this file, which means that if you have declarations that you
// // intend to expose to consumers that were defined in other files part
// // of this module, you will have to make sure to re-export them from
// // the root file.
// .root_source_file = b.path("src/root.zig"),
// // Later on we'll use this module as the root module of a test executable
// // which requires us to specify a target.
// .target = target,
// });
// Necessary dependancies and imports for Raylib
const raylib_dep = b.dependency("raylib_zig", .{
.target = target,
.optimize = optimize,
});
const raylib = raylib_dep.module("raylib");
const raylib_artifact = raylib_dep.artifact("raylib");
// Here we define an executable. An executable needs to have a root module
// which needs to expose a `main` function. While we could add a main function
// to the module defined above, it's sometimes preferable to split business
// logic and the CLI into two separate modules.
//
// If your goal is to create a Zig library for others to use, consider if
// it might benefit from also exposing a CLI tool. A parser library for a
// data serialization format could also bundle a CLI syntax checker, for example.
//
// If instead your goal is to create an executable, consider if users might
// be interested in also being able to embed the core functionality of your
// program in their own executable in order to avoid the overhead involved in
// subprocessing your CLI tool.
//
// If neither case applies to you, feel free to delete the declaration you
// don't need and to put everything under a single module.
const exe = b.addExecutable(.{
.name = "base_road_network",
.root_module = b.createModule(.{
// b.createModule defines a new module just like b.addModule but,
// unlike b.addModule, it does not expose the module to consumers of
// this package, which is why in this case we don't have to give it a name.
.root_source_file = b.path("src/main.zig"),
// Target and optimization levels must be explicitly wired in when
// defining an executable or library (in the root module), and you
// can also hardcode a specific target for an executable or library
// definition if desireable (e.g. firmware for embedded devices).
.target = target,
.optimize = optimize,
// List of modules available for import in source files part of the
// root module.
.imports = &.{
// Here "base_road_network" is the name you will use in your source code to
// import this module (e.g. `@import("base_road_network")`). The name is
// repeated because you are allowed to rename your imports, which
// can be extremely useful in case of collisions (which can happen
// importing modules from different packages).
// .{ .name = "base_road_network", .module = mod },
// Raylib import
.{ .name = "raylib", .module = raylib },
},
}),
});
exe.root_module.linkLibrary(raylib_artifact);
// This declares intent for the executable to be installed into the
// install prefix when running `zig build` (i.e. when executing the default
// step). By default the install prefix is `zig-out/` but can be overridden
// by passing `--prefix` or `-p`.
b.installArtifact(exe);
// This creates a top level step. Top level steps have a name and can be
// invoked by name when running `zig build` (e.g. `zig build run`).
// This will evaluate the `run` step rather than the default step.
// For a top level step to actually do something, it must depend on other
// steps (e.g. a Run step, as we will see in a moment).
const run_step = b.step("run", "Run the app");
// This creates a RunArtifact step in the build graph. A RunArtifact step
// invokes an executable compiled by Zig. Steps will only be executed by the
// runner if invoked directly by the user (in the case of top level steps)
// or if another step depends on it, so it's up to you to define when and
// how this Run step will be executed. In our case we want to run it when
// the user runs `zig build run`, so we create a dependency link.
const run_cmd = b.addRunArtifact(exe);
run_step.dependOn(&run_cmd.step);
// By making the run step depend on the default step, it will be run from the
// installation directory rather than directly from within the cache directory.
run_cmd.step.dependOn(b.getInstallStep());
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if (b.args) |args| {
run_cmd.addArgs(args);
}
// Creates an executable that will run `test` blocks from the provided module.
// Here `mod` needs to define a target, which is why earlier we made sure to
// set the releative field.
// const mod_tests = b.addTest(.{
// .root_module = mod,
// });
// A run step that will run the test executable.
// const run_mod_tests = b.addRunArtifact(mod_tests);
// Creates an executable that will run `test` blocks from the executable's
// root module. Note that test executables only test one module at a time,
// hence why we have to create two separate ones.
const exe_tests = b.addTest(.{
.root_module = exe.root_module,
});
// A run step that will run the second test executable.
const run_exe_tests = b.addRunArtifact(exe_tests);
// A top level step for running all tests. dependOn can be called multiple
// times and since the two run steps do not depend on one another, this will
// make the two of them run in parallel.
const test_step = b.step("test", "Run tests");
// test_step.dependOn(&run_mod_tests.step);
test_step.dependOn(&run_exe_tests.step);
// Just like flags, top level steps are also listed in the `--help` menu.
//
// The Zig build system is entirely implemented in userland, which means
// that it cannot hook into private compiler APIs. All compilation work
// orchestrated by the build system will result in other Zig compiler
// subcommands being invoked with the right flags defined. You can observe
// these invocations when one fails (or you pass a flag to increase
// verbosity) to validate assumptions and diagnose problems.
//
// Lastly, the Zig build system is relatively simple and self-contained,
// and reading its source code will allow you to master it.
}

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.{
// This is the default name used by packages depending on this one. For
// example, when a user runs `zig fetch --save <url>`, this field is used
// as the key in the `dependencies` table. Although the user can choose a
// different name, most users will stick with this provided value.
//
// It is redundant to include "zig" in this name because it is already
// within the Zig package namespace.
.name = .base_road_network,
// This is a [Semantic Version](https://semver.org/).
// In a future version of Zig it will be used for package deduplication.
.version = "0.0.0",
// Together with name, this represents a globally unique package
// identifier. This field is generated by the Zig toolchain when the
// package is first created, and then *never changes*. This allows
// unambiguous detection of one package being an updated version of
// another.
//
// When forking a Zig project, this id should be regenerated (delete the
// field and run `zig build`) if the upstream project is still maintained.
// Otherwise, the fork is *hostile*, attempting to take control over the
// original project's identity. Thus it is recommended to leave the comment
// on the following line intact, so that it shows up in code reviews that
// modify the field.
.fingerprint = 0x8da3e26c9def0629, // Changing this has security and trust implications.
// Tracks the earliest Zig version that the package considers to be a
// supported use case.
.minimum_zig_version = "0.16.0",
// This field is optional.
// Each dependency must either provide a `url` and `hash`, or a `path`.
// `zig build --fetch` can be used to fetch all dependencies of a package, recursively.
// Once all dependencies are fetched, `zig build` no longer requires
// internet connectivity.
.dependencies = .{
.raylib_zig = .{
.url = "git+https://github.com/raylib-zig/raylib-zig?ref=devel#58f3c0fa328fc9ff48d17c2c3771ab9c5114aaa6",
.hash = "raylib_zig-6.0.0-KE8REMNkBQCpxwqT9ubVNf5aEOcWRUVIaH2sgt_sDDoZ",
},
},
.paths = .{
"build.zig",
"build.zig.zon",
"src",
// For example...
//"LICENSE",
//"README.md",
},
}

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const clr = @import("raylib").Color;
pub const WIDTH = 2560;
pub const HEIGHT = 1440;
pub const NODE_RADIUS = 20;
pub const NODE_COLOUR = clr.brown;
pub const NODE_TEMP_COLOUR = clr.orange;
pub const NODE_CURSOR_COLOUR = clr.blue;
pub const ROAD_SIZE = 20;
pub const ROAD_COLOUR = clr.black;

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const rl = @import("raylib");
const c = @import("../constants.zig");
pub const Node = struct {
id: usize,
pos: rl.Vector2,
pub fn init(new_id: usize, new_pos: rl.Vector2) Node {
return .{
.id = new_id,
.pos = new_pos,
};
}
pub fn draw(self: *const Node, direct_colour: ?rl.Color) void {
const colour = if (direct_colour) |clr| clr else c.NODE_COLOUR;
rl.drawCircleV(self.pos, c.NODE_RADIUS, colour);
}
};

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const std = @import("std");
const Vector2 = @import("raylib").Vector2;
const c = @import("../constants.zig");
const Node = @import("node.zig").Node;
const Road = @import("road.zig").Road;
pub const NodeManager = struct {
nodes: std.ArrayList(Node),
temp_node: ?*Node,
pub fn init() NodeManager {
return .{
.nodes = .empty,
.temp_node = null,
};
}
pub fn deinit(self: *NodeManager, allocator: std.mem.Allocator) void {
self.nodes.deinit(allocator);
}
pub fn draw(self: *const NodeManager, pos: Vector2) void {
for (self.nodes.items) |node| {
node.draw();
}
if (self.temp_node) |node| {
// Temporary node that points at the cursor
const cur_node = Node.init(0, pos);
// Temporary road that is to be drawn as one in the making
const road: Road = .init(0, node, &cur_node);
road.draw();
node.*.draw(c.NODE_TEMP_COLOUR);
cur_node.draw(c.NODE_CURSOR_COLOUR);
}
}
};

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const rl = @import("raylib");
const c = @import("../constants.zig");
const Node = @import("node.zig").Node;
pub const Road = struct {
/// Road ID, used for identification, particularly as we'll access all entities via pointers
id: usize,
/// Pointers to the nodes that encapsulated our road
nodes: [2]*Node,
/// Calculated road length
length: f32,
pub fn init(new_id: usize, start: *Node, end: *Node) Road {
var road: Road = .{
.id = new_id,
.nodes = .{start, end},
.length = 0,
};
road.length = road.calculate_length();
return road;
}
/// Calculates length of the road by taking its two nodes
fn calculate_length(self: *const Road) f32 {
const start = self.nodes[0];
const end = self.nodes[1];
const x_diff = end.*.pos.x - start.*.pos.x;
const y_diff = end.*.pos.y - start.*.pos.y;
const square_diff = x_diff * x_diff + y_diff * y_diff;
return @sqrt(square_diff);
}
pub fn draw(self: *const Road) void {
rl.drawLineEx(self.nodes[0].*.pos, self.nodes[1].*.pos, c.ROAD_SIZE, c.ROAD_COLOUR);
}
};

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const std = @import("std");
const Road = @import("road.zig").Road;
pub const RoadManager = struct {
roads: std.ArrayList(Road),
pub fn init() RoadManager {
return .{
.roads = .empty,
};
}
pub fn deinit(self: *RoadManager, allocator: std.mem.Allocator) void {
self.roads.deinit(allocator);
}
pub fn draw(self: *const RoadManager) void {
for (self.roads.items) |road| {
road.draw();
}
}
};

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const std = @import("std");
const rl = @import("raylib");
const c = @import("constants.zig");
const Simulator = @import("simulator.zig").Simulator;
pub fn main(init: std.process.Init) !void {
const allocator = init.gpa;
rl.initWindow(c.WIDTH, c.HEIGHT, "Base Road Network");
defer rl.closeWindow();
var sim: Simulator = .init(allocator);
while (!rl.windowShouldClose()) {
rl.beginDrawing();
defer rl.endDrawing();
const pos = rl.getMousePosition();
sim.handleInput(pos);
sim.draw(pos);
}
}

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const std = @import("std");
const rl = @import("raylib");
const NodeManager = @import("infrastructure/node_manager.zig").NodeManager;
const RoadManager = @import("infrastructure/road_manager.zig").RoadManager;
pub const Simulator = struct {
allocator: std.mem.Allocator,
node_man: NodeManager,
road_man: RoadManager,
pub fn init(new_allocator: std.mem.Allocator) Simulator {
return .{
.allocator = new_allocator,
.node_man = .init(),
.road_man = .init(),
};
}
pub fn deinit(self: *Simulator) void {
self.road_man.deinit(self.allocator);
self.node_man.deinit(self.allocator);
}
pub fn draw(self: *const Simulator, pos: rl.Vector2) void {
rl.clearBackground(.light_gray);
self.road_man.draw();
self.node_man.draw(pos);
}
pub fn handleInput(self: *Simulator, pos: rl.Vector2) void {
self.handleMouseInput(pos);
}
fn handleMouseInput(self: *Simulator, pos: rl.Vector2) void {
if (rl.isMouseButtonReleased(.left)) self.leftClickEvent(pos);
}
fn leftClickEvent(self: *Simulator, pos: rl.Vector2) void {
// TODO
}
};