Initial commit
This commit is contained in:
4
.gitignore
vendored
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4
.gitignore
vendored
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/.zig-cache/
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/.idea/
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/zig-out/
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/zig-pkg/
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171
build.zig
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171
build.zig
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const std = @import("std");
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// Although this function looks imperative, it does not perform the build
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// directly and instead it mutates the build graph (`b`) that will be then
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// executed by an external runner. The functions in `std.Build` implement a DSL
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// for defining build steps and express dependencies between them, allowing the
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// build runner to parallelize the build automatically (and the cache system to
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// know when a step doesn't need to be re-run).
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pub fn build(b: *std.Build) void {
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// Standard target options allow the person running `zig build` to choose
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// what target to build for. Here we do not override the defaults, which
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// means any target is allowed, and the default is native. Other options
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// for restricting supported target set are available.
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const target = b.standardTargetOptions(.{});
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// Standard optimization options allow the person running `zig build` to select
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
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// set a preferred release mode, allowing the user to decide how to optimize.
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const optimize = b.standardOptimizeOption(.{});
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// It's also possible to define more custom flags to toggle optional features
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// of this build script using `b.option()`. All defined flags (including
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// target and optimize options) will be listed when running `zig build --help`
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// in this directory.
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|
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|
// This creates a module, which represents a collection of source files alongside
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|
// some compilation options, such as optimization mode and linked system libraries.
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|
// Zig modules are the preferred way of making Zig code available to consumers.
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||||||
|
// addModule defines a module that we intend to make available for importing
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||||||
|
// to our consumers. We must give it a name because a Zig package can expose
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|
// multiple modules and consumers will need to be able to specify which
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|
// module they want to access.
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|
// const mod = b.addModule("base_road_network", .{
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// // The root source file is the "entry point" of this module. Users of
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// // this module will only be able to access public declarations contained
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|
// // in this file, which means that if you have declarations that you
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|
// // intend to expose to consumers that were defined in other files part
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|
// // of this module, you will have to make sure to re-export them from
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|
// // the root file.
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|
// .root_source_file = b.path("src/root.zig"),
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|
// // Later on we'll use this module as the root module of a test executable
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|
// // which requires us to specify a target.
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|
// .target = target,
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|
// });
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|
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|
// Necessary dependancies and imports for Raylib
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|
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const raylib_dep = b.dependency("raylib_zig", .{
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.target = target,
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.optimize = optimize,
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});
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const raylib = raylib_dep.module("raylib");
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const raylib_artifact = raylib_dep.artifact("raylib");
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|
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// Here we define an executable. An executable needs to have a root module
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// which needs to expose a `main` function. While we could add a main function
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// to the module defined above, it's sometimes preferable to split business
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|
// logic and the CLI into two separate modules.
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|
//
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|
// If your goal is to create a Zig library for others to use, consider if
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|
// it might benefit from also exposing a CLI tool. A parser library for a
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|
// data serialization format could also bundle a CLI syntax checker, for example.
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|
//
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// If instead your goal is to create an executable, consider if users might
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// be interested in also being able to embed the core functionality of your
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// program in their own executable in order to avoid the overhead involved in
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// subprocessing your CLI tool.
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//
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// If neither case applies to you, feel free to delete the declaration you
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// don't need and to put everything under a single module.
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const exe = b.addExecutable(.{
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.name = "base_road_network",
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.root_module = b.createModule(.{
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|
// b.createModule defines a new module just like b.addModule but,
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|
// unlike b.addModule, it does not expose the module to consumers of
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|
// this package, which is why in this case we don't have to give it a name.
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.root_source_file = b.path("src/main.zig"),
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|
// Target and optimization levels must be explicitly wired in when
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// defining an executable or library (in the root module), and you
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|
// can also hardcode a specific target for an executable or library
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|
// definition if desireable (e.g. firmware for embedded devices).
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|
.target = target,
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.optimize = optimize,
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// List of modules available for import in source files part of the
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// root module.
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.imports = &.{
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// Here "base_road_network" is the name you will use in your source code to
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|
// import this module (e.g. `@import("base_road_network")`). The name is
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|
// repeated because you are allowed to rename your imports, which
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// can be extremely useful in case of collisions (which can happen
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// importing modules from different packages).
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// .{ .name = "base_road_network", .module = mod },
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// Raylib import
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.{ .name = "raylib", .module = raylib },
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},
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}),
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|
});
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exe.root_module.linkLibrary(raylib_artifact);
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|
// This declares intent for the executable to be installed into the
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|
// install prefix when running `zig build` (i.e. when executing the default
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// step). By default the install prefix is `zig-out/` but can be overridden
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// by passing `--prefix` or `-p`.
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b.installArtifact(exe);
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|
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|
// This creates a top level step. Top level steps have a name and can be
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|
// invoked by name when running `zig build` (e.g. `zig build run`).
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// This will evaluate the `run` step rather than the default step.
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// For a top level step to actually do something, it must depend on other
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// steps (e.g. a Run step, as we will see in a moment).
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const run_step = b.step("run", "Run the app");
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// This creates a RunArtifact step in the build graph. A RunArtifact step
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|
// invokes an executable compiled by Zig. Steps will only be executed by the
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|
// runner if invoked directly by the user (in the case of top level steps)
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|
// or if another step depends on it, so it's up to you to define when and
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// how this Run step will be executed. In our case we want to run it when
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// the user runs `zig build run`, so we create a dependency link.
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const run_cmd = b.addRunArtifact(exe);
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run_step.dependOn(&run_cmd.step);
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// By making the run step depend on the default step, it will be run from the
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// installation directory rather than directly from within the cache directory.
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run_cmd.step.dependOn(b.getInstallStep());
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|
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|
// This allows the user to pass arguments to the application in the build
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|
// command itself, like this: `zig build run -- arg1 arg2 etc`
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if (b.args) |args| {
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run_cmd.addArgs(args);
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|
}
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|
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|
// Creates an executable that will run `test` blocks from the provided module.
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|
// Here `mod` needs to define a target, which is why earlier we made sure to
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|
// set the releative field.
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|
// const mod_tests = b.addTest(.{
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// .root_module = mod,
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|
// });
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|
|
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|
// A run step that will run the test executable.
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|
// const run_mod_tests = b.addRunArtifact(mod_tests);
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|
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|
// Creates an executable that will run `test` blocks from the executable's
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|
// root module. Note that test executables only test one module at a time,
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// hence why we have to create two separate ones.
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const exe_tests = b.addTest(.{
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.root_module = exe.root_module,
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});
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|
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|
// A run step that will run the second test executable.
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|
const run_exe_tests = b.addRunArtifact(exe_tests);
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// A top level step for running all tests. dependOn can be called multiple
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// times and since the two run steps do not depend on one another, this will
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// make the two of them run in parallel.
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const test_step = b.step("test", "Run tests");
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// test_step.dependOn(&run_mod_tests.step);
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test_step.dependOn(&run_exe_tests.step);
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||||||
|
// Just like flags, top level steps are also listed in the `--help` menu.
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|
//
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|
// The Zig build system is entirely implemented in userland, which means
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// that it cannot hook into private compiler APIs. All compilation work
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||||||
|
// orchestrated by the build system will result in other Zig compiler
|
||||||
|
// subcommands being invoked with the right flags defined. You can observe
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||||||
|
// these invocations when one fails (or you pass a flag to increase
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|
// verbosity) to validate assumptions and diagnose problems.
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||||||
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//
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|
// Lastly, the Zig build system is relatively simple and self-contained,
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// and reading its source code will allow you to master it.
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}
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48
build.zig.zon
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48
build.zig.zon
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.{
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|
// This is the default name used by packages depending on this one. For
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|
// example, when a user runs `zig fetch --save <url>`, this field is used
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|
// as the key in the `dependencies` table. Although the user can choose a
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||||||
|
// different name, most users will stick with this provided value.
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||||||
|
//
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||||||
|
// It is redundant to include "zig" in this name because it is already
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|
// within the Zig package namespace.
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||||||
|
.name = .base_road_network,
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||||||
|
// This is a [Semantic Version](https://semver.org/).
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||||||
|
// In a future version of Zig it will be used for package deduplication.
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||||||
|
.version = "0.0.0",
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||||||
|
// Together with name, this represents a globally unique package
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||||||
|
// identifier. This field is generated by the Zig toolchain when the
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||||||
|
// package is first created, and then *never changes*. This allows
|
||||||
|
// unambiguous detection of one package being an updated version of
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||||||
|
// another.
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||||||
|
//
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||||||
|
// When forking a Zig project, this id should be regenerated (delete the
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||||||
|
// field and run `zig build`) if the upstream project is still maintained.
|
||||||
|
// Otherwise, the fork is *hostile*, attempting to take control over the
|
||||||
|
// original project's identity. Thus it is recommended to leave the comment
|
||||||
|
// on the following line intact, so that it shows up in code reviews that
|
||||||
|
// modify the field.
|
||||||
|
.fingerprint = 0x8da3e26c9def0629, // Changing this has security and trust implications.
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||||||
|
// Tracks the earliest Zig version that the package considers to be a
|
||||||
|
// supported use case.
|
||||||
|
.minimum_zig_version = "0.16.0",
|
||||||
|
// This field is optional.
|
||||||
|
// Each dependency must either provide a `url` and `hash`, or a `path`.
|
||||||
|
// `zig build --fetch` can be used to fetch all dependencies of a package, recursively.
|
||||||
|
// Once all dependencies are fetched, `zig build` no longer requires
|
||||||
|
// internet connectivity.
|
||||||
|
.dependencies = .{
|
||||||
|
.raylib_zig = .{
|
||||||
|
.url = "git+https://github.com/raylib-zig/raylib-zig?ref=devel#58f3c0fa328fc9ff48d17c2c3771ab9c5114aaa6",
|
||||||
|
.hash = "raylib_zig-6.0.0-KE8REMNkBQCpxwqT9ubVNf5aEOcWRUVIaH2sgt_sDDoZ",
|
||||||
|
},
|
||||||
|
},
|
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|
.paths = .{
|
||||||
|
"build.zig",
|
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|
"build.zig.zon",
|
||||||
|
"src",
|
||||||
|
// For example...
|
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|
//"LICENSE",
|
||||||
|
//"README.md",
|
||||||
|
},
|
||||||
|
}
|
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12
src/constants.zig
Normal file
12
src/constants.zig
Normal file
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|
const clr = @import("raylib").Color;
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|
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|
pub const WIDTH = 2560;
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|
pub const HEIGHT = 1440;
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|
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|
pub const NODE_RADIUS = 20;
|
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|
pub const NODE_COLOUR = clr.brown;
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|
pub const NODE_TEMP_COLOUR = clr.orange;
|
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|
pub const NODE_CURSOR_COLOUR = clr.blue;
|
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|
|
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|
pub const ROAD_SIZE = 20;
|
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|
pub const ROAD_COLOUR = clr.black;
|
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21
src/infrastructure/node.zig
Normal file
21
src/infrastructure/node.zig
Normal file
@@ -0,0 +1,21 @@
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|
const rl = @import("raylib");
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|
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|
const c = @import("../constants.zig");
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|
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|
pub const Node = struct {
|
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|
id: usize,
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|
pos: rl.Vector2,
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|
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|
pub fn init(new_id: usize, new_pos: rl.Vector2) Node {
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|
return .{
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|
.id = new_id,
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|
.pos = new_pos,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
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|
pub fn draw(self: *const Node, direct_colour: ?rl.Color) void {
|
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|
const colour = if (direct_colour) |clr| clr else c.NODE_COLOUR;
|
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|
|
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|
rl.drawCircleV(self.pos, c.NODE_RADIUS, colour);
|
||||||
|
}
|
||||||
|
};
|
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39
src/infrastructure/node_manager.zig
Normal file
39
src/infrastructure/node_manager.zig
Normal file
@@ -0,0 +1,39 @@
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|
const std = @import("std");
|
||||||
|
const Vector2 = @import("raylib").Vector2;
|
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|
|
||||||
|
const c = @import("../constants.zig");
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|
const Node = @import("node.zig").Node;
|
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|
const Road = @import("road.zig").Road;
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|
|
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|
pub const NodeManager = struct {
|
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|
nodes: std.ArrayList(Node),
|
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|
temp_node: ?*Node,
|
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|
|
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|
pub fn init() NodeManager {
|
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|
return .{
|
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|
.nodes = .empty,
|
||||||
|
.temp_node = null,
|
||||||
|
};
|
||||||
|
}
|
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|
|
||||||
|
pub fn deinit(self: *NodeManager, allocator: std.mem.Allocator) void {
|
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|
self.nodes.deinit(allocator);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn draw(self: *const NodeManager, pos: Vector2) void {
|
||||||
|
for (self.nodes.items) |node| {
|
||||||
|
node.draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (self.temp_node) |node| {
|
||||||
|
// Temporary node that points at the cursor
|
||||||
|
const cur_node = Node.init(0, pos);
|
||||||
|
// Temporary road that is to be drawn as one in the making
|
||||||
|
const road: Road = .init(0, node, &cur_node);
|
||||||
|
road.draw();
|
||||||
|
|
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|
node.*.draw(c.NODE_TEMP_COLOUR);
|
||||||
|
cur_node.draw(c.NODE_CURSOR_COLOUR);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
40
src/infrastructure/road.zig
Normal file
40
src/infrastructure/road.zig
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
const rl = @import("raylib");
|
||||||
|
|
||||||
|
const c = @import("../constants.zig");
|
||||||
|
const Node = @import("node.zig").Node;
|
||||||
|
|
||||||
|
pub const Road = struct {
|
||||||
|
/// Road ID, used for identification, particularly as we'll access all entities via pointers
|
||||||
|
id: usize,
|
||||||
|
/// Pointers to the nodes that encapsulated our road
|
||||||
|
nodes: [2]*Node,
|
||||||
|
/// Calculated road length
|
||||||
|
length: f32,
|
||||||
|
|
||||||
|
pub fn init(new_id: usize, start: *Node, end: *Node) Road {
|
||||||
|
var road: Road = .{
|
||||||
|
.id = new_id,
|
||||||
|
.nodes = .{start, end},
|
||||||
|
.length = 0,
|
||||||
|
};
|
||||||
|
|
||||||
|
road.length = road.calculate_length();
|
||||||
|
return road;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Calculates length of the road by taking its two nodes
|
||||||
|
fn calculate_length(self: *const Road) f32 {
|
||||||
|
const start = self.nodes[0];
|
||||||
|
const end = self.nodes[1];
|
||||||
|
|
||||||
|
const x_diff = end.*.pos.x - start.*.pos.x;
|
||||||
|
const y_diff = end.*.pos.y - start.*.pos.y;
|
||||||
|
const square_diff = x_diff * x_diff + y_diff * y_diff;
|
||||||
|
|
||||||
|
return @sqrt(square_diff);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn draw(self: *const Road) void {
|
||||||
|
rl.drawLineEx(self.nodes[0].*.pos, self.nodes[1].*.pos, c.ROAD_SIZE, c.ROAD_COLOUR);
|
||||||
|
}
|
||||||
|
};
|
||||||
22
src/infrastructure/road_manager.zig
Normal file
22
src/infrastructure/road_manager.zig
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const Road = @import("road.zig").Road;
|
||||||
|
|
||||||
|
pub const RoadManager = struct {
|
||||||
|
roads: std.ArrayList(Road),
|
||||||
|
|
||||||
|
pub fn init() RoadManager {
|
||||||
|
return .{
|
||||||
|
.roads = .empty,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn deinit(self: *RoadManager, allocator: std.mem.Allocator) void {
|
||||||
|
self.roads.deinit(allocator);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn draw(self: *const RoadManager) void {
|
||||||
|
for (self.roads.items) |road| {
|
||||||
|
road.draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
23
src/main.zig
Normal file
23
src/main.zig
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const rl = @import("raylib");
|
||||||
|
|
||||||
|
const c = @import("constants.zig");
|
||||||
|
const Simulator = @import("simulator.zig").Simulator;
|
||||||
|
|
||||||
|
pub fn main(init: std.process.Init) !void {
|
||||||
|
const allocator = init.gpa;
|
||||||
|
rl.initWindow(c.WIDTH, c.HEIGHT, "Base Road Network");
|
||||||
|
defer rl.closeWindow();
|
||||||
|
|
||||||
|
var sim: Simulator = .init(allocator);
|
||||||
|
|
||||||
|
while (!rl.windowShouldClose()) {
|
||||||
|
rl.beginDrawing();
|
||||||
|
defer rl.endDrawing();
|
||||||
|
|
||||||
|
const pos = rl.getMousePosition();
|
||||||
|
sim.handleInput(pos);
|
||||||
|
|
||||||
|
sim.draw(pos);
|
||||||
|
}
|
||||||
|
}
|
||||||
43
src/simulator.zig
Normal file
43
src/simulator.zig
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const rl = @import("raylib");
|
||||||
|
|
||||||
|
const NodeManager = @import("infrastructure/node_manager.zig").NodeManager;
|
||||||
|
const RoadManager = @import("infrastructure/road_manager.zig").RoadManager;
|
||||||
|
|
||||||
|
pub const Simulator = struct {
|
||||||
|
allocator: std.mem.Allocator,
|
||||||
|
node_man: NodeManager,
|
||||||
|
road_man: RoadManager,
|
||||||
|
|
||||||
|
pub fn init(new_allocator: std.mem.Allocator) Simulator {
|
||||||
|
return .{
|
||||||
|
.allocator = new_allocator,
|
||||||
|
.node_man = .init(),
|
||||||
|
.road_man = .init(),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn deinit(self: *Simulator) void {
|
||||||
|
self.road_man.deinit(self.allocator);
|
||||||
|
self.node_man.deinit(self.allocator);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn draw(self: *const Simulator, pos: rl.Vector2) void {
|
||||||
|
rl.clearBackground(.light_gray);
|
||||||
|
|
||||||
|
self.road_man.draw();
|
||||||
|
self.node_man.draw(pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn handleInput(self: *Simulator, pos: rl.Vector2) void {
|
||||||
|
self.handleMouseInput(pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handleMouseInput(self: *Simulator, pos: rl.Vector2) void {
|
||||||
|
if (rl.isMouseButtonReleased(.left)) self.leftClickEvent(pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn leftClickEvent(self: *Simulator, pos: rl.Vector2) void {
|
||||||
|
// TODO
|
||||||
|
}
|
||||||
|
};
|
||||||
Reference in New Issue
Block a user