Implementation of car removal when infrastructure where car is located gets removed itself

This commit is contained in:
2026-05-02 20:47:51 +02:00
parent 439482e5a1
commit eca857cda1
5 changed files with 88 additions and 17 deletions

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@@ -18,8 +18,8 @@ pub const Entity = union(enum) {
/// Similar to `Entity` but only for infrastructure entities, so road and node only (for now) /// Similar to `Entity` but only for infrastructure entities, so road and node only (for now)
pub const Infrastructure = union(enum) { pub const Infrastructure = union(enum) {
node: *Node, node: *const Node,
road: *Road, road: *const Road,
}; };
/// Represents intersection data, mainly used in cases where we draw over existing roads /// Represents intersection data, mainly used in cases where we draw over existing roads

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@@ -95,7 +95,7 @@ pub const NodeManager = struct {
} }
/// Deletes node, returns error if node still has road references /// Deletes node, returns error if node still has road references
pub fn deleteNode(self: *NodeManager, allocator: std.mem.Allocator, node_to_delete: *Node) !void { pub fn removeNode(self: *NodeManager, allocator: std.mem.Allocator, node_to_delete: *Node) !void {
for (0..self.nodes.items.len) |i| { for (0..self.nodes.items.len) |i| {
if (self.nodes.items[i] != node_to_delete) continue; if (self.nodes.items[i] != node_to_delete) continue;
@@ -126,7 +126,7 @@ pub const NodeManager = struct {
self.temp_node = null; self.temp_node = null;
if (node.roads.items.len != 0) return; if (node.roads.items.len != 0) return;
self.deleteNode(allocator, node) catch |err| { self.removeNode(allocator, node) catch |err| {
std.debug.panic("Failed to delete the temporary node: {}\n", .{err}); std.debug.panic("Failed to delete the temporary node: {}\n", .{err});
}; };

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@@ -189,15 +189,25 @@ pub const Simulator = struct {
const start_node = h_road.nodes[0]; const start_node = h_road.nodes[0];
const end_node = h_road.nodes[1]; const end_node = h_road.nodes[1];
self.road_man.deleteRoad(self.allocator, h_road) catch |err| { try self.road_man.deleteRoad(self.allocator, h_road);
std.debug.panic("Road deletion failed: {}\n", .{err});
};
if (start_node.roads.items.len == 0) if (start_node.roads.items.len == 0) {
try self.node_man.deleteNode(self.allocator, start_node); const cars = try self.car_man.getCarsOnInf(self.allocator, .{ .node = start_node });
defer self.allocator.free(cars);
if (end_node.roads.items.len == 0) // TODO replace with removeMultipleCars
try self.node_man.deleteNode(self.allocator, end_node); for (self.car_man.cars.items) |car| {
try self.car_man.removeCar(self.allocator, car);
}
try self.node_man.removeNode(self.allocator, start_node);
}
if (end_node.roads.items.len == 0) {
// TODO same as above
try self.node_man.removeNode(self.allocator, end_node);
// TODO after this is done, do the same with the function that removes roads
}
} }
/// Clearing node and road lists without deinitialising them (only the children) /// Clearing node and road lists without deinitialising them (only the children)

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@@ -3,17 +3,21 @@ const rl = @import("raylib");
const c = @import("../common/constants.zig"); const c = @import("../common/constants.zig");
const st = @import("../common/structures.zig"); const st = @import("../common/structures.zig");
const ut = @import("../common/utils.zig");
const Node = @import("../infrastructure/node.zig").Node; const Node = @import("../infrastructure/node.zig").Node;
pub const Car = struct { pub const Car = struct {
/// Car ID, for easier debugging and identification
id: usize, id: usize,
pos: rl.Vector2, /// When car progresses along the road its location is determined via entity id and progress
progress: f32,
/// Tracks which infrastructure (pointer) the car is currently located at
inf: st.Infrastructure, inf: st.Infrastructure,
pub fn init(new_id: usize, spawn_node: *Node) Car { pub fn init(new_id: usize, spawn_node: *Node) Car {
return .{ return .{
.id = new_id, .id = new_id,
.pos = spawn_node.pos, .progress = 0,
.inf = .{ .node = spawn_node }, .inf = .{ .node = spawn_node },
}; };
} }
@@ -23,7 +27,20 @@ pub const Car = struct {
} }
pub fn draw(self: *const Car, display_info: bool) void { pub fn draw(self: *const Car, display_info: bool) void {
rl.drawEllipseV(self.pos, 20, 15, .red); var pos: rl.Vector2 = undefined;
switch (self.inf) {
.node => |node| pos = node.pos,
.road => |road| {
const road_vector = ut.getVectorP1P2(road.nodes[0].pos, road.nodes[1].pos);
pos = .{
.x = road_vector.x / 2,
.y = road_vector.y / 2,
};
}
}
rl.drawEllipseV(pos, 20, 15, .red);
if (!display_info) return; if (!display_info) return;
@@ -32,6 +49,7 @@ pub const Car = struct {
std.debug.panic("Failed to allocate space for ID???: {}\n", .{ err }); std.debug.panic("Failed to allocate space for ID???: {}\n", .{ err });
}; };
rl.drawText(entity_info, @trunc(self.pos.x), @trunc(self.pos.y), c.ENTITY_DATA_TEXT_SIZE, c.ENTITY_DATA_TEXT_COLOUR);
rl.drawText(entity_info, @trunc(pos.x), @trunc(pos.y), c.ENTITY_DATA_TEXT_SIZE, c.ENTITY_DATA_TEXT_COLOUR);
} }
}; };

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@@ -1,6 +1,8 @@
const std = @import("std"); const std = @import("std");
const Vector2 = @import("raylib").Vector2; const Vector2 = @import("raylib").Vector2;
const e = @import("../common/errors.zig");
const ut = @import("../common/structures.zig");
const Node = @import("../infrastructure/node.zig").Node; const Node = @import("../infrastructure/node.zig").Node;
const Car = @import("car.zig").Car; const Car = @import("car.zig").Car;
@@ -42,11 +44,52 @@ pub const CarManager = struct {
} }
pub fn clear(self: *CarManager, allocator: std.mem.Allocator) void { pub fn clear(self: *CarManager, allocator: std.mem.Allocator) void {
// todo full impl
for (self.cars.items) |car| { for (self.cars.items) |car| {
car.deinit(allocator); car.deinit(allocator);
} }
self.cars.clearRetainingCapacity(); self.cars.clearRetainingCapacity();
self.next_id = 0; // reset self.next_id = 0;
}
/// This function returns array of cars which are located on the node/road specified in the `inf` parameter
pub fn getCarsOnInf(self: *const CarManager, allocator: std.mem.Allocator, inf: ut.Infrastructure) ![]*Car {
var cars: std.ArrayList(*Car) = .empty;
const active_inf = std.meta.activeTag(inf);
for (self.cars.items) |car| {
if (std.meta.activeTag(car.inf) != active_inf) continue;
switch (car.inf) {
inline else => |a, tag| {
const b = @field(inf, @tagName(tag));
if (a == b) try cars.append(allocator, car);
}
}
}
return cars.toOwnedSlice(allocator);
}
/// Attempts to deinit and remove the (passed) car;
/// returns an error if car doesn't exist in the list
pub fn removeCar(self: *CarManager, allocator: std.mem.Allocator, car_to_delete: *Car) !void {
for (self.cars.items, 0..) |car, index| {
if (car != car_to_delete) continue;
car.deinit(allocator);
_ = self.cars.swapRemove(index);
return;
}
return e.Entity.NotFound;
}
/// TODO
pub fn removeMultipleCars(self: *CarManager, allocator: std.mem.Allocator, cars_to_delete: []*Car) !void {
_ = cars_to_delete; // autofix
_ = allocator; // autofix
_ = self; // autofix
} }
}; };