Implemented Entity tagged union for highlighted entity (similar to abstract class in some ways)
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@@ -1,7 +1,7 @@
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const std = @import("std");
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const rl = @import("raylib");
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const c = @import("../constants.zig");
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const c = @import("../common/constants.zig");
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const e = @import("../errors.zig");
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const Road = @import("road.zig").Road;
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@@ -39,11 +39,16 @@ pub const Node = struct {
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rl.drawCircleV(self.pos, c.NODE_RADIUS, colour);
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}
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/// Identifies whether the pos (location) is within the snapping radius of the node
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pub fn posWithinRadius(self: *const Node, pos: rl.Vector2) bool {
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/// Determines whether the pos (location) is within the snapping radius of the node
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pub fn withinSnapRadius(self: *const Node, pos: rl.Vector2) bool {
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return rl.checkCollisionPointCircle(pos, self.pos, c.NODE_SNAP_RADIUS);
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}
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/// Determines whether the pos (location) is within the strict (visual representation) radius of the node
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pub fn withinRadius(self: *const Node, pos: rl.Vector2) bool {
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return rl.checkCollisionPointCircle(pos, self.pos, c.NODE_RADIUS);
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}
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/// Tries to reference the passed road to self
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///
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/// Returns an error if the passed road cannot be appended to the list or if said road is already in the list
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