Finishing the renaming changes
This commit is contained in:
10
build.zig
10
build.zig
@@ -28,7 +28,7 @@ pub fn build(b: *std.Build) void {
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// to our consumers. We must give it a name because a Zig package can expose
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// multiple modules and consumers will need to be able to specify which
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// module they want to access.
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// const mod = b.addModule("base_road_network", .{
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// const mod = b.addModule("traffic-simulator", .{
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// // The root source file is the "entry point" of this module. Users of
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// // this module will only be able to access public declarations contained
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// // in this file, which means that if you have declarations that you
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@@ -68,7 +68,7 @@ pub fn build(b: *std.Build) void {
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// If neither case applies to you, feel free to delete the declaration you
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// don't need and to put everything under a single module.
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const exe = b.addExecutable(.{
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.name = "base_road_network",
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.name = "traffic-simulator",
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.use_llvm = true,
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.root_module = b.createModule(.{
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// b.createModule defines a new module just like b.addModule but,
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@@ -84,12 +84,12 @@ pub fn build(b: *std.Build) void {
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// List of modules available for import in source files part of the
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// root module.
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.imports = &.{
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// Here "base_road_network" is the name you will use in your source code to
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// import this module (e.g. `@import("base_road_network")`). The name is
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// Here "traffic-simulator" is the name you will use in your source code to
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// import this module (e.g. `@import("traffic-simulator")`). The name is
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// repeated because you are allowed to rename your imports, which
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// can be extremely useful in case of collisions (which can happen
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// importing modules from different packages).
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// .{ .name = "base_road_network", .module = mod },
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// .{ .name = "traffic-simulator", .module = mod },
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// Raylib import
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.{ .name = "raylib", .module = raylib },
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