Car fundamentals implemented

This commit is contained in:
2026-05-02 18:58:53 +02:00
parent 3e6438418b
commit 439482e5a1
6 changed files with 47 additions and 13 deletions

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@@ -2,16 +2,24 @@ const Vector2 = @import("raylib").Vector2;
const Road = @import("../infrastructure/road.zig").Road; const Road = @import("../infrastructure/road.zig").Road;
const Node = @import("../infrastructure/node.zig").Node; const Node = @import("../infrastructure/node.zig").Node;
const Car = @import("../vehicles/car.zig").Car;
/// This is a simple equivalent to something like abstract class, so the simulator class has only one variable /// This is a simple equivalent to something like abstract class, so the simulator class has only one variable
/// which tracks which object is highlighted and the logic that seeks to find the current highlighted class doesn't need /// which tracks which object is highlighted and the logic that seeks to find the current highlighted class doesn't need
/// to figure out which highlighted entity has priority in case of overlap; /// to figure out which highlighted entity has priority in case of overlap;
/// given that car can be on node and road, and node itself is on road(s) /// given that car can be on node and road, and node itself is on road(s)
/// ///
/// TLDR: Can point to either entity type (node, road, etc.) /// TLDR: Can point to either `entity` type (node, road, etc.)
pub const Entity = union(enum) { pub const Entity = union(enum) {
node: *Node, node: *Node,
road: *Road, road: *Road,
car: *Car,
};
/// Similar to `Entity` but only for infrastructure entities, so road and node only (for now)
pub const Infrastructure = union(enum) {
node: *Node,
road: *Road,
}; };
/// Represents intersection data, mainly used in cases where we draw over existing roads /// Represents intersection data, mainly used in cases where we draw over existing roads

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@@ -42,8 +42,8 @@ pub const Node = struct {
if (!display_info) return; if (!display_info) return;
var buf: [100]u8 = undefined; var buf: [100]u8 = undefined;
const entity_info = std.fmt.bufPrintZ(&buf, "{d}", .{self.id}) catch |err| { const entity_info = std.fmt.bufPrintZ(&buf, "{d}", .{ self.id }) catch |err| {
std.debug.panic("Failed to allocate space for ID???: {}\n", .{err}); std.debug.panic("Failed to allocate space for ID???: {}\n", .{ err });
}; };
const info_x = @as(i32, @trunc(self.pos.x)) - c.NODE_RADIUS / 2; const info_x = @as(i32, @trunc(self.pos.x)) - c.NODE_RADIUS / 2;

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@@ -20,7 +20,7 @@ pub fn main(init: std.process.Init) !void {
const rand_impl: std.Random.IoSource = .{ .io = init.io }; const rand_impl: std.Random.IoSource = .{ .io = init.io };
var sim: Simulator = .init(allocator, rand_impl); var sim: Simulator = .init(allocator, &rand_impl);
defer sim.deinit() catch |err| { defer sim.deinit() catch |err| {
std.debug.panic("Failed to deinitialise the sim: {}\n", .{err}); std.debug.panic("Failed to deinitialise the sim: {}\n", .{err});
}; };

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@@ -41,7 +41,7 @@ pub const Simulator = struct {
random: std.Random, random: std.Random,
/// Constructor for convenience /// Constructor for convenience
pub fn init(new_allocator: std.mem.Allocator, rand_impl: std.Random.IoSource) Simulator { pub fn init(new_allocator: std.mem.Allocator, rand_impl: *const std.Random.IoSource) Simulator {
return .{ return .{
.allocator = new_allocator, .allocator = new_allocator,
.node_man = .init(), .node_man = .init(),
@@ -76,7 +76,7 @@ pub const Simulator = struct {
self.road_man.draw(highlighted_road, self.display_entity_info); self.road_man.draw(highlighted_road, self.display_entity_info);
self.node_man.draw(pos, self.display_entity_info); self.node_man.draw(pos, self.display_entity_info);
self.car_man.draw(); self.car_man.draw(self.display_entity_info);
self.drawRelatedSelectedEntities(); self.drawRelatedSelectedEntities();
} }
@@ -103,7 +103,9 @@ pub const Simulator = struct {
road.nodes[0].draw(c.NODE_RELATED_COLOUR, self.display_entity_info); road.nodes[0].draw(c.NODE_RELATED_COLOUR, self.display_entity_info);
road.nodes[1].draw(c.NODE_RELATED_COLOUR, self.display_entity_info); road.nodes[1].draw(c.NODE_RELATED_COLOUR, self.display_entity_info);
}, },
// TODO car .car => {
// TODO draw the origin and destination, connected by the pathfinding route
}
} }
} }
@@ -201,6 +203,7 @@ pub const Simulator = struct {
/// Clearing node and road lists without deinitialising them (only the children) /// Clearing node and road lists without deinitialising them (only the children)
fn clear(self: *Simulator) !void { fn clear(self: *Simulator) !void {
self.highlighted_entity = null; self.highlighted_entity = null;
self.car_man.clear(self.allocator);
self.road_man.clear(self.allocator); self.road_man.clear(self.allocator);
try self.node_man.clear(self.allocator); try self.node_man.clear(self.allocator);
} }

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@@ -1,15 +1,20 @@
const std = @import("std"); const std = @import("std");
const rl = @import("raylib"); const rl = @import("raylib");
const c = @import("../common/constants.zig");
const st = @import("../common/structures.zig");
const Node = @import("../infrastructure/node.zig").Node; const Node = @import("../infrastructure/node.zig").Node;
pub const Car = struct { pub const Car = struct {
id: usize, id: usize,
pos: rl.Vector2, pos: rl.Vector2,
inf: st.Infrastructure,
pub fn init(new_id: usize, spawn_node: *const Node) Car { pub fn init(new_id: usize, spawn_node: *Node) Car {
return .{ return .{
.id = new_id, .id = new_id,
.pos = spawn_node.pos, .pos = spawn_node.pos,
.inf = .{ .node = spawn_node },
}; };
} }
@@ -17,7 +22,16 @@ pub const Car = struct {
allocator.destroy(self); allocator.destroy(self);
} }
pub fn draw(self: *const Car) void { pub fn draw(self: *const Car, display_info: bool) void {
rl.drawEllipseV(self.pos, 10, 20, .blue); rl.drawEllipseV(self.pos, 20, 15, .red);
if (!display_info) return;
var buf: [100]u8 = undefined;
const entity_info = std.fmt.bufPrintZ(&buf, "{d}", .{ self.id }) catch |err| {
std.debug.panic("Failed to allocate space for ID???: {}\n", .{ err });
};
rl.drawText(entity_info, @trunc(self.pos.x), @trunc(self.pos.y), c.ENTITY_DATA_TEXT_SIZE, c.ENTITY_DATA_TEXT_COLOUR);
} }
}; };

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@@ -23,9 +23,9 @@ pub const CarManager = struct {
self.cars.deinit(allocator); self.cars.deinit(allocator);
} }
pub fn draw(self: *const CarManager) void { pub fn draw(self: *const CarManager, display_info: bool) void {
for (self.cars.items) |car| { for (self.cars.items) |car| {
car.draw(); car.draw(display_info);
} }
} }
@@ -34,10 +34,19 @@ pub const CarManager = struct {
return self.next_id; return self.next_id;
} }
pub fn addCar(self: *CarManager, allocator: std.mem.Allocator, node_ref: *const Node) !void { pub fn addCar(self: *CarManager, allocator: std.mem.Allocator, node_ref: *Node) !void {
const car_ptr = try allocator.create(Car); const car_ptr = try allocator.create(Car);
car_ptr.* = .init(self.getNextID(), node_ref); car_ptr.* = .init(self.getNextID(), node_ref);
try self.cars.append(allocator, car_ptr); try self.cars.append(allocator, car_ptr);
} }
pub fn clear(self: *CarManager, allocator: std.mem.Allocator) void {
// todo full impl
for (self.cars.items) |car| {
car.deinit(allocator);
}
self.cars.clearRetainingCapacity();
self.next_id = 0; // reset
}
}; };