Car fundamentals implemented
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@@ -41,7 +41,7 @@ pub const Simulator = struct {
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random: std.Random,
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/// Constructor for convenience
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pub fn init(new_allocator: std.mem.Allocator, rand_impl: std.Random.IoSource) Simulator {
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pub fn init(new_allocator: std.mem.Allocator, rand_impl: *const std.Random.IoSource) Simulator {
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return .{
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.allocator = new_allocator,
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.node_man = .init(),
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@@ -76,7 +76,7 @@ pub const Simulator = struct {
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self.road_man.draw(highlighted_road, self.display_entity_info);
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self.node_man.draw(pos, self.display_entity_info);
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self.car_man.draw();
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self.car_man.draw(self.display_entity_info);
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self.drawRelatedSelectedEntities();
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}
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@@ -103,7 +103,9 @@ pub const Simulator = struct {
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road.nodes[0].draw(c.NODE_RELATED_COLOUR, self.display_entity_info);
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road.nodes[1].draw(c.NODE_RELATED_COLOUR, self.display_entity_info);
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},
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// TODO car
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.car => {
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// TODO draw the origin and destination, connected by the pathfinding route
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}
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}
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}
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@@ -201,6 +203,7 @@ pub const Simulator = struct {
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/// Clearing node and road lists without deinitialising them (only the children)
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fn clear(self: *Simulator) !void {
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self.highlighted_entity = null;
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self.car_man.clear(self.allocator);
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self.road_man.clear(self.allocator);
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try self.node_man.clear(self.allocator);
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}
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