Implemented basic car support, and restructured few tests and other errors; errors when rng gets called TODO fix
This commit is contained in:
@@ -132,6 +132,7 @@ pub fn build(b: *std.Build) void {
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}
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}
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const tests = b.addTest(.{
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const tests = b.addTest(.{
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.use_llvm = true,
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.root_module = b.createModule(.{
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.root_module = b.createModule(.{
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.root_source_file = b.path("src/test.zig"),
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.root_source_file = b.path("src/test.zig"),
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.target = target,
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.target = target,
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@@ -30,4 +30,6 @@ pub const TEXT_SIZE = 50;
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/// Text size that is used for displaying entity IDs
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/// Text size that is used for displaying entity IDs
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pub const ENTITY_DATA_TEXT_SIZE = TEXT_SIZE / 2;
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pub const ENTITY_DATA_TEXT_SIZE = TEXT_SIZE / 2;
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/// Text colour in which entity IDs are displayed if toggled
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/// Text colour in which entity IDs are displayed if toggled
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pub const ENTITY_DATA_TEXT_COLOUR = clr.orange;
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pub const ENTITY_DATA_TEXT_COLOUR = clr.orange;
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pub const CAR_SIZE = 20;
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@@ -2,7 +2,7 @@ const std = @import("std");
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const rl = @import("raylib");
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const rl = @import("raylib");
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const c = @import("../common/constants.zig");
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const c = @import("../common/constants.zig");
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const e = @import("../errors.zig");
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const e = @import("../common/errors.zig");
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const st = @import("../common/structures.zig");
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const st = @import("../common/structures.zig");
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const ut = @import("../common/utils.zig");
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const ut = @import("../common/utils.zig");
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const Road = @import("road.zig").Road;
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const Road = @import("road.zig").Road;
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@@ -2,7 +2,7 @@ const std = @import("std");
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const Vector2 = @import("raylib").Vector2;
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const Vector2 = @import("raylib").Vector2;
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const c = @import("../common/constants.zig");
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const c = @import("../common/constants.zig");
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const e = @import("../errors.zig");
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const e = @import("../common/errors.zig");
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const Node = @import("node.zig").Node;
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const Node = @import("node.zig").Node;
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const Road = @import("road.zig").Road;
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const Road = @import("road.zig").Road;
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@@ -79,10 +79,8 @@ pub const NodeManager = struct {
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/// Gets next id, resets only on clear()
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/// Gets next id, resets only on clear()
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fn getNextID(self: *NodeManager) usize {
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fn getNextID(self: *NodeManager) usize {
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const id = self.next_id;
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defer self.next_id += 1;
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self.next_id += 1;
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return self.next_id;
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return id;
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}
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}
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/// Clears all existing nodes connected, not deinitialisation
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/// Clears all existing nodes connected, not deinitialisation
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@@ -143,7 +141,9 @@ test "id tracking" {
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const allocator = gpa.allocator();
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const allocator = gpa.allocator();
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var node_man: NodeManager = .init();
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var node_man: NodeManager = .init();
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defer node_man.deinit(allocator);
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defer node_man.deinit(allocator) catch |err| {
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std.debug.panic("Failed to deinit nodemanager: {}\n", .{err});
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};
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const n = 5;
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const n = 5;
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for (0..n) |_| {
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for (0..n) |_| {
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@@ -1,7 +1,7 @@
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const rl = @import("raylib");
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const rl = @import("raylib");
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const c = @import("../common/constants.zig");
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const c = @import("../common/constants.zig");
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const e = @import("../errors.zig");
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const e = @import("../common/errors.zig");
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const st = @import("../common/structures.zig");
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const st = @import("../common/structures.zig");
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const ut = @import("../common/utils.zig");
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const ut = @import("../common/utils.zig");
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const Node = @import("node.zig").Node;
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const Node = @import("node.zig").Node;
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@@ -100,30 +100,7 @@ const std = @import("std");
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const expect = std.testing.expect;
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const expect = std.testing.expect;
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test "valid road nodes" {
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test "valid road nodes" {
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var gpa: std.heap.DebugAllocator(.{}) = .init;
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// TODO rewrite
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defer _ = gpa.deinit();
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const allocator = gpa.allocator();
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const start: Node = .init(34, .{.x = 500, .y = 500});
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const start_ptr = try allocator.create(Node);
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defer {
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start_ptr.deinit(allocator);
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allocator.destroy(start_ptr);
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}
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start_ptr.* = start;
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const end: Node = .init(227, .{.x = 600, .y = 500});
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const end_ptr = try allocator.create(Node);
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defer {
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end_ptr.deinit(allocator);
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allocator.destroy(end_ptr);
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}
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end_ptr.* = end;
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const road: Road = .init(11, start_ptr, end_ptr);
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try expect(road.nodes[0].id == 34);
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try expect(road.nodes[1].id == 227);
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}
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}
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// TODO tests
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// TODO tests
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@@ -1,7 +1,7 @@
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const std = @import("std");
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const std = @import("std");
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const rl = @import("raylib");
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const rl = @import("raylib");
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const e = @import("../errors.zig");
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const e = @import("../common/errors.zig");
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const st = @import("../common/structures.zig");
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const st = @import("../common/structures.zig");
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const ut = @import("../common/utils.zig");
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const ut = @import("../common/utils.zig");
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const Road = @import("road.zig").Road;
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const Road = @import("road.zig").Road;
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@@ -48,10 +48,8 @@ pub const RoadManager = struct {
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/// Returns the id, and increases it by one; used for generating ID's for new entities
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/// Returns the id, and increases it by one; used for generating ID's for new entities
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fn getNextID(self: *RoadManager) usize {
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fn getNextID(self: *RoadManager) usize {
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const id = self.next_id;
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defer self.next_id += 1;
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self.next_id += 1;
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return self.next_id;
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return id;
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}
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}
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/// Deinits all the roads, clears them but not deiniting the list itself; also resets the next ID var
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/// Deinits all the roads, clears them but not deiniting the list itself; also resets the next ID var
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@@ -99,36 +97,7 @@ const Vector2 = @import("raylib").Vector2;
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const expect = std.testing.expect;
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const expect = std.testing.expect;
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test "id tracking" {
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test "id tracking" {
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var gpa: std.heap.DebugAllocator(.{}) = .init;
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// TODO rewrite
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defer _ = gpa.deinit();
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const allocator = gpa.allocator();
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var road_man: RoadManager = .init();
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defer road_man.deinit(allocator);
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const n = 5;
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const start: Node = .init(0, .{.x = 0, .y = 0});
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const start_ptr = try allocator.create(Node);
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start_ptr.* = start;
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const end: Node = .init(1, .{.x = 100, .y = 100});
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const end_ptr = try allocator.create(Node);
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end_ptr.* = end;
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defer {
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start_ptr.deinit(allocator);
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end_ptr.deinit(allocator);
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allocator.destroy(start_ptr);
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allocator.destroy(end_ptr);
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}
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for (0..n) |_| {
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try road_man.addRoad(allocator, start_ptr, end_ptr);
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}
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try expect(road_man.next_id == n);
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try expect(road_man.roads.items.len == n);
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}
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}
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// TODO tests
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// TODO tests
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15
src/main.zig
15
src/main.zig
@@ -18,7 +18,9 @@ pub fn main(init: std.process.Init) !void {
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rl.setWindowMonitor(monitor);
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rl.setWindowMonitor(monitor);
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rl.setTargetFPS(rl.getMonitorRefreshRate(monitor));
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rl.setTargetFPS(rl.getMonitorRefreshRate(monitor));
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var sim: Simulator = .init(allocator);
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const rand_impl: std.Random.IoSource = .{ .io = init.io };
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var sim: Simulator = .init(allocator, rand_impl);
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defer sim.deinit() catch |err| {
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defer sim.deinit() catch |err| {
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std.debug.panic("Failed to deinitialise the sim: {}\n", .{err});
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std.debug.panic("Failed to deinitialise the sim: {}\n", .{err});
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};
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};
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@@ -33,4 +35,15 @@ pub fn main(init: std.process.Init) !void {
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sim.draw(pos);
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sim.draw(pos);
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}
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}
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}
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test "test rng" {
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const io = std.testing.io;
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const rng_impl: std.Random.IoSource = .{ .io = io };
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const rng = rng_impl.interface();
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const n_max = 1000;
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const n_rng = rng.uintLessThan(usize, n_max);
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std.debug.print("{d}\n", .{n_rng});
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}
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}
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@@ -6,8 +6,10 @@ const st = @import("common/structures.zig");
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const ut = @import("common/utils.zig");
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const ut = @import("common/utils.zig");
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const Road = @import("infrastructure/road.zig").Road;
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const Road = @import("infrastructure/road.zig").Road;
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const Node = @import("infrastructure/node.zig").Node;
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const Node = @import("infrastructure/node.zig").Node;
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const Car = @import("vehicles/car.zig").Car;
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const NodeManager = @import("infrastructure/node_manager.zig").NodeManager;
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const NodeManager = @import("infrastructure/node_manager.zig").NodeManager;
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const RoadManager = @import("infrastructure/road_manager.zig").RoadManager;
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const RoadManager = @import("infrastructure/road_manager.zig").RoadManager;
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const CarManager = @import("vehicles/car_manager.zig").CarManager;
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pub const Simulator = struct {
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pub const Simulator = struct {
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/// allocator for convenience
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/// allocator for convenience
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@@ -16,6 +18,8 @@ pub const Simulator = struct {
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node_man: NodeManager,
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node_man: NodeManager,
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/// 'class' tracking all the roads (and appropriate functions)
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/// 'class' tracking all the roads (and appropriate functions)
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road_man: RoadManager,
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road_man: RoadManager,
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/// 'class' tracking all the cars (and appropriate functions)
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car_man: CarManager,
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// vars
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// vars
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/// Tracks whether next road will start building from the node the last road was built at
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/// Tracks whether next road will start building from the node the last road was built at
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auto_continue: bool,
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auto_continue: bool,
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@@ -31,24 +35,30 @@ pub const Simulator = struct {
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show_connections: bool,
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show_connections: bool,
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/// Toggle that tracks whether ID (or possibly something more in the future) of every entity is displayed in GUI
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/// Toggle that tracks whether ID (or possibly something more in the future) of every entity is displayed in GUI
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display_entity_info: bool,
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display_entity_info: bool,
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/// Entity (car/road/node) that is highlighed (hovered over by a mouse)
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highlighted_entity: ?st.Entity,
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highlighted_entity: ?st.Entity,
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/// Interface for RNG
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random: std.Random,
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/// Constructor for convenience
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/// Constructor for convenience
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pub fn init(new_allocator: std.mem.Allocator) Simulator {
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pub fn init(new_allocator: std.mem.Allocator, rand_impl: std.Random.IoSource) Simulator {
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return .{
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return .{
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.allocator = new_allocator,
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.allocator = new_allocator,
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.node_man = .init(),
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.node_man = .init(),
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.road_man = .init(),
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.road_man = .init(),
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.car_man = .init(),
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.auto_continue = false,
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.auto_continue = false,
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.delete_mode = false,
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.delete_mode = false,
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.show_connections = false,
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.show_connections = false,
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.display_entity_info = false,
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.display_entity_info = false,
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.highlighted_entity = null,
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.highlighted_entity = null,
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.random = rand_impl.interface(),
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};
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};
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}
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}
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/// Deinitialisation of node and road objects
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/// Deinitialisation of node and road objects
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pub fn deinit(self: *Simulator) !void {
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pub fn deinit(self: *Simulator) !void {
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self.car_man.deinit(self.allocator);
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self.road_man.deinit(self.allocator);
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self.road_man.deinit(self.allocator);
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try self.node_man.deinit(self.allocator);
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try self.node_man.deinit(self.allocator);
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}
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}
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@@ -66,6 +76,7 @@ pub const Simulator = struct {
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self.road_man.draw(highlighted_road, self.display_entity_info);
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self.road_man.draw(highlighted_road, self.display_entity_info);
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self.node_man.draw(pos, self.display_entity_info);
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self.node_man.draw(pos, self.display_entity_info);
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self.car_man.draw();
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self.drawRelatedSelectedEntities();
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self.drawRelatedSelectedEntities();
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}
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}
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@@ -92,6 +103,7 @@ pub const Simulator = struct {
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road.nodes[0].draw(c.NODE_RELATED_COLOUR, self.display_entity_info);
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road.nodes[0].draw(c.NODE_RELATED_COLOUR, self.display_entity_info);
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road.nodes[1].draw(c.NODE_RELATED_COLOUR, self.display_entity_info);
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road.nodes[1].draw(c.NODE_RELATED_COLOUR, self.display_entity_info);
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},
|
},
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// TODO car
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}
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}
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}
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}
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@@ -112,8 +124,8 @@ pub const Simulator = struct {
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self.delete_mode = rl.isKeyDown(.left_shift);
|
self.delete_mode = rl.isKeyDown(.left_shift);
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self.show_connections = rl.isKeyDown(.left_alt) and !self.delete_mode;
|
self.show_connections = rl.isKeyDown(.left_alt) and !self.delete_mode;
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|
if (rl.isKeyReleased(.n)) self.createCar();
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if (rl.isKeyReleased(.tab)) self.display_entity_info = !self.display_entity_info;
|
if (rl.isKeyReleased(.tab)) self.display_entity_info = !self.display_entity_info;
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|
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if (rl.isKeyReleased(.c)) self.clear() catch |err| {
|
if (rl.isKeyReleased(.c)) self.clear() catch |err| {
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std.debug.panic("Failed to clear the entities: {}\n", .{err});
|
std.debug.panic("Failed to clear the entities: {}\n", .{err});
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||||||
};
|
};
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@@ -132,16 +144,16 @@ pub const Simulator = struct {
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|||||||
/// Function that handles functionality that executes upon left click
|
/// Function that handles functionality that executes upon left click
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fn leftClickEvent(self: *Simulator, pos: rl.Vector2) void {
|
fn leftClickEvent(self: *Simulator, pos: rl.Vector2) void {
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||||||
if (self.delete_mode and self.highlighted_entity != null and self.highlighted_entity.? == .road) {
|
if (self.delete_mode and self.highlighted_entity != null and self.highlighted_entity.? == .road) {
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self.delete_road() catch |err| {
|
self.deleteRoad() catch |err| {
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std.debug.panic("Failed to delete the road: {}\n", .{err});
|
std.debug.panic("Failed to delete the road: {}\n", .{err});
|
||||||
};
|
};
|
||||||
return;
|
return;
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||||||
}
|
}
|
||||||
self.new_road(pos);
|
self.createRoad(pos);
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||||||
}
|
}
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||||||
|
|
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/// User initiated road building functionality
|
/// User initiated road building functionality
|
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fn new_road(self: *Simulator, pos: rl.Vector2) void {
|
fn createRoad(self: *Simulator, pos: rl.Vector2) void {
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if (self.show_connections) return;
|
if (self.show_connections) return;
|
||||||
const cur_node = self.node_man.getSelectedNode(self.allocator, pos) catch |err| {
|
const cur_node = self.node_man.getSelectedNode(self.allocator, pos) catch |err| {
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||||||
std.debug.panic("Failed to append the newly created node at pos ({d}, {d}) to node list: {}\n", .{
|
std.debug.panic("Failed to append the newly created node at pos ({d}, {d}) to node list: {}\n", .{
|
||||||
@@ -167,7 +179,7 @@ pub const Simulator = struct {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// User initiated road destroying functionality
|
/// User initiated road destroying functionality
|
||||||
fn delete_road(self: *Simulator) !void {
|
fn deleteRoad(self: *Simulator) !void {
|
||||||
// We can trust this because this only gets called if valid and if type is road
|
// We can trust this because this only gets called if valid and if type is road
|
||||||
std.debug.assert(self.highlighted_entity != null and self.highlighted_entity.? == .road);
|
std.debug.assert(self.highlighted_entity != null and self.highlighted_entity.? == .road);
|
||||||
const h_road = self.highlighted_entity.?.road;
|
const h_road = self.highlighted_entity.?.road;
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||||||
@@ -380,4 +392,17 @@ pub const Simulator = struct {
|
|||||||
std.debug.panic("Failed to create a road of final intersection and end origin node: {}\n", .{err});
|
std.debug.panic("Failed to create a road of final intersection and end origin node: {}\n", .{err});
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Creates a car and calls
|
||||||
|
fn createCar(self: *Simulator) void {
|
||||||
|
const nodes_len = self.node_man.nodes.items.len;
|
||||||
|
if (nodes_len == 0) return;
|
||||||
|
// Grab random node
|
||||||
|
const i = self.random.uintLessThan(usize, nodes_len);
|
||||||
|
|
||||||
|
const ref_node = self.node_man.nodes.items[i];
|
||||||
|
self.car_man.addCar(self.allocator, ref_node) catch |err| {
|
||||||
|
std.debug.panic("Unable to create a car or append it to the list of cars: {}\n", .{err});
|
||||||
|
};
|
||||||
|
}
|
||||||
};
|
};
|
||||||
@@ -3,4 +3,5 @@ test {
|
|||||||
_ = @import("infrastructure/road.zig");
|
_ = @import("infrastructure/road.zig");
|
||||||
_ = @import("infrastructure/node_manager.zig");
|
_ = @import("infrastructure/node_manager.zig");
|
||||||
_ = @import("infrastructure/road_manager.zig");
|
_ = @import("infrastructure/road_manager.zig");
|
||||||
|
_ = @import("main.zig");
|
||||||
}
|
}
|
||||||
23
src/vehicles/car.zig
Normal file
23
src/vehicles/car.zig
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const rl = @import("raylib");
|
||||||
|
const Node = @import("../infrastructure/node.zig").Node;
|
||||||
|
|
||||||
|
pub const Car = struct {
|
||||||
|
id: usize,
|
||||||
|
pos: rl.Vector2,
|
||||||
|
|
||||||
|
pub fn init(new_id: usize, spawn_node: *const Node) Car {
|
||||||
|
return .{
|
||||||
|
.id = new_id,
|
||||||
|
.pos = spawn_node.pos,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn deinit(self: *Car, allocator: std.mem.Allocator) void {
|
||||||
|
allocator.destroy(self);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn draw(self: *const Car) void {
|
||||||
|
rl.drawEllipseV(self.pos, 10, 20, .blue);
|
||||||
|
}
|
||||||
|
};
|
||||||
43
src/vehicles/car_manager.zig
Normal file
43
src/vehicles/car_manager.zig
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const Vector2 = @import("raylib").Vector2;
|
||||||
|
|
||||||
|
const Node = @import("../infrastructure/node.zig").Node;
|
||||||
|
const Car = @import("car.zig").Car;
|
||||||
|
|
||||||
|
pub const CarManager = struct {
|
||||||
|
next_id: usize,
|
||||||
|
cars: std.ArrayList(*Car),
|
||||||
|
|
||||||
|
pub fn init() CarManager {
|
||||||
|
return .{
|
||||||
|
.next_id = 0,
|
||||||
|
.cars = .empty,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn deinit(self: *CarManager, allocator: std.mem.Allocator) void {
|
||||||
|
for (self.cars.items) |car| {
|
||||||
|
car.deinit(allocator);
|
||||||
|
}
|
||||||
|
|
||||||
|
self.cars.deinit(allocator);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn draw(self: *const CarManager) void {
|
||||||
|
for (self.cars.items) |car| {
|
||||||
|
car.draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn getNextID(self: *CarManager) usize {
|
||||||
|
defer self.next_id += 1;
|
||||||
|
return self.next_id;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn addCar(self: *CarManager, allocator: std.mem.Allocator, node_ref: *const Node) !void {
|
||||||
|
const car_ptr = try allocator.create(Car);
|
||||||
|
car_ptr.* = .init(self.getNextID(), node_ref);
|
||||||
|
|
||||||
|
try self.cars.append(allocator, car_ptr);
|
||||||
|
}
|
||||||
|
};
|
||||||
Reference in New Issue
Block a user