Added comments to new functions
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@@ -99,6 +99,7 @@ pub const NodeManager = struct {
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return e.Entity.NotFound;
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return e.Entity.NotFound;
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}
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}
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/// Runs a scan through all the nodes and returns the reference to one that is within the radius
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pub fn getHighlightedNode(self: *const NodeManager, pos: Vector2) ?*Node {
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pub fn getHighlightedNode(self: *const NodeManager, pos: Vector2) ?*Node {
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for (self.nodes.items) |node| {
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for (self.nodes.items) |node| {
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if (node.withinRadius(pos)) return node;
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if (node.withinRadius(pos)) return node;
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