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zig-base-road-network/src/infrastructure/node_manager.zig
2026-04-08 14:20:17 +02:00

113 lines
3.8 KiB
Zig

const std = @import("std");
const rl = @import("raylib");
const c = @import("../constants.zig");
const Node = @import("node.zig").Node;
pub const NodeManager = struct {
temp_node: ?*Node,
nodes: std.ArrayList(Node),
highlighted_node: ?*Node,
pub fn init(allocator: std.mem.Allocator) !NodeManager {
return .{
.temp_node = null,
.nodes = try .initCapacity(allocator, c.ALLOC_SIZE),
.highlighted_node = null,
};
}
pub fn deinit(self: *NodeManager, allocator: std.mem.Allocator) void {
self.clear(allocator);
self.nodes.deinit(allocator);
}
pub fn draw(self: *const NodeManager, display_details: bool) void {
for (self.nodes.items) |node| {
if (display_details) rl.drawCircleV(node.pos, c.NODE_SNAP_RADIUS, .pink);
rl.drawCircleV(node.pos, c.NODE_RADIUS, .brown);
}
const pos = rl.getMousePosition();
if (self.temp_node) |node| {
rl.drawLineEx(node.pos, pos, c.ROAD_SIZE, .black);
rl.drawCircleV(node.pos, c.NODE_RADIUS, .brown);
rl.drawCircleV(pos, c.NODE_RADIUS, .blue);
}
}
/// Adds a new node to the list, and if the temp_node already has a value it returns the pointer to the 2nd one
pub fn add(self: *NodeManager, pos: rl.Vector2) ?*Node {
const pos_node = self.getSelectedNode(pos);
if (self.temp_node != null) return pos_node;
self.temp_node = pos_node;
return null;
}
pub fn getNodeWithinRadius(self: *const NodeManager, pos: rl.Vector2) ?*Node {
for (self.nodes.items) |*node| {
if (!node.withinSnappingRadius(pos))
continue;
return node;
}
return null;
}
/// Returns the pointer to the node that is in the snapping node radius of the pos
/// or creates a new node and returns pointer to it
fn getSelectedNode(self: *NodeManager, pos: rl.Vector2) *Node {
if (self.getNodeWithinRadius(pos)) |node| return node;
// We couldn't find the existing node and as such must create a new one
const node: Node = .init(self.getNewID(), pos);
self.nodes.appendBounded(node) catch |err| {
std.debug.panic("This is because preallocated size got exceeded, TODO fix: {}\n", .{err});
};
return self.getLastRef().?;
}
/// Returns the reference to the last element in the list; returns null if there are no elements in the list
fn getLastRef(self: *const NodeManager) ?*Node {
const nlen = self.nodes.items.len;
return if (nlen == 0) null else &self.nodes.items[nlen - 1];
}
/// generates finds the last element in the list and returns id + 1 or 0 if there are no elements in the list
fn getNewID(self: *const NodeManager) usize {
return if (self.getLastRef()) |ref| ref.*.id + 1 else 0;
}
/// Iterates through all nodes and runs the deinit procedure on each of them
pub fn clear(self: *NodeManager, allocator: std.mem.Allocator) void {
for (self.nodes.items) |*node| {
node.deinit(allocator);
}
}
/// Removes the node from the list with all appropriate checks
pub fn remove(self: *NodeManager, allocator: std.mem.Allocator, node_to_remove: *Node) !void {
// In case the node has references to the existing roads we can not remove it
// This also means we don't have to deinit it, since it has no elements
if (node_to_remove.roads.items.len > 0) return;
for (self.nodes.items, 0..) |*node, i| {
if (node.id != node_to_remove.id) continue;
node.deinit(allocator);
_ = self.nodes.swapRemove(i);
return;
}
return error.NodeNotExist;
}
};