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81
src/infrastructure/node_manager.zig
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81
src/infrastructure/node_manager.zig
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const std = @import("std");
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const rl = @import("raylib");
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const c = @import("../constants.zig");
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const Node = @import("node.zig").Node;
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pub const NodeManager = struct {
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temp_node: ?*Node,
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nodes: std.ArrayList(Node),
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pub fn init(allocator: std.mem.Allocator) !NodeManager {
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return .{
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.temp_node = null,
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.nodes = try .initCapacity(allocator, c.ALLOC_SIZE),
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};
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}
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pub fn deinit(self: *NodeManager, allocator: std.mem.Allocator) void {
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for (self.nodes.items) |*node| {
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node.deinit(allocator);
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}
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self.nodes.deinit(allocator);
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}
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pub fn draw(self: *const NodeManager, display_details: bool) void {
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for (self.nodes.items) |node| {
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rl.drawCircleV(node.pos, c.NODE_RADIUS, .brown);
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}
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const pos = rl.getMousePosition();
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if (self.temp_node) |node| {
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if (display_details) rl.drawCircleV(node.pos, c.NODE_SNAP_RADIUS * c.NODE_RADIUS, .pink);
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rl.drawLineEx(node.pos, pos, c.ROAD_SIZE, .black);
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rl.drawCircleV(node.pos, c.NODE_RADIUS, .brown);
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rl.drawCircleV(pos, c.NODE_RADIUS, .blue);
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}
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}
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pub fn add(self: *NodeManager, pos: rl.Vector2) ?*Node {
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const pos_node = self.getSelectedNode(pos);
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if (self.temp_node) |_| {
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return pos_node;
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}
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self.temp_node = pos_node;
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return null;
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}
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fn getSelectedNode(self: *NodeManager, pos: rl.Vector2) *Node {
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for (self.nodes.items) |*node| {
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if (!rl.checkCollisionPointCircle(pos, node.pos, c.NODE_SNAP_RADIUS * c.NODE_RADIUS))
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continue;
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return node;
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}
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// We couldn't find the existing node and as such must create a new one
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const node: Node = .init(self.getNewID(), pos);
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self.nodes.appendBounded(node) catch |err| {
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std.debug.panic("This is because preallocated size got exceeded, TODO fix:\n{}\n", .{err});
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};
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return self.getLastRef().?;
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}
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fn getNewID(self: *const NodeManager) usize {
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const last_ref = self.getLastRef();
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return if (last_ref) |ref| ref.*.id + 1 else 0;
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}
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fn getLastRef(self: *const NodeManager) ?*Node {
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const nlen = self.nodes.items.len;
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return if (nlen == 0) null else &self.nodes.items[nlen - 1];
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}
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};
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