Initial commit
This commit is contained in:
7
src/constants.zig
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7
src/constants.zig
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pub const WIDTH = 1920;
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pub const HEIGHT = 1080;
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pub const ALLOC_SIZE = 50;
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pub const NODE_RADIUS = 20;
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pub const NODE_SNAP_RADIUS = 3;
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pub const ROAD_SIZE = 20;
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38
src/infrastructure/node.zig
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38
src/infrastructure/node.zig
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const std = @import("std");
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const s = @import("../structures.zig");
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const c = @import("../constants.zig");
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const Road = @import("road.zig").Road;
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pub const Node = struct {
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id: usize,
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pos: s.Vector2,
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roads: std.ArrayList(*Road),
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pub fn init(new_id: usize, new_pos: s.Vector2) Node {
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return .{
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.id = new_id,
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.pos = new_pos,
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.roads = .empty,
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};
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}
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pub fn deinit(self: *Node, allocator: std.mem.Allocator) void {
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self.roads.deinit(allocator);
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}
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pub fn referenceRoad(self: *Node, allocator: std.mem.Allocator, road: *Road) !void {
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if (self.roadInList(road)) return;
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try self.roads.append(allocator, road);
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}
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fn roadInList(self: *const Node, road_to_add: *const Road) bool {
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for (self.roads.items) |road| {
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if (road.id == road_to_add.id) return true;
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}
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return false;
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}
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};
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81
src/infrastructure/node_manager.zig
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81
src/infrastructure/node_manager.zig
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@@ -0,0 +1,81 @@
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const std = @import("std");
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const rl = @import("raylib");
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const c = @import("../constants.zig");
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const Node = @import("node.zig").Node;
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pub const NodeManager = struct {
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temp_node: ?*Node,
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nodes: std.ArrayList(Node),
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pub fn init(allocator: std.mem.Allocator) !NodeManager {
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return .{
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.temp_node = null,
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.nodes = try .initCapacity(allocator, c.ALLOC_SIZE),
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};
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}
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pub fn deinit(self: *NodeManager, allocator: std.mem.Allocator) void {
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for (self.nodes.items) |*node| {
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node.deinit(allocator);
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}
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self.nodes.deinit(allocator);
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}
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pub fn draw(self: *const NodeManager, display_details: bool) void {
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for (self.nodes.items) |node| {
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rl.drawCircleV(node.pos, c.NODE_RADIUS, .brown);
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}
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const pos = rl.getMousePosition();
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if (self.temp_node) |node| {
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if (display_details) rl.drawCircleV(node.pos, c.NODE_SNAP_RADIUS * c.NODE_RADIUS, .pink);
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rl.drawLineEx(node.pos, pos, c.ROAD_SIZE, .black);
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rl.drawCircleV(node.pos, c.NODE_RADIUS, .brown);
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rl.drawCircleV(pos, c.NODE_RADIUS, .blue);
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}
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}
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pub fn add(self: *NodeManager, pos: rl.Vector2) ?*Node {
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const pos_node = self.getSelectedNode(pos);
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if (self.temp_node) |_| {
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return pos_node;
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}
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self.temp_node = pos_node;
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return null;
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}
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fn getSelectedNode(self: *NodeManager, pos: rl.Vector2) *Node {
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for (self.nodes.items) |*node| {
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if (!rl.checkCollisionPointCircle(pos, node.pos, c.NODE_SNAP_RADIUS * c.NODE_RADIUS))
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continue;
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return node;
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}
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// We couldn't find the existing node and as such must create a new one
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const node: Node = .init(self.getNewID(), pos);
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self.nodes.appendBounded(node) catch |err| {
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std.debug.panic("This is because preallocated size got exceeded, TODO fix:\n{}\n", .{err});
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};
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return self.getLastRef().?;
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}
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fn getNewID(self: *const NodeManager) usize {
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const last_ref = self.getLastRef();
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return if (last_ref) |ref| ref.*.id + 1 else 0;
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}
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fn getLastRef(self: *const NodeManager) ?*Node {
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const nlen = self.nodes.items.len;
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return if (nlen == 0) null else &self.nodes.items[nlen - 1];
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}
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};
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13
src/infrastructure/road.zig
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13
src/infrastructure/road.zig
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const Node = @import("node.zig").Node;
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pub const Road = struct {
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id: usize,
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nodes: [2]*Node,
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pub fn init(new_id: usize, start_node: *Node, end_node: *Node) Road {
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return .{
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.id = new_id,
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.nodes = .{start_node, end_node},
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};
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}
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};
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52
src/infrastructure/road_manager.zig
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52
src/infrastructure/road_manager.zig
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@@ -0,0 +1,52 @@
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const std = @import("std");
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const rl = @import("raylib");
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const c = @import("../constants.zig");
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const Road = @import("road.zig").Road;
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const Node = @import("node.zig").Node;
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pub const RoadManager = struct {
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roads: std.ArrayList(Road),
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pub fn init(allocator: std.mem.Allocator) !RoadManager {
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return .{
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.roads = try .initCapacity(allocator, c.ALLOC_SIZE),
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};
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}
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pub fn deinit(self: *RoadManager, allocator: std.mem.Allocator) void {
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self.roads.deinit(allocator);
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}
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pub fn draw(self: *const RoadManager) void {
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for (self.roads.items) |road| {
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rl.drawLineEx(road.nodes[0].*.pos, road.nodes[1].*.pos, c.ROAD_SIZE, .black);
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}
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}
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pub fn add(self: *RoadManager, allocator: std.mem.Allocator, start_node: *Node, end_node: *Node) !void {
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const road: Road = .init(self.getNewID(), start_node, end_node);
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self.roads.appendBounded(road) catch |err| {
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std.debug.print("This is because preallocated size got exceeded, TODO fix:\n{}\n", .{err});
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return error.OutOfMemoryBounded;
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};
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const road_ref = self.getLastRef().?;
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try start_node.referenceRoad(allocator, road_ref);
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try end_node.referenceRoad(allocator, road_ref);
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}
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fn getLastRef(self: *const RoadManager) ?*Road {
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const rlen = self.roads.items.len;
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return if (rlen == 0) null else &self.roads.items[rlen - 1];
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}
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fn getNewID(self: *const RoadManager) usize {
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const last_ref = self.getLastRef();
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return if (last_ref) |ref| ref.*.id + 1 else 0;
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}
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};
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33
src/main.zig
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33
src/main.zig
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@@ -0,0 +1,33 @@
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const std = @import("std");
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const rl = @import("raylib");
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const c = @import("constants.zig");
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const Simulator = @import("simulator.zig").Simulator;
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pub fn main() !void {
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var gpa: std.heap.DebugAllocator(.{}) = .init;
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defer {
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const result = gpa.deinit();
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if (result == .leak) @panic("MEMORY LEAK DETECTED");
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}
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rl.setConfigFlags(.{.msaa_4x_hint = true, .window_highdpi = true});
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rl.initWindow(c.WIDTH, c.HEIGHT, "Base Road Network");
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defer rl.closeWindow();
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const monitor = 0;
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rl.setWindowMonitor(monitor);
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rl.setTargetFPS(rl.getMonitorRefreshRate(0));
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var sim: Simulator = try .init(gpa.allocator());
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defer sim.deinit();
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while (!rl.windowShouldClose()) {
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rl.beginDrawing();
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defer rl.endDrawing();
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sim.handleInput();
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sim.draw();
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}
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}
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58
src/simulator.zig
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58
src/simulator.zig
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@@ -0,0 +1,58 @@
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const std = @import("std");
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const rl = @import("raylib");
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const NodeManager = @import("infrastructure/node_manager.zig").NodeManager;
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const RoadManager = @import("infrastructure/road_manager.zig").RoadManager;
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pub const Simulator = struct {
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allocator: std.mem.Allocator,
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node_man: NodeManager,
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road_man: RoadManager,
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display_details: bool,
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auto_continue: bool,
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pub fn init(allocator: std.mem.Allocator) !Simulator {
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return .{
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.allocator = allocator,
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.node_man = try .init(allocator),
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.road_man = try .init(allocator),
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.display_details = false,
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.auto_continue = false,
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};
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}
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pub fn deinit(self: *Simulator) void {
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self.node_man.deinit(self.allocator);
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self.road_man.deinit(self.allocator);
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}
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pub fn handleInput(self: *Simulator) void {
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self.handleKeyboardInput();
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self.handleMouseInput();
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}
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fn handleKeyboardInput(self: *Simulator) void {
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self.display_details = rl.isKeyDown(.left_alt);
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self.auto_continue = rl.isKeyDown(.left_control);
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}
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fn handleMouseInput(self: *Simulator) void {
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const pos = rl.getMousePosition();
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if (!rl.isMouseButtonReleased(.left)) return;
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if (self.node_man.add(pos)) |node| {
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self.road_man.add(self.allocator, self.node_man.temp_node.?, node) catch |err| {
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std.debug.panic("Error while attempting to add a road:\n{}\n", .{err});
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};
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self.node_man.temp_node = if (self.auto_continue) node else null;
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}
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}
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pub fn draw(self: *const Simulator) void {
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self.road_man.draw();
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self.node_man.draw(self.display_details);
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rl.clearBackground(.light_gray);
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}
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};
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1
src/structures.zig
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1
src/structures.zig
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@@ -0,0 +1 @@
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pub const Vector2 = @import("raylib").Vector2;
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