Initial commit

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2026-04-07 10:45:02 +02:00
commit 9d217b427e
11 changed files with 501 additions and 0 deletions

7
src/constants.zig Normal file
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pub const WIDTH = 1920;
pub const HEIGHT = 1080;
pub const ALLOC_SIZE = 50;
pub const NODE_RADIUS = 20;
pub const NODE_SNAP_RADIUS = 3;
pub const ROAD_SIZE = 20;

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const std = @import("std");
const s = @import("../structures.zig");
const c = @import("../constants.zig");
const Road = @import("road.zig").Road;
pub const Node = struct {
id: usize,
pos: s.Vector2,
roads: std.ArrayList(*Road),
pub fn init(new_id: usize, new_pos: s.Vector2) Node {
return .{
.id = new_id,
.pos = new_pos,
.roads = .empty,
};
}
pub fn deinit(self: *Node, allocator: std.mem.Allocator) void {
self.roads.deinit(allocator);
}
pub fn referenceRoad(self: *Node, allocator: std.mem.Allocator, road: *Road) !void {
if (self.roadInList(road)) return;
try self.roads.append(allocator, road);
}
fn roadInList(self: *const Node, road_to_add: *const Road) bool {
for (self.roads.items) |road| {
if (road.id == road_to_add.id) return true;
}
return false;
}
};

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const std = @import("std");
const rl = @import("raylib");
const c = @import("../constants.zig");
const Node = @import("node.zig").Node;
pub const NodeManager = struct {
temp_node: ?*Node,
nodes: std.ArrayList(Node),
pub fn init(allocator: std.mem.Allocator) !NodeManager {
return .{
.temp_node = null,
.nodes = try .initCapacity(allocator, c.ALLOC_SIZE),
};
}
pub fn deinit(self: *NodeManager, allocator: std.mem.Allocator) void {
for (self.nodes.items) |*node| {
node.deinit(allocator);
}
self.nodes.deinit(allocator);
}
pub fn draw(self: *const NodeManager, display_details: bool) void {
for (self.nodes.items) |node| {
rl.drawCircleV(node.pos, c.NODE_RADIUS, .brown);
}
const pos = rl.getMousePosition();
if (self.temp_node) |node| {
if (display_details) rl.drawCircleV(node.pos, c.NODE_SNAP_RADIUS * c.NODE_RADIUS, .pink);
rl.drawLineEx(node.pos, pos, c.ROAD_SIZE, .black);
rl.drawCircleV(node.pos, c.NODE_RADIUS, .brown);
rl.drawCircleV(pos, c.NODE_RADIUS, .blue);
}
}
pub fn add(self: *NodeManager, pos: rl.Vector2) ?*Node {
const pos_node = self.getSelectedNode(pos);
if (self.temp_node) |_| {
return pos_node;
}
self.temp_node = pos_node;
return null;
}
fn getSelectedNode(self: *NodeManager, pos: rl.Vector2) *Node {
for (self.nodes.items) |*node| {
if (!rl.checkCollisionPointCircle(pos, node.pos, c.NODE_SNAP_RADIUS * c.NODE_RADIUS))
continue;
return node;
}
// We couldn't find the existing node and as such must create a new one
const node: Node = .init(self.getNewID(), pos);
self.nodes.appendBounded(node) catch |err| {
std.debug.panic("This is because preallocated size got exceeded, TODO fix:\n{}\n", .{err});
};
return self.getLastRef().?;
}
fn getNewID(self: *const NodeManager) usize {
const last_ref = self.getLastRef();
return if (last_ref) |ref| ref.*.id + 1 else 0;
}
fn getLastRef(self: *const NodeManager) ?*Node {
const nlen = self.nodes.items.len;
return if (nlen == 0) null else &self.nodes.items[nlen - 1];
}
};

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const Node = @import("node.zig").Node;
pub const Road = struct {
id: usize,
nodes: [2]*Node,
pub fn init(new_id: usize, start_node: *Node, end_node: *Node) Road {
return .{
.id = new_id,
.nodes = .{start_node, end_node},
};
}
};

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const std = @import("std");
const rl = @import("raylib");
const c = @import("../constants.zig");
const Road = @import("road.zig").Road;
const Node = @import("node.zig").Node;
pub const RoadManager = struct {
roads: std.ArrayList(Road),
pub fn init(allocator: std.mem.Allocator) !RoadManager {
return .{
.roads = try .initCapacity(allocator, c.ALLOC_SIZE),
};
}
pub fn deinit(self: *RoadManager, allocator: std.mem.Allocator) void {
self.roads.deinit(allocator);
}
pub fn draw(self: *const RoadManager) void {
for (self.roads.items) |road| {
rl.drawLineEx(road.nodes[0].*.pos, road.nodes[1].*.pos, c.ROAD_SIZE, .black);
}
}
pub fn add(self: *RoadManager, allocator: std.mem.Allocator, start_node: *Node, end_node: *Node) !void {
const road: Road = .init(self.getNewID(), start_node, end_node);
self.roads.appendBounded(road) catch |err| {
std.debug.print("This is because preallocated size got exceeded, TODO fix:\n{}\n", .{err});
return error.OutOfMemoryBounded;
};
const road_ref = self.getLastRef().?;
try start_node.referenceRoad(allocator, road_ref);
try end_node.referenceRoad(allocator, road_ref);
}
fn getLastRef(self: *const RoadManager) ?*Road {
const rlen = self.roads.items.len;
return if (rlen == 0) null else &self.roads.items[rlen - 1];
}
fn getNewID(self: *const RoadManager) usize {
const last_ref = self.getLastRef();
return if (last_ref) |ref| ref.*.id + 1 else 0;
}
};

33
src/main.zig Normal file
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const std = @import("std");
const rl = @import("raylib");
const c = @import("constants.zig");
const Simulator = @import("simulator.zig").Simulator;
pub fn main() !void {
var gpa: std.heap.DebugAllocator(.{}) = .init;
defer {
const result = gpa.deinit();
if (result == .leak) @panic("MEMORY LEAK DETECTED");
}
rl.setConfigFlags(.{.msaa_4x_hint = true, .window_highdpi = true});
rl.initWindow(c.WIDTH, c.HEIGHT, "Base Road Network");
defer rl.closeWindow();
const monitor = 0;
rl.setWindowMonitor(monitor);
rl.setTargetFPS(rl.getMonitorRefreshRate(0));
var sim: Simulator = try .init(gpa.allocator());
defer sim.deinit();
while (!rl.windowShouldClose()) {
rl.beginDrawing();
defer rl.endDrawing();
sim.handleInput();
sim.draw();
}
}

58
src/simulator.zig Normal file
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const std = @import("std");
const rl = @import("raylib");
const NodeManager = @import("infrastructure/node_manager.zig").NodeManager;
const RoadManager = @import("infrastructure/road_manager.zig").RoadManager;
pub const Simulator = struct {
allocator: std.mem.Allocator,
node_man: NodeManager,
road_man: RoadManager,
display_details: bool,
auto_continue: bool,
pub fn init(allocator: std.mem.Allocator) !Simulator {
return .{
.allocator = allocator,
.node_man = try .init(allocator),
.road_man = try .init(allocator),
.display_details = false,
.auto_continue = false,
};
}
pub fn deinit(self: *Simulator) void {
self.node_man.deinit(self.allocator);
self.road_man.deinit(self.allocator);
}
pub fn handleInput(self: *Simulator) void {
self.handleKeyboardInput();
self.handleMouseInput();
}
fn handleKeyboardInput(self: *Simulator) void {
self.display_details = rl.isKeyDown(.left_alt);
self.auto_continue = rl.isKeyDown(.left_control);
}
fn handleMouseInput(self: *Simulator) void {
const pos = rl.getMousePosition();
if (!rl.isMouseButtonReleased(.left)) return;
if (self.node_man.add(pos)) |node| {
self.road_man.add(self.allocator, self.node_man.temp_node.?, node) catch |err| {
std.debug.panic("Error while attempting to add a road:\n{}\n", .{err});
};
self.node_man.temp_node = if (self.auto_continue) node else null;
}
}
pub fn draw(self: *const Simulator) void {
self.road_man.draw();
self.node_man.draw(self.display_details);
rl.clearBackground(.light_gray);
}
};

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src/structures.zig Normal file
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pub const Vector2 = @import("raylib").Vector2;