Added comments and additional keybind functionality (clearing all entities and drawing UI [debug] data)

This commit is contained in:
2026-04-07 11:24:11 +02:00
parent 9d217b427e
commit 92adc698f1
7 changed files with 74 additions and 13 deletions

View File

@@ -1,7 +1,16 @@
/// Screen width
pub const WIDTH = 1920;
/// Screen height
pub const HEIGHT = 1080;
/// Default allocation size for entities before resizing is in order
pub const ALLOC_SIZE = 50;
/// Node radius used for display and calculation
pub const NODE_RADIUS = 20;
/// Node snapping radius designating the radius upon which new node will not be created
/// but rather merged with an existing one
pub const NODE_SNAP_RADIUS = 3;
/// Road size used for display and calculation
pub const ROAD_SIZE = 20;
/// Default text size
pub const TEXT_SIZE = 50;

View File

@@ -1,16 +1,16 @@
const std = @import("std");
const rl = @import("raylib");
const s = @import("../structures.zig");
const c = @import("../constants.zig");
const Road = @import("road.zig").Road;
pub const Node = struct {
id: usize,
pos: s.Vector2,
pos: rl.Vector2,
roads: std.ArrayList(*Road),
pub fn init(new_id: usize, new_pos: s.Vector2) Node {
pub fn init(new_id: usize, new_pos: rl.Vector2) Node {
return .{
.id = new_id,
.pos = new_pos,
@@ -22,12 +22,14 @@ pub const Node = struct {
self.roads.deinit(allocator);
}
/// References the passed road with the node
pub fn referenceRoad(self: *Node, allocator: std.mem.Allocator, road: *Road) !void {
if (self.roadInList(road)) return;
try self.roads.append(allocator, road);
}
/// Returns bool whether the road passed is part of the roads list
fn roadInList(self: *const Node, road_to_add: *const Road) bool {
for (self.roads.items) |road| {
if (road.id == road_to_add.id) return true;

View File

@@ -16,9 +16,7 @@ pub const NodeManager = struct {
}
pub fn deinit(self: *NodeManager, allocator: std.mem.Allocator) void {
for (self.nodes.items) |*node| {
node.deinit(allocator);
}
self.clear(allocator);
self.nodes.deinit(allocator);
}
@@ -39,10 +37,12 @@ pub const NodeManager = struct {
}
}
/// Adds a new node to the list, and if the temp_node already has a value it returns the pointer to the 2nd one
pub fn add(self: *NodeManager, pos: rl.Vector2) ?*Node {
const pos_node = self.getSelectedNode(pos);
if (self.temp_node) |_| {
// TODO add road length check before creating the second node / returning
return pos_node;
}
@@ -50,6 +50,8 @@ pub const NodeManager = struct {
return null;
}
/// Returns the pointer to the node that is in the snapping node radius of the pos
/// or creates a new node and returns pointer to it
fn getSelectedNode(self: *NodeManager, pos: rl.Vector2) *Node {
for (self.nodes.items) |*node| {
if (!rl.checkCollisionPointCircle(pos, node.pos, c.NODE_SNAP_RADIUS * c.NODE_RADIUS))
@@ -62,20 +64,28 @@ pub const NodeManager = struct {
const node: Node = .init(self.getNewID(), pos);
self.nodes.appendBounded(node) catch |err| {
std.debug.panic("This is because preallocated size got exceeded, TODO fix:\n{}\n", .{err});
std.debug.panic("This is because preallocated size got exceeded, TODO fix: {}\n", .{err});
};
return self.getLastRef().?;
}
/// Returns the reference to the last element in the list; returns null if there are no elements in the list
fn getLastRef(self: *const NodeManager) ?*Node {
const nlen = self.nodes.items.len;
return if (nlen == 0) null else &self.nodes.items[nlen - 1];
}
/// generates finds the last element in the list and returns id + 1 or 0 if there are no elements in the list
fn getNewID(self: *const NodeManager) usize {
const last_ref = self.getLastRef();
return if (last_ref) |ref| ref.*.id + 1 else 0;
}
fn getLastRef(self: *const NodeManager) ?*Node {
const nlen = self.nodes.items.len;
return if (nlen == 0) null else &self.nodes.items[nlen - 1];
pub fn clear(self: *NodeManager, allocator: std.mem.Allocator) void {
for (self.nodes.items) |*node| {
node.deinit(allocator);
}
}
};

View File

@@ -24,6 +24,7 @@ pub const RoadManager = struct {
}
}
/// Creates a new road with nodes; Then it references the said road to the nodes themselves
pub fn add(self: *RoadManager, allocator: std.mem.Allocator, start_node: *Node, end_node: *Node) !void {
const road: Road = .init(self.getNewID(), start_node, end_node);
@@ -38,12 +39,14 @@ pub const RoadManager = struct {
try end_node.referenceRoad(allocator, road_ref);
}
/// Returns the reference to the last element in the list; returns null if there are no elements in the list
fn getLastRef(self: *const RoadManager) ?*Road {
const rlen = self.roads.items.len;
return if (rlen == 0) null else &self.roads.items[rlen - 1];
}
/// generates finds the last element in the list and returns id + 1 or 0 if there are no elements in the list
fn getNewID(self: *const RoadManager) usize {
const last_ref = self.getLastRef();

View File

@@ -5,6 +5,7 @@ const c = @import("constants.zig");
const Simulator = @import("simulator.zig").Simulator;
pub fn main() !void {
// Allocator
var gpa: std.heap.DebugAllocator(.{}) = .init;
defer {
const result = gpa.deinit();
@@ -15,6 +16,8 @@ pub fn main() !void {
rl.initWindow(c.WIDTH, c.HEIGHT, "Base Road Network");
defer rl.closeWindow();
// Used to set to (my) default monitor
const monitor = 0;
rl.setWindowMonitor(monitor);
rl.setTargetFPS(rl.getMonitorRefreshRate(0));

View File

@@ -1,14 +1,19 @@
const std = @import("std");
const rl = @import("raylib");
const c = @import("constants.zig");
const NodeManager = @import("infrastructure/node_manager.zig").NodeManager;
const RoadManager = @import("infrastructure/road_manager.zig").RoadManager;
pub const Simulator = struct {
allocator: std.mem.Allocator,
/// Contains data and functions about nodes
node_man: NodeManager,
/// Contains data and functions about roads
road_man: RoadManager,
/// Tracks whether to display node snapping radius
display_details: bool,
/// Tracks whether to automatically start build a new road after the creation of previous one is finished
auto_continue: bool,
pub fn init(allocator: std.mem.Allocator) !Simulator {
@@ -26,33 +31,63 @@ pub const Simulator = struct {
self.road_man.deinit(self.allocator);
}
/// Input handling function that is exposed to the public
pub fn handleInput(self: *Simulator) void {
self.handleKeyboardInput();
self.handleMouseInput();
}
/// Every keyboard event is checked here
fn handleKeyboardInput(self: *Simulator) void {
self.display_details = rl.isKeyDown(.left_alt);
self.auto_continue = rl.isKeyDown(.left_control);
if (rl.isKeyReleased(.c)) {
self.node_man.temp_node = null;
self.road_man.roads.clearRetainingCapacity();
self.node_man.clear(self.allocator);
self.node_man.nodes.clearRetainingCapacity();
}
}
/// every mouse event is checked here
fn handleMouseInput(self: *Simulator) void {
const pos = rl.getMousePosition();
if (!rl.isMouseButtonReleased(.left)) return;
if (self.node_man.add(pos)) |node| {
self.road_man.add(self.allocator, self.node_man.temp_node.?, node) catch |err| {
std.debug.panic("Error while attempting to add a road:\n{}\n", .{err});
std.debug.panic("Error while attempting to add a road: {}\n", .{err});
};
self.node_man.temp_node = if (self.auto_continue) node else null;
}
}
/// The main drawing function that is exposed upwards
pub fn draw(self: *const Simulator) void {
self.road_man.draw();
self.node_man.draw(self.display_details);
self.drawUI();
rl.clearBackground(.light_gray);
}
fn drawUI(self: *const Simulator) void {
var buf: [1024]u8 = undefined;
const entities_list =
std.fmt.bufPrintZ(
&buf,
"Nodes: {d}\nRoads: {d}",
.{self.node_man.nodes.items.len, self.road_man.roads.items.len}) catch |err| {
std.debug.panic("Insufficient space for displaying entire entity list: {}\n", .{err});
};
rl.drawText(
entities_list,
c.WIDTH - 13 * @as(i32, @intCast(entities_list.len)),
c.HEIGHT - 2 * c.TEXT_SIZE,
c.TEXT_SIZE, .black);
}
};

View File

@@ -1 +0,0 @@
pub const Vector2 = @import("raylib").Vector2;