Added comments and additional keybind functionality (clearing all entities and drawing UI [debug] data)
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@@ -16,9 +16,7 @@ pub const NodeManager = struct {
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}
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pub fn deinit(self: *NodeManager, allocator: std.mem.Allocator) void {
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for (self.nodes.items) |*node| {
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node.deinit(allocator);
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}
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self.clear(allocator);
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self.nodes.deinit(allocator);
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}
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@@ -39,10 +37,12 @@ pub const NodeManager = struct {
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}
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}
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/// Adds a new node to the list, and if the temp_node already has a value it returns the pointer to the 2nd one
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pub fn add(self: *NodeManager, pos: rl.Vector2) ?*Node {
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const pos_node = self.getSelectedNode(pos);
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if (self.temp_node) |_| {
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// TODO add road length check before creating the second node / returning
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return pos_node;
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}
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@@ -50,6 +50,8 @@ pub const NodeManager = struct {
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return null;
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}
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/// Returns the pointer to the node that is in the snapping node radius of the pos
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/// or creates a new node and returns pointer to it
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fn getSelectedNode(self: *NodeManager, pos: rl.Vector2) *Node {
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for (self.nodes.items) |*node| {
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if (!rl.checkCollisionPointCircle(pos, node.pos, c.NODE_SNAP_RADIUS * c.NODE_RADIUS))
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@@ -62,20 +64,28 @@ pub const NodeManager = struct {
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const node: Node = .init(self.getNewID(), pos);
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self.nodes.appendBounded(node) catch |err| {
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std.debug.panic("This is because preallocated size got exceeded, TODO fix:\n{}\n", .{err});
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std.debug.panic("This is because preallocated size got exceeded, TODO fix: {}\n", .{err});
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};
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return self.getLastRef().?;
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}
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/// Returns the reference to the last element in the list; returns null if there are no elements in the list
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fn getLastRef(self: *const NodeManager) ?*Node {
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const nlen = self.nodes.items.len;
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return if (nlen == 0) null else &self.nodes.items[nlen - 1];
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}
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/// generates finds the last element in the list and returns id + 1 or 0 if there are no elements in the list
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fn getNewID(self: *const NodeManager) usize {
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const last_ref = self.getLastRef();
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return if (last_ref) |ref| ref.*.id + 1 else 0;
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}
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fn getLastRef(self: *const NodeManager) ?*Node {
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const nlen = self.nodes.items.len;
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return if (nlen == 0) null else &self.nodes.items[nlen - 1];
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pub fn clear(self: *NodeManager, allocator: std.mem.Allocator) void {
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for (self.nodes.items) |*node| {
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node.deinit(allocator);
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}
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}
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};
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