Fixed things, added new features and added new bugs

This commit is contained in:
2026-04-08 01:11:42 +02:00
parent e46ce0fc97
commit 175b338ee4
8 changed files with 173 additions and 38 deletions

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@@ -9,7 +9,7 @@ pub const ALLOC_SIZE = 50;
pub const NODE_RADIUS = 20; pub const NODE_RADIUS = 20;
/// Node snapping radius designating the radius upon which new node will not be created /// Node snapping radius designating the radius upon which new node will not be created
/// but rather merged with an existing one /// but rather merged with an existing one
pub const NODE_SNAP_RADIUS = 3; pub const NODE_SNAP_RADIUS = 3 * NODE_RADIUS;
/// Road size used for display and calculation /// Road size used for display and calculation
pub const ROAD_SIZE = 20; pub const ROAD_SIZE = 20;
/// Default text size /// Default text size

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@@ -24,17 +24,33 @@ pub const Node = struct {
/// References the passed road with the node /// References the passed road with the node
pub fn referenceRoad(self: *Node, allocator: std.mem.Allocator, road: *Road) !void { pub fn referenceRoad(self: *Node, allocator: std.mem.Allocator, road: *Road) !void {
if (self.roadInList(road)) return; if (self.roadInList(road) != null) return;
try self.roads.append(allocator, road); try self.roads.append(allocator, road);
} }
/// Tries to unrference the road passed into from the node (self)
///
/// Returns error if the road is not within the node
pub fn unreferenceRoad(self: *Node, road: *const Road) !void {
if (self.roadInList(road)) |i| _ = self.roads.swapRemove(i);
return error.InvalidNode;
}
/// Returns bool whether the road passed is part of the roads list /// Returns bool whether the road passed is part of the roads list
fn roadInList(self: *const Node, road_to_add: *const Road) bool { fn roadInList(self: *const Node, road_to_check: *const Road) ?usize {
for (self.roads.items) |road| { for (self.roads.items, 0..) |road, i| {
if (road.id == road_to_add.id) return true; std.debug.print("Road id = {d}\n", .{road.id});
std.debug.print("Road to check id = {d}\n", .{road_to_check.id});
// TODO fix why doesn't 0 == 0 return i
if (road.id == road_to_check.id) return i;
} }
return false; return null;
} }
pub fn withinSnappingRadius(self: *const Node, pos: rl.Vector2) bool {
return rl.checkCollisionPointCircle(pos, self.pos, c.NODE_SNAP_RADIUS);
}
}; };

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@@ -22,14 +22,13 @@ pub const NodeManager = struct {
pub fn draw(self: *const NodeManager, display_details: bool) void { pub fn draw(self: *const NodeManager, display_details: bool) void {
for (self.nodes.items) |node| { for (self.nodes.items) |node| {
if (display_details) rl.drawCircleV(node.pos, c.NODE_SNAP_RADIUS * c.NODE_RADIUS, .pink); if (display_details) rl.drawCircleV(node.pos, c.NODE_SNAP_RADIUS, .pink);
rl.drawCircleV(node.pos, c.NODE_RADIUS, .brown); rl.drawCircleV(node.pos, c.NODE_RADIUS, .brown);
} }
const pos = rl.getMousePosition(); const pos = rl.getMousePosition();
if (self.temp_node) |node| { if (self.temp_node) |node| {
rl.drawLineEx(node.pos, pos, c.ROAD_SIZE, .black); rl.drawLineEx(node.pos, pos, c.ROAD_SIZE, .black);
rl.drawCircleV(node.pos, c.NODE_RADIUS, .brown); rl.drawCircleV(node.pos, c.NODE_RADIUS, .brown);
@@ -47,16 +46,22 @@ pub const NodeManager = struct {
return null; return null;
} }
/// Returns the pointer to the node that is in the snapping node radius of the pos pub fn getNodeWithinRadius(self: *const NodeManager, pos: rl.Vector2) ?*Node {
/// or creates a new node and returns pointer to it
fn getSelectedNode(self: *NodeManager, pos: rl.Vector2) *Node {
for (self.nodes.items) |*node| { for (self.nodes.items) |*node| {
if (!rl.checkCollisionPointCircle(pos, node.pos, c.NODE_SNAP_RADIUS * c.NODE_RADIUS)) if (!node.withinSnappingRadius(pos))
continue; continue;
return node; return node;
} }
return null;
}
/// Returns the pointer to the node that is in the snapping node radius of the pos
/// or creates a new node and returns pointer to it
fn getSelectedNode(self: *NodeManager, pos: rl.Vector2) *Node {
if (self.getNodeWithinRadius(pos)) |node| return node;
// We couldn't find the existing node and as such must create a new one // We couldn't find the existing node and as such must create a new one
const node: Node = .init(self.getNewID(), pos); const node: Node = .init(self.getNewID(), pos);
@@ -75,9 +80,7 @@ pub const NodeManager = struct {
/// generates finds the last element in the list and returns id + 1 or 0 if there are no elements in the list /// generates finds the last element in the list and returns id + 1 or 0 if there are no elements in the list
fn getNewID(self: *const NodeManager) usize { fn getNewID(self: *const NodeManager) usize {
const last_ref = self.getLastRef(); return if (self.getLastRef()) |ref| ref.*.id + 1 else 0;
return if (last_ref) |ref| ref.*.id + 1 else 0;
} }
/// Iterates through all nodes and runs the deinit procedure on each of them /// Iterates through all nodes and runs the deinit procedure on each of them
@@ -88,8 +91,9 @@ pub const NodeManager = struct {
} }
/// Removes the node from the list with all appropriate checks /// Removes the node from the list with all appropriate checks
pub fn removeNode(self: *NodeManager, node_to_remove: *Node) void { pub fn removeNode(self: *NodeManager, node_to_remove: *Node) !void {
// In case the node has references to the existing roads we can not remove it // In case the node has references to the existing roads we can not remove it
// This also means we don't have to deinit it, since it has no elements
if (node_to_remove.roads.items.len > 0) return; if (node_to_remove.roads.items.len > 0) return;
for (self.nodes.items, 0..) |*node, i| { for (self.nodes.items, 0..) |*node, i| {
@@ -98,5 +102,7 @@ pub const NodeManager = struct {
_ = self.nodes.swapRemove(i); _ = self.nodes.swapRemove(i);
return; return;
} }
return error.NodeNotExist;
} }
}; };

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@@ -10,4 +10,9 @@ pub const Road = struct {
.nodes = .{start_node, end_node}, .nodes = .{start_node, end_node},
}; };
} }
pub fn unreferenceNodes(self: *Road) !void {
try self.nodes[0].unreferenceRoad(self);
try self.nodes[1].unreferenceRoad(self);
}
}; };

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@@ -2,15 +2,18 @@ const std = @import("std");
const rl = @import("raylib"); const rl = @import("raylib");
const c = @import("../constants.zig"); const c = @import("../constants.zig");
const st = @import("../structures.zig");
const Road = @import("road.zig").Road; const Road = @import("road.zig").Road;
const Node = @import("node.zig").Node; const Node = @import("node.zig").Node;
pub const RoadManager = struct { pub const RoadManager = struct {
roads: std.ArrayList(Road), roads: std.ArrayList(Road),
highlighted_road: ?*Road,
pub fn init(allocator: std.mem.Allocator) !RoadManager { pub fn init(allocator: std.mem.Allocator) !RoadManager {
return .{ return .{
.roads = try .initCapacity(allocator, c.ALLOC_SIZE), .roads = try .initCapacity(allocator, c.ALLOC_SIZE),
.highlighted_road = null,
}; };
} }
@@ -18,9 +21,18 @@ pub const RoadManager = struct {
self.roads.deinit(allocator); self.roads.deinit(allocator);
} }
pub fn draw(self: *const RoadManager) void { pub fn draw(self: *RoadManager, display_highlighted_road: bool) void {
self.highlighted_road = self.getSelectedRoad(rl.getMousePosition());
for (self.roads.items) |road| { for (self.roads.items) |road| {
rl.drawLineEx(road.nodes[0].*.pos, road.nodes[1].*.pos, c.ROAD_SIZE, .black); var colour: rl.Color = .black;
if (self.highlighted_road) |hr| {
if (display_highlighted_road and road.id == hr.id) {
colour = .green;
}
}
rl.drawLineEx(road.nodes[0].*.pos, road.nodes[1].*.pos, c.ROAD_SIZE, colour);
} }
} }
@@ -42,14 +54,38 @@ pub const RoadManager = struct {
/// Returns the reference to the last element in the list; returns null if there are no elements in the list /// Returns the reference to the last element in the list; returns null if there are no elements in the list
fn getLastRef(self: *const RoadManager) ?*Road { fn getLastRef(self: *const RoadManager) ?*Road {
const rlen = self.roads.items.len; const rlen = self.roads.items.len;
return if (rlen == 0) null else &self.roads.items[rlen - 1]; return if (rlen == 0) null else &self.roads.items[rlen - 1];
} }
/// generates finds the last element in the list and returns id + 1 or 0 if there are no elements in the list /// Generates finds the last element in the list and returns id + 1 or 0 if there are no elements in the list
fn getNewID(self: *const RoadManager) usize { fn getNewID(self: *const RoadManager) usize {
const last_ref = self.getLastRef(); return if (self.getLastRef()) |ref| ref.*.id + 1 else 0;
}
return if (last_ref) |ref| ref.*.id + 1 else 0; /// Removes the road which reference is passed in; returns error if the road is invalid
pub fn remove(self: *RoadManager, road_to_remove: *Road) !void {
try road_to_remove.unreferenceNodes();
for (self.roads.items, 0..) |*road, i| {
if (road.id == road_to_remove.id) {
_ = self.roads.swapRemove(i);
return;
}
}
return error.RoadNotInList;
}
/// Returns the pointer to the road that pos is pointing at or null if there is no road in the vicinity
pub fn getSelectedRoad(self: *const RoadManager, pos: rl.Vector2) ?*Road {
for (self.roads.items) |*road| {
if (!rl.checkCollisionPointLine(
pos, road.nodes[0].pos, road.nodes[1].pos, c.ROAD_SIZE / 2))
continue;
return road;
}
return null;
} }
}; };

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@@ -16,7 +16,6 @@ pub fn main() !void {
rl.initWindow(c.WIDTH, c.HEIGHT, "Base Road Network"); rl.initWindow(c.WIDTH, c.HEIGHT, "Base Road Network");
defer rl.closeWindow(); defer rl.closeWindow();
// Used to set to (my) default monitor // Used to set to (my) default monitor
const monitor = 0; const monitor = 0;
rl.setWindowMonitor(monitor); rl.setWindowMonitor(monitor);

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@@ -2,9 +2,13 @@ const std = @import("std");
const rl = @import("raylib"); const rl = @import("raylib");
const c = @import("constants.zig"); const c = @import("constants.zig");
const st = @import("structures.zig");
const NodeManager = @import("infrastructure/node_manager.zig").NodeManager; const NodeManager = @import("infrastructure/node_manager.zig").NodeManager;
const RoadManager = @import("infrastructure/road_manager.zig").RoadManager; const RoadManager = @import("infrastructure/road_manager.zig").RoadManager;
const Node = @import("infrastructure/node.zig").Node;
pub const Simulator = struct { pub const Simulator = struct {
allocator: std.mem.Allocator, allocator: std.mem.Allocator,
/// Contains data and functions about nodes /// Contains data and functions about nodes
@@ -15,6 +19,9 @@ pub const Simulator = struct {
display_details: bool, display_details: bool,
/// Tracks whether to automatically start build a new road after the creation of previous one is finished /// Tracks whether to automatically start build a new road after the creation of previous one is finished
auto_continue: bool, auto_continue: bool,
/// Displays intersection data for easier implementation and debugging
debug_intersection_data: std.ArrayList(st.IntersectionData),
mode: st.Mode,
pub fn init(allocator: std.mem.Allocator) !Simulator { pub fn init(allocator: std.mem.Allocator) !Simulator {
return .{ return .{
@@ -23,12 +30,15 @@ pub const Simulator = struct {
.road_man = try .init(allocator), .road_man = try .init(allocator),
.display_details = false, .display_details = false,
.auto_continue = false, .auto_continue = false,
.debug_intersection_data = .empty,
.mode = .VISUAL,
}; };
} }
pub fn deinit(self: *Simulator) void { pub fn deinit(self: *Simulator) void {
self.node_man.deinit(self.allocator); self.node_man.deinit(self.allocator);
self.road_man.deinit(self.allocator); self.road_man.deinit(self.allocator);
self.debug_intersection_data.deinit(self.allocator);
} }
/// Input handling function that is exposed to the public /// Input handling function that is exposed to the public
@@ -42,50 +52,72 @@ pub const Simulator = struct {
self.display_details = rl.isKeyDown(.left_alt); self.display_details = rl.isKeyDown(.left_alt);
self.auto_continue = rl.isKeyDown(.left_control); self.auto_continue = rl.isKeyDown(.left_control);
if (rl.isKeyReleased(.c)) { if (rl.isKeyReleased(.c) and self.mode == .DELETE) {
self.debug_intersection_data.clearRetainingCapacity();
self.node_man.temp_node = null; self.node_man.temp_node = null;
self.road_man.roads.clearRetainingCapacity(); self.road_man.roads.clearRetainingCapacity();
self.node_man.clear(self.allocator); self.node_man.clear(self.allocator);
self.node_man.nodes.clearRetainingCapacity(); self.node_man.nodes.clearRetainingCapacity();
} }
self.mode = switch (rl.getKeyPressed()) {
.v => .VISUAL,
.d => .DELETE,
.b => .BUILD,
else => self.mode,
};
} }
/// every mouse event is checked here /// every mouse event is checked here
fn handleMouseInput(self: *Simulator) void { fn handleMouseInput(self: *Simulator) void {
const pos = rl.getMousePosition(); const pos = rl.getMousePosition();
if (rl.isMouseButtonReleased(.left)) { if (self.mode == .BUILD and rl.isMouseButtonReleased(.left)) {
self.leftClickEvent(pos); self.leftClickEvent(pos);
} }
else if (rl.isMouseButtonReleased(.right)) self.rightClickEvent(); else if (self.mode == .BUILD and rl.isMouseButtonReleased(.right)) {
if (self.node_man.temp_node) |node| {
// todo
self.node_man.removeNode(node) catch {};
}
}
else if (self.mode == .DELETE and rl.isMouseButtonReleased(.left) and self.road_man.highlighted_road != null) {
// todo
self.road_man.remove(self.road_man.highlighted_road.?) catch |err| {
std.debug.panic("Failed to remove the road: {}\n", .{err});
};
}
} }
fn leftClickEvent(self: *Simulator, pos: rl.Vector2) void { fn leftClickEvent(self: *Simulator, pos: rl.Vector2) void {
if (self.node_man.add(pos)) |node| { if (self.node_man.add(pos)) |node| {
if (self.node_man.temp_node.?.id == node.id) return; const temp = self.node_man.temp_node.?;
if (temp.id == node.id) return;
self.road_man.add(self.allocator, self.node_man.temp_node.?, node) catch |err| { self.road_man.add(self.allocator, temp, node) catch |err| {
std.debug.panic("Error while attempting to add a road: {}\n", .{err}); std.debug.panic("Error while attempting to add a road: {}\n", .{err});
}; };
// get intersections made
self.getIntersectingRoads(temp, node) catch |err| {
std.debug.panic("Failed to save intersection data: {}\n", .{err});
};
self.node_man.temp_node = if (self.auto_continue) node else null; self.node_man.temp_node = if (self.auto_continue) node else null;
} }
} }
fn rightClickEvent(self: *Simulator) void {
if (self.node_man.temp_node) |node| {
self.node_man.removeNode(node);
self.node_man.temp_node = null;
}
}
/// The main drawing function that is exposed upwards /// The main drawing function that is exposed upwards
pub fn draw(self: *const Simulator) void { pub fn draw(self: *Simulator) void {
self.road_man.draw(); self.road_man.draw(self.mode == .DELETE);
self.node_man.draw(self.display_details); self.node_man.draw(self.display_details);
self.drawUI(); self.drawUI();
// Display intersection 'nodes'
for (self.debug_intersection_data.items) |intersection| {
rl.drawCircleV(intersection.point, c.NODE_RADIUS / 2, .red);
}
rl.clearBackground(.light_gray); rl.clearBackground(.light_gray);
} }
@@ -93,6 +125,7 @@ pub const Simulator = struct {
fn drawUI(self: *const Simulator) void { fn drawUI(self: *const Simulator) void {
var buf: [1024]u8 = undefined; var buf: [1024]u8 = undefined;
// Displays how many nodes and roads are currently in the lists
const entities_list = const entities_list =
std.fmt.bufPrintZ( std.fmt.bufPrintZ(
&buf, &buf,
@@ -106,5 +139,31 @@ pub const Simulator = struct {
c.WIDTH - 13 * @as(i32, @intCast(entities_list.len)), c.WIDTH - 13 * @as(i32, @intCast(entities_list.len)),
c.HEIGHT - 2 * c.TEXT_SIZE, c.HEIGHT - 2 * c.TEXT_SIZE,
c.TEXT_SIZE, .black); c.TEXT_SIZE, .black);
// Displays the mode the simulation is currently in
rl.drawText(@tagName(self.mode), 10, c.HEIGHT - c.TEXT_SIZE, c.TEXT_SIZE, .black);
}
/// Gets list of pointers of all roads that 'collide' with the road bounded by the nodes we pass into it
fn getIntersectingRoads(self: *Simulator, start: *const Node, end: *const Node) !void {
var collision_point: rl.Vector2 = undefined;
outer: for (self.road_man.roads.items) |*road| {
if (!rl.checkCollisionLines(start.pos, end.pos, road.nodes[0].pos, road.nodes[1].pos, &collision_point)) continue;
const intersection = st.IntersectionData {
.road = road,
.point = collision_point,
};
const node: Node = .init(0, intersection.point);
// here we need to check if the points captured already are already within the reach
for (self.debug_intersection_data.items) |collision| {
if (node.withinSnappingRadius(collision.point))
continue :outer;
}
if (self.node_man.getNodeWithinRadius(intersection.point) == null) try self.debug_intersection_data.append(self.allocator, intersection);
}
} }
}; };

14
src/structures.zig Normal file
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@@ -0,0 +1,14 @@
const Vector2 = @import("raylib").Vector2;
const Road = @import("infrastructure/road.zig").Road;
pub const IntersectionData = struct {
road: *Road,
point: Vector2,
};
pub const Mode = enum {
VISUAL,
BUILD,
DELETE
};