package main import "core:fmt" import rl "vendor:raylib" import "common" // Main drawing function draw :: proc(self: ^Simulator, pos: rl.Vector2) { rl.ClearBackground(rl.LIGHTGRAY) draw_roads(self) draw_nodes(self) draw_cars(self) draw_temp_road(self, pos) draw_ui(self) } @(private="file") draw_roads :: proc(self: ^Simulator) { for &road, index in self.roads { start := road.nodes[0] end := road.nodes[1] road_colour: rl.Color if road, ok := self.highlighted_road.?; ok && road == u32(index) && self.delete_mode { road_colour = common.ROAD_HIGHLIGHT_COLOUR } else do road_colour = common.ROAD_COLOUR rl.DrawLineEx(self.nodes[start].pos, self.nodes[end].pos, common.ROAD_SIZE, road_colour) } } @(private="file") draw_nodes :: proc(self: ^Simulator) { for &node in self.nodes { // draws the snapping radius if key is held down if self.show_details do rl.DrawCircleV(node.pos, common.NODE_SNAP_RADIUS, common.NODE_SNAP_COLOUR) // draws the node rl.DrawCircleV(node.pos, common.NODE_RADIUS, common.NODE_DONE_COLOUR) } } @(private="file") draw_cars :: proc(self: ^Simulator) { for &car in self.cars { pos := self.nodes[car.origin].pos rect := rl.Rectangle { x = pos.x, y = pos.y, width = common.CAR_WIDTH, height = common.CAR_HEIGHT } rl.DrawRectangleRec(rect, common.CAR_COLOUR) } } @(private="file") draw_temp_road :: proc(self: ^Simulator, pos: rl.Vector2) { // draw temp road if exists val, ok := self.temp_node.? if !ok do return rl.DrawLineEx(self.nodes[val].pos, pos, common.ROAD_SIZE, common.ROAD_COLOUR) rl.DrawCircleV(self.nodes[val].pos, common.NODE_RADIUS, common.NODE_BUILD_COLOUR) rl.DrawCircleV(pos, common.NODE_RADIUS, common.NODE_CURSOR_COLOUR) } // Drawing UI text, mostly for debugging purposes @(private="file") draw_ui :: proc(self: ^Simulator) { entity_count := fmt.ctprintf("Nodes: %d, Roads: %d, Cars: %d", len(self.nodes), len(self.roads), len(self.cars)) rl.DrawText(entity_count, i32(len(entity_count)), common.HEIGHT - common.TEXT_SIZE, common.TEXT_SIZE, common.TEXT_COLOUR) }