Node snap radius consolidation
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@@ -36,7 +36,7 @@ draw_roads :: proc(self: ^Simulator) {
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draw_nodes :: proc(self: ^Simulator) {
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for &node in self.nodes {
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// draws the snapping radius if key is held down
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if self.show_details do rl.DrawCircleV(node.pos, common.NODE_SNAP_RADIUS * common.NODE_RADIUS, common.NODE_SNAP_COLOUR)
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if self.show_details do rl.DrawCircleV(node.pos, common.NODE_SNAP_RADIUS, common.NODE_SNAP_COLOUR)
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// draws the node
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rl.DrawCircleV(node.pos, common.NODE_RADIUS, common.NODE_DONE_COLOUR)
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}
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