Implemented removal of cars if the node they're on gets removed

This commit is contained in:
2026-04-27 15:29:16 +02:00
parent 205c630dbf
commit da5c60d76b
5 changed files with 44 additions and 23 deletions

View File

@@ -16,3 +16,15 @@ Entity :: enum {
Road,
Car,
}
Infrastructure :: enum {
Node,
Road
}
Car_Position :: struct {
// Tracks which infrastructure the vehicle occupies
type: Infrastructure,
// Tracks the reference
ref: u32,
}

View File

@@ -45,7 +45,10 @@ draw_nodes :: proc(self: ^Simulator) {
@(private="file")
draw_cars :: proc(self: ^Simulator) {
for &car in self.cars {
pos := self.nodes[car.origin].pos
ref := car.pos.ref
// TODO fix in the future
// let's fix it by tracking length of the road and
pos := car.pos.type == .Node ? self.nodes[ref].pos : self.nodes[self.roads[ref].nodes[0]].pos
rect := rl.Rectangle {
x = pos.x,

View File

@@ -76,6 +76,15 @@ delete_entity :: proc(self: ^Simulator, entity_index: u32, type: common.Entity)
switch type {
case .Node:
// get cars that are on that node
for i in 0..<len(self.cars) {
pos := self.cars[i].pos
if pos.type != .Node || pos.ref != entity_index do continue
delete_entity(self, u32(i), .Car)
}
unordered_remove(&self.nodes, entity_index)
if !swap_made do return {}, false
@@ -103,15 +112,13 @@ get_free_node :: proc(self: ^Simulator) -> Maybe(u32) {
car_occupied_nodes: [dynamic]u32
for car in self.cars {
node, ok := car.node_pos.?
if !ok do continue
if car.pos.type != .Node do continue
if common.list_contains(car_occupied_nodes[:], node) do continue
append(&car_occupied_nodes, node)
if common.list_contains(car_occupied_nodes[:], car.pos.ref) do continue
append(&car_occupied_nodes, car.pos.ref)
}
if len(car_occupied_nodes) == len(self.nodes) do return nil
for {
node := rand.uint32_max(u32(len(self.nodes)))

View File

@@ -27,8 +27,10 @@ handle_keyboard_input :: proc(self: ^Simulator) {
if !rl.IsKeyReleased(.N) || len(self.nodes) == 0 do return
car := v.car_init(get_free_node(self), self.nodes[:])
append(&self.cars, car)
if node_id, ok := get_free_node(self).?; ok {
car := v.car_init(node_id, self.nodes[:])
append(&self.cars, car)
}
}
// Generally mouse event handler

View File

@@ -14,18 +14,13 @@ Car :: struct {
// Pathfinding
// Car's origin node
origin: u32,
// Car's current node/road
pos: common.Car_Position,
// Car's destination node
destination: Maybe(u32),
// Tracks on which node car has been last
//
// if null car is not on node
node_pos: Maybe(u32),
// if null car is not on road
road_pos: Maybe(u32),
// tracks absolute pos
actual_pos: rl.Vector2,
// tracks absolute pos (within canvas)
absolute_pos: rl.Vector2,
}
// Constructor
@@ -33,9 +28,11 @@ car_init :: proc(spawn_node: u32, nodes: []inf.Node) -> Car {
return {
fuel_level = common.FUEL_MAX,
max_speed = common.CAR_MAX_SPEED,
origin = spawn_node,
node_pos = spawn_node,
actual_pos = nodes[spawn_node].pos
pos = common.Car_Position {
type = .Node,
ref = spawn_node,
},
absolute_pos = nodes[spawn_node].pos
}
}
@@ -43,11 +40,11 @@ car_init :: proc(spawn_node: u32, nodes: []inf.Node) -> Car {
//
// Does NOT guarantee the route is reachable (TODO!)
car_set_route :: proc(self: ^Car, nodes_len: u32) {
for self.origin == self.destination do self.destination = rand.uint32_max(nodes_len)
for self.pos.type == .Node && self.pos.ref == self.destination do self.destination = rand.uint32_max(nodes_len)
}
// Updates (origin and destination) node reference
car_update_node_reference :: proc(self: ^Car, old_ref: u32, new_ref: u32) {
if self.origin == old_ref do self.origin = new_ref
if self.pos.type == .Node && self.pos.ref == old_ref do self.pos.ref = new_ref
if self.destination == old_ref do self.destination = new_ref
}