Car and pathfinding implementation setup
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@@ -28,16 +28,16 @@ Simulator :: struct {
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// Destructor
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deinit :: proc(self: ^Simulator) {
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delete(self.cars)
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self.temp_node = nil
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self.highlighted_road = nil
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delete(self.roads)
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for &node in self.nodes {
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inf.node_deinit(&node)
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}
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delete(self.nodes)
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delete(self.cars)
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}
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// Functionality that runs every tick regardless of input
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