Car and pathfinding implementation setup
This commit is contained in:
@@ -95,4 +95,9 @@ delete_entity :: proc(self: ^Simulator, entity_index: u32, type: common.Entity)
|
||||
}
|
||||
|
||||
return {}, false
|
||||
}
|
||||
|
||||
// Returns a random node that has no cars on it
|
||||
get_free_node :: proc(self: ^Simulator) -> u32 {
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user