Car and pathfinding implementation setup
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@@ -73,6 +73,6 @@ draw_temp_road :: proc(self: ^Simulator, pos: rl.Vector2) {
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// Drawing UI text, mostly for debugging purposes
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@(private="file")
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draw_ui :: proc(self: ^Simulator) {
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entity_count := fmt.ctprintf("Nodes: %d\nRoads: %d", len(self.nodes), len(self.roads))
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rl.DrawText(entity_count, i32(common.WIDTH - 13 * len(entity_count)), common.HEIGHT - 2 * common.TEXT_SIZE, common.TEXT_SIZE, common.TEXT_COLOUR)
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entity_count := fmt.ctprintf("Nodes: %d, Roads: %d, Cars: %d", len(self.nodes), len(self.roads), len(self.cars))
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rl.DrawText(entity_count, i32(len(entity_count)), common.HEIGHT - common.TEXT_SIZE, common.TEXT_SIZE, common.TEXT_COLOUR)
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}
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