Initial commit: base-road-network copy

This commit is contained in:
2026-04-26 15:51:04 +02:00
commit 07b8f0ecb1
9 changed files with 559 additions and 0 deletions

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src/simulator.odin Normal file
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package main
import rl "vendor:raylib"
import "common"
import "core:fmt"
import inf "infrastructure"
Simulator :: struct {
// Stores all nodes
nodes: [dynamic]inf.Node,
// Stores all roads
roads: [dynamic]inf.Road,
// Tracks the temporary node location
temp_node: Maybe(u32),
// Tracks the selected road
highlighted_road: Maybe(u32),
// Tracks whether the user wishes to see node's snapping radius
show_details: bool,
// Tracks whether after placing a road new one will start being placed
auto_continue: bool,
// Tracks whether the delete mode is activated
delete_mode: bool,
}
// Destructor
deinit :: proc(self: ^Simulator) {
self.temp_node = nil
self.highlighted_road = nil
delete(self.roads)
for &node in self.nodes {
inf.node_deinit(&node)
}
delete(self.nodes)
}
// Functionality that runs every tick regardless of input
update :: proc(self: ^Simulator, pos: rl.Vector2) {
update_highlighted_road(self, pos)
}
// Implementation of road building after a click has been registered
@private
create_road :: proc(self: ^Simulator, pos: rl.Vector2) {
// BUILD
cur_node_index := get_node_or_new(self, pos)
if temp, ok := self.temp_node.?; ok {
// If both values are identical this means the user has to create a new road using the same nodes
if cur_node_index == temp do return
data := get_intersecting_roads(self, temp, cur_node_index)
split_roads_by_points(self, data, temp, cur_node_index)
self.temp_node = self.auto_continue ? cur_node_index : nil
return
}
self.temp_node = cur_node_index
}
// Returns data about roads that intersect the given 2 nodes (points)
@(private="file")
get_intersecting_roads :: proc(self: ^Simulator, start: u32, end: u32) -> []common.Intersection_Data {
intersections: [dynamic]common.Intersection_Data
collision_point: rl.Vector2
outer: for road, index in self.roads {
road_start_node := road.nodes[0]
road_end_node := road.nodes[1]
if !rl.CheckCollisionLines(self.nodes[start].pos, self.nodes[end].pos, self.nodes[road_start_node].pos, self.nodes[road_end_node].pos, &collision_point) do continue
// Save the collision info
data := common.Intersection_Data {
road = u32(index),
point = collision_point
}
node := inf.node_init(data.point)
// Here we check if the intersection points that were recorded before, are already within snapping radius of our current intersected point
for collision in intersections {
if (inf.node_within_snapping_radius(&node, collision.point)) do continue outer
}
// Here we check if our new intersected point node is too close to already established nodes
if _, ok := get_node_index_if_exists(self, data.point); ok do continue
append(&intersections, data)
}
return intersections[:]
}
// Given intersection data, the function splits all existing roads and adds new nodes on intersections
@(private="file")
split_roads_by_points :: proc(self: ^Simulator, intersections: []common.Intersection_Data, start: u32, end: u32) {
if len(intersections) == 0 {
add_road(self, start, end)
return
}
first_intersection_node := get_node_or_new(self, intersections[0].point)
add_road(self, start, first_intersection_node)
for i in 0..<len(intersections) {
intersection := intersections[i]
// The node created at the point of intersection
new_node := get_node_or_new(self, intersection.point)
// Pointer to the node that borders the road that was intersected
// This node and the new node will become nodes for the new road being created
road_old_node := self.roads[intersection.road].nodes[1]
// The old road that was intersected now borders the new node
// and the old node is removed from the road's end node reference,
// as is the end node's road reference
ok := update_node_reference(self, intersection.road, road_old_node, new_node)
if !ok do fmt.panicf("Failed to update the node reference to the Road ID=%d, because I couldn't find old reference ID=%d\n",
intersection.road, road_old_node)
// This adds the road (to the road manager) and also references the road at both nodes (pointers)
add_road(self, new_node, road_old_node)
if (i == len(intersections) - 1) do continue
node_start := get_node_or_new(self, intersection.point)
node_end := get_node_or_new(self, intersections[i + 1].point)
add_road(self, node_start, node_end)
}
last_intersection_road := intersections[len(intersections) - 1]
last_intersection_node := get_node_or_new(self, last_intersection_road.point)
add_road(self, last_intersection_node, end)
}
// Adds a new road into roads array, start and end are indexes of existing nodes
@(private="file")
add_road :: proc(self: ^Simulator, start: u32, end: u32) {
road := inf.road_init(start, end)
append(&self.roads, road)
road_index := u32(len(self.roads) - 1)
append(&self.nodes[start].roads, road_index)
append(&self.nodes[end].roads, road_index)
}
// Deletes the road which index was sent in, alongside deleting references of said road and removal of nodes if that road was their only connection
@private
delete_road :: proc(self: ^Simulator, road_to_delete: u32) {
// First we need to unreference this road from surrounding nodes and then delete those nodes IF this was the last road connection
road := self.roads[road_to_delete]
// Pointers to the nodes bordering the road we wish to delete
start_node := &self.nodes[road.nodes[0]]
end_node := &self.nodes[road.nodes[1]]
// We unreference the road from the nodes bordering the road
start_unref := inf.node_unreference_road(start_node, road_to_delete)
end_unref := inf.node_unreference_road(end_node, road_to_delete)
if !start_unref || !end_unref do fmt.panicf("Failed to unreference one (or both) of the nodes of the Road ID=%d\n", road_to_delete)
// Now we delete the road
delete_entity(self, road_to_delete, .Road)
// After the remove we have to replace references
if len(start_node.roads) == 0 {
// If the id of the next node gets swapped we must update it accordingly
if result, ok := delete_entity(self, road.nodes[0], .Node); ok && result[0] == road.nodes[1] {
road.nodes[1] = result[1]
}
}
if len(end_node.roads) == 0 do delete_entity(self, road.nodes[1], .Node)
}
// Keeps track of the selected/highlighted road
@(private="file")
update_highlighted_road :: proc(self: ^Simulator, pos: rl.Vector2) {
for road, index in self.roads {
start_node := self.nodes[road.nodes[0]]
end_node := self.nodes[road.nodes[1]]
if !rl.CheckCollisionPointLine(pos, start_node.pos, end_node.pos, common.ROAD_SIZE) do continue
self.highlighted_road = u32(index)
return
}
self.highlighted_road = nil
}