Replaced all u32 instances with uint, implemented road length,
implemented basic pathing checks/algorithms, implemented entities id display for easier debugging
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@@ -4,20 +4,22 @@ import "../common"
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Road :: struct {
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// Index to nodes that limit the road
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nodes: [2]u32,
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nodes: [2]uint,
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speed_limit: u8,
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length: f32,
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}
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// Road Initialisation
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road_init :: proc(start: u32, end: u32) -> Road {
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road_init :: proc(start: uint, end: uint, calculated_length: f32) -> Road {
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return {
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nodes = {start, end},
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speed_limit = common.DEFAULT_SPEED_LIMIT,
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length = calculated_length
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}
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}
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// Updates existing node reference to a new one; returns false if old ref was not found
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road_update_node_reference :: proc(self: ^Road, old_ref: u32, new_ref: u32) -> bool {
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road_update_node_reference :: proc(self: ^Road, old_ref: uint, new_ref: uint) -> bool {
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for &node in self.nodes {
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if node != old_ref do continue
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