Initial commit

This commit is contained in:
2026-04-24 14:22:25 +02:00
commit 91e205869c
5 changed files with 183 additions and 0 deletions

19
common/constants.odin Normal file
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package common
import rl "vendor:raylib"
WIDTH :: 1920
HEIGHT :: 1080
MONITOR :: 0
ROAD_SIZE :: 20
NODE_RADIUS :: 20
NODE_SNAP_RADIUS :: 3
TEXT_SIZE :: 50
ROAD_COLOUR :: rl.BLACK
NODE_DONE_COLOUR :: rl.BROWN
NODE_BUILD_COLOUR :: rl.GOLD
NODE_CURSOR_COLOUR :: rl.BLUE
BACKGROUND_COLOUR :: rl.LIGHTGRAY

19
infrastructure/node.odin Normal file
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package infrastructure
import rl "vendor:raylib"
Node :: struct {
id: u32,
enabled: bool,
pos: rl.Vector2,
roads: [dynamic]u32,
}
node_init :: proc(new_id: u32, new_pos: rl.Vector2) -> Node {
return {
id = new_id,
enabled = true,
pos = new_pos,
roads = nil,
}
}

13
infrastructure/road.odin Normal file
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package infrastructure
Road :: struct {
id: u32,
nodes: [2]u32,
}
road_init :: proc(new_id: u32, start: u32, end: u32) -> Road {
return {
id = new_id,
nodes = {start, end}
}
}

27
main.odin Normal file
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package main
import rl "vendor:raylib"
import "common"
main :: proc() {
rl.SetConfigFlags({.MSAA_4X_HINT, .WINDOW_HIGHDPI})
rl.InitWindow(common.WIDTH, common.HEIGHT, "Base Road Network")
defer rl.CloseWindow()
rl.SetWindowMonitor(common.MONITOR)
rl.SetTargetFPS(rl.GetMonitorRefreshRate(common.MONITOR))
sim := init()
defer deinit(&sim)
for !rl.WindowShouldClose() {
rl.BeginDrawing()
defer rl.EndDrawing()
pos := rl.GetMousePosition()
handle_input(&sim, pos)
draw(&sim, pos)
}
}

105
simulator.odin Normal file
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package main
import "base:intrinsics"
import rl "vendor:raylib"
import "common"
import inf "infrastructure"
Simulator :: struct {
nodes: [dynamic]inf.Node,
roads: [dynamic]inf.Road,
temp_node_index: Maybe(u32),
}
init :: proc() -> Simulator {
return {
nodes = nil,
roads = nil,
temp_node_index = nil,
}
}
deinit :: proc(self: ^Simulator) {
self.temp_node_index = nil
delete(self.roads)
delete(self.nodes)
}
handle_input :: proc(self: ^Simulator, pos: rl.Vector2) {
handle_keyboard_input(self)
handle_mouse_input(self, pos)
}
@(private="file")
handle_keyboard_input :: proc(self: ^Simulator) {
if (rl.IsKeyReleased(.C)) {
self.temp_node_index = nil
clear(&self.roads)
clear(&self.nodes)
}
}
@(private="file")
handle_mouse_input :: proc(self: ^Simulator, pos: rl.Vector2) {
if (rl.IsMouseButtonReleased(.LEFT)) do left_click_event(self, pos)
}
@(private="file")
left_click_event :: proc(self: ^Simulator, pos: rl.Vector2) {
cur_node_index := get_selected_node(self, pos)
if val, ok := self.temp_node_index.?; ok {
road := inf.road_init(get_new_id(self, self.roads[:]), val, cur_node_index)
append(&self.roads, road)
self.temp_node_index = nil
return
}
self.temp_node_index = cur_node_index
}
draw :: proc(self: ^Simulator, pos: rl.Vector2) {
rl.ClearBackground(common.BACKGROUND_COLOUR)
for &road in self.roads {
start := road.nodes[0]
end := road.nodes[1]
rl.DrawLineEx(self.nodes[start].pos, self.nodes[end].pos, common.ROAD_SIZE, common.ROAD_COLOUR)
}
for &node in self.nodes {
rl.DrawCircleV(node.pos, common.NODE_RADIUS, common.NODE_DONE_COLOUR)
}
// draw temp road if exists
if val, ok := self.temp_node_index.?; ok {
rl.DrawLineEx(self.nodes[val].pos, pos, common.ROAD_SIZE, common.ROAD_COLOUR)
}
}
// Given position, the function will attempt the return the pointer to the node in near vicinity,
// or if unsuccesful manually creating the node based on the position in the list and then returning the pointer to it
@(private="file")
get_selected_node :: proc(self: ^Simulator, pos: rl.Vector2) -> u32 {
for node, index in self.nodes {
if (!rl.CheckCollisionPointCircle(pos, node.pos, common.NODE_SNAP_RADIUS * common.NODE_RADIUS)) do continue
return u32(index)
}
node := inf.node_init(get_new_id(self, self.nodes[:]), pos)
append(&self.nodes, node)
return u32(len(self.nodes) - 1)
}
@(private="file")
get_new_id :: proc(self: ^Simulator, man: []$T) -> u32
where intrinsics.type_field_type(T, "id") == u32 {
mlen := len(man)
return mlen == 0 ? 0 : man[mlen - 1].id + 1
}