areas implementation
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38
src/areas.zig
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38
src/areas.zig
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@@ -0,0 +1,38 @@
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const std = @import("std");
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const rl = @import("raylib");
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const spawn_area = @import("spawn-area.zig");
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const structures = @import("structures.zig");
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const Areas = struct {
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areas: []spawn_area.SpawnArea,
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allocator: std.mem.Allocator,
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pub fn init(allocator: std.mem.Allocator, size: usize) !Areas {
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const values = std.enums.values(structures.AreaLocation);
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if (size > values.len) size = values.len;
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var used_areas = std.ArrayList(structures.AreaLocation).init(allocator);
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defer used_areas.deinit();
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// here we generate size random AreaLocation enums that aren't in used_areas
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// the random generator will only generate AreaLocation enums that are not in
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//
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// todo implement function which will subtract values from used_areas (after RANDOM)
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// based on this we will fill data with 0..size data and return the final value
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const data = try allocator.alloc(structures.AreaLocation, size);
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// todo data must be set before returned
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return Areas{
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.areas = data,
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};
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}
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pub fn deinit(self: *Areas) void {
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self.allocator.free(self.areas);
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}
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pub fn draw(areas: *Areas) void {
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// todo implement draw
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_ = areas;
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}
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};
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