rename & scale implementation
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										10
									
								
								build.zig
									
									
									
									
									
								
							
							
						
						
									
										10
									
								
								build.zig
									
									
									
									
									
								
							@@ -4,7 +4,7 @@ const rlz = @import("raylib-zig");
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pub fn build(b: *std.Build) !void {
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    const target = b.standardTargetOptions(.{});
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    const optimize = b.standardOptimizeOption(.{});
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    const raylib_dep = b.dependency("raylib-zig", .{
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        .target = target,
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        .optimize = optimize,
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@@ -15,7 +15,7 @@ pub fn build(b: *std.Build) !void {
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    //web exports are completely separate
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    if (target.query.os_tag == .emscripten) {
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        const exe_lib = try rlz.emcc.compileForEmscripten(b, "integral-display-calculation", "src/main.zig", target, optimize);
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        const exe_lib = try rlz.emcc.compileForEmscripten(b, "koordinatni-sistem", "src/main.zig", target, optimize);
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        exe_lib.linkLibrary(raylib_artifact);
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        exe_lib.root_module.addImport("raylib", raylib);
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@@ -29,18 +29,18 @@ pub fn build(b: *std.Build) !void {
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        b.getInstallStep().dependOn(&link_step.step);
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        const run_step = try rlz.emcc.emscriptenRunStep(b);
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        run_step.step.dependOn(&link_step.step);
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        const run_option = b.step("run", "Run integral-display-calculation");
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        const run_option = b.step("run", "Run koordinatni-sistem");
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        run_option.dependOn(&run_step.step);
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        return;
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    }
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    const exe = b.addExecutable(.{ .name = "integral-display-calculation", .root_source_file = b.path("src/main.zig"), .optimize = optimize, .target = target });
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    const exe = b.addExecutable(.{ .name = "koordinatni-sistem", .root_source_file = b.path("src/main.zig"), .optimize = optimize, .target = target });
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    exe.linkLibrary(raylib_artifact);
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    exe.root_module.addImport("raylib", raylib);
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    const run_cmd = b.addRunArtifact(exe);
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    const run_step = b.step("run", "Run integral-display-calculation");
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    const run_step = b.step("run", "Run koordinatni-sistem");
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    run_step.dependOn(&run_cmd.step);
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    b.installArtifact(exe);
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@@ -1,5 +1,5 @@
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.{
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    .name = "integral-display-calculation",
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    .name = "koordinatni-sistem",
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    .version = "0.0.1",
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    .dependencies = .{
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        .@"raylib-zig" = .{
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										89
									
								
								src/main.zig
									
									
									
									
									
								
							
							
						
						
									
										89
									
								
								src/main.zig
									
									
									
									
									
								
							@@ -4,22 +4,34 @@ const math = @import("math.zig");
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const SCREENWIDTH = 1920;
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const SCREENHEIGHT = 1080;
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const SCALE = 50;
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pub fn main() !void {
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    // std.debug.print("{d}\n", .{SCREENWIDTH / 2});
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    var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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    defer _ = gpa.deinit();
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    const allocator = gpa.allocator();
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    rl.setConfigFlags(.{ .msaa_4x_hint = true });
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    rl.initWindow(SCREENWIDTH, SCREENHEIGHT, "Koordinatni sistem");
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    defer rl.closeWindow();
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    rl.setTargetFPS(60);
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    // todo move away from being a loop, a static trigonometry should not be redrawn every frame
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    rl.beginDrawing();
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    rl.clearBackground(rl.Color.white);
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    try markAxis(allocator);
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    plotGraph();
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    drawAxis();
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    rl.endDrawing();
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    while (!rl.windowShouldClose()) {
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        rl.beginDrawing();
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        defer rl.endDrawing();
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        rl.clearBackground(rl.Color.white);
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        drawAxis();
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        // markAxis();
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        plotGraph(0.01);
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        rl.endDrawing();
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    }
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}
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@@ -32,9 +44,50 @@ fn drawAxis() void {
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    rl.drawLine(endx_on_ordinat, 0, endx_on_ordinat, SCREENHEIGHT, rl.Color.black);
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}
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fn markAxis(allocator: std.mem.Allocator) !void {
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    const diff = 10;
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    const font_size = 20;
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    const start_x = SCREENWIDTH / 2;
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    const start_y = SCREENHEIGHT / 2;
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    const radius = SCALE / 15;
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    var buf: [20]u8 = undefined;
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    var cnt: usize = 0;
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    var i: i32 = start_x;
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    while (i <= SCREENWIDTH) : (i += SCALE) {
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        // get
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        const text = try std.fmt.bufPrintZ(&buf, "{}", .{cnt});
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        cnt += 1;
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        // 0 is due to us working with C-style strings
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        var text_back = try allocator.allocSentinel(u8, text.len + 1, 0);
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        defer allocator.free(text_back);
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        @memcpy(text_back[0..1], "-");
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        @memcpy(text_back[1..], text);
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        // +x
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        rl.drawCircle(@intCast(i), start_y, radius, rl.Color.black);
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        rl.drawText(text, @as(i32, @intCast(i)) - diff / 2, start_y + diff, font_size, rl.Color.black);
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        if (i == start_x) continue; // prevent 0 from being written/drawn twice
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        // -x
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        rl.drawCircle(SCREENWIDTH - i, start_y, radius, rl.Color.black);
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        rl.drawText(text_back, SCREENWIDTH - i - diff - diff / 2, start_y + diff, font_size, rl.Color.black);
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    }
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    i = start_y;
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    while (i <= SCREENHEIGHT) : (i += SCALE) {
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        // +y
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        rl.drawCircle(start_x, @intCast(i), radius, rl.Color.black);
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        // -y
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        rl.drawCircle(start_x, SCREENHEIGHT - i, radius, rl.Color.black);
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    }
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}
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// todo in the future we will do calculations only once and just repeat displaying
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fn plotGraph(diff: f32) void {
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    // diff is currently 0.01
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fn plotGraph() void {
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    const diff: f32 = 0.01;
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    const thickness = 2.5;
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    var x_value: f32 = -SCREENWIDTH / 2;
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@@ -49,20 +102,30 @@ fn plotGraph(diff: f32) void {
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            .y = getY(x_value + diff),
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        });
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        // test
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        if (cur_pos.x == 0 or next_pos.x == 0) {
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            continue;
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        }
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        rl.drawLineEx(cur_pos, next_pos, thickness, rl.Color.dark_blue);
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    }
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}
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// f(x)
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fn getY(x: f32) f32 {
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    const a = math.abs(x) - 2;
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    const b = 1;
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    return @divTrunc(a, b);
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    const min_threshold = 1e-3;
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    const a = x / 10;
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    var b: f32 = 1.0;
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    if (b == 0) b = a / min_threshold;
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    return a / b;
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}
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fn adjustForGridSystem(input_vector: rl.Vector2) rl.Vector2 {
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    // std.debug.print("{d} => {d}\n", .{ input_vector.x, input_vector.x * SCALE });
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    const new_vector = rl.Vector2{
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        .x = input_vector.x + SCREENWIDTH / 2,
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        .y = -input_vector.y + SCREENHEIGHT / 2,
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        .x = input_vector.x * SCALE + SCREENWIDTH / 2,
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        .y = -input_vector.y * SCALE + SCREENHEIGHT / 2, // minus is there because y works the opposite in gui libraries than in coordination system
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    };
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    return new_vector;
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