Files
HighRollerClassic/HighRollerClassic/DataStructures/Settings.cs
2025-12-28 21:17:21 +01:00

27 lines
677 B
C#

using System.Collections.Generic;
namespace HighRollerClassic.DataStructures;
public struct Settings()
{
/// <summary>
/// Contains data about each multiplier, roll, etc.
/// </summary>
public readonly List<SettingsRolls> rolls = [];
/// <summary>
/// Contains messages such as announcements etc.
/// </summary>
public readonly List<MessageMacro> macros = [];
/// <summary>
/// Maximum bet that will be allowed to set
/// </summary>
public uint? maxBet = null;
/// <summary>
/// How much the bet will change when user adjusts their bet via +/- keys
/// </summary>
public uint? step = null;
}